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Roll needs a nerf


Monterone's Avatar


Monterone
04.24.2013 , 02:08 PM | #51
Quote: Originally Posted by Rabelle View Post
It will be nerfed at some point I'm quite sure but BW typically operates on a 6-8 months recurring interval when it comes to these things.

I fully expect it to have a 6 seconds CD around Christmas.
Unfortunately, this is true.

It will absolutely have some sort of a cooldown eventually, because it fricking needs it... only it will take a few months for them to admit fault.
Sominette . Saminette
Pot5 > Harbinger

Seireeni's Avatar


Seireeni
04.24.2013 , 02:10 PM | #52
Quote: Originally Posted by Monterone View Post
Unfortunately, this is true.

It will absolutely have some sort of a cooldown eventually, because it fricking needs it... only it will take a few months for them to admit fault.
Then it needs to be changed to roll something like 20m (always) and cost maybe 10 energy. It's pretty worthless if you can't spam 2-3 in a row.

jgoldsack's Avatar


jgoldsack
04.24.2013 , 02:12 PM | #53
Quote: Originally Posted by Seireeni View Post
https://www.youtube.com/watch?v=B6naA27PoaA

You can spam 2 mara/sentinel speeds in a row and run farther than roll like this.
Again. Requires 30 stacks, and have long cooldowns.

I really think you need to stop grasping at straws. There is no other single character ability that does what roll does, and carries the ball as well.

As long as you have energy, you can spam the ability. No other ability has that.
On the Internet, you can be anything you want. It is strange so many people choose to be stupid.

Seireeni's Avatar


Seireeni
04.24.2013 , 02:23 PM | #54
Quote: Originally Posted by jgoldsack View Post
Again. Requires 30 stacks, and have long cooldowns.

I really think you need to stop grasping at straws. There is no other single character ability that does what roll does, and carries the ball as well.

As long as you have energy, you can spam the ability. No other ability has that.
You can built 30 stacks with introspection every 30 seconds (in combat/carnage skill tree). Not to mention that you get them free while fightings.
It takes almost 30 seconds to get from 0 energy to full energy. The biggest difference I can see is right now that valorous call (that builds 30 stacks immeaditely) has 3 minute cd, while cool head has 1 minute cd. However, 0 stacks doesn't affect your fighting in any way, while 0 energy means you can only spam flurry of bolts.

I really think people should stop screaming "give it a cd! It hurts huttball!". This just makes me hate that annoying map even more.

ML_DoubleTap's Avatar


ML_DoubleTap
04.24.2013 , 02:31 PM | #55
Quote: Originally Posted by jgoldsack View Post
Again. Requires 30 stacks, and have long cooldowns.

I really think you need to stop grasping at straws. There is no other single character ability that does what roll does, and carries the ball as well.

As long as you have energy, you can spam the ability. No other ability has that.
Right, all classes should behave exactly the same. Screw having unique abilities.

You know, come to think of it, I can't pull someone into fire on my Scoundrel and then speed off while immune to CC like I can on my Shadow. Shadows/Juggs are still kings of Huttball. Scoundrels advantage in Huttball is spent after the first 10s of a match.
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jgoldsack's Avatar


jgoldsack
04.24.2013 , 02:32 PM | #56
Quote: Originally Posted by Seireeni View Post
You can built 30 stacks with introspection every 30 seconds (in combat/carnage skill tree). Not to mention that you get them free while fightings.
It takes almost 30 seconds to get from 0 energy to full energy. The biggest difference I can see is right now that valorous call (that builds 30 stacks immeaditely) has 3 minute cd, while cool head has 1 minute cd. However, 0 stacks doesn't affect your fighting in any way, while 0 energy means you can only spam flurry of bolts.

I really think people should stop screaming "give it a cd! It hurts huttball!". This just makes me hate that annoying map even more.
The issue with that though is you go to 0 every death, whereas for a scoundrel, you are back at full energy, so it is a bit different.

I am 100% against giving it a cooldown for scoundrels. I would not support it in any way. I like the ability, I use it a lot on my own scoundrel. My only issue is that I feel it should drop the ball in huttball when it is used.
On the Internet, you can be anything you want. It is strange so many people choose to be stupid.

ML_DoubleTap's Avatar


ML_DoubleTap
04.24.2013 , 02:34 PM | #57
Quote: Originally Posted by jgoldsack View Post
The issue with that though is you go to 0 every death, whereas for a scoundrel, you are back at full energy, so it is a bit different.

I am 100% against giving it a cooldown for scoundrels. I would not support it in any way. I like the ability, I use it a lot on my own scoundrel. My only issue is that I feel it should drop the ball in huttball when it is used.
The opening of a match is the only time its really much of an advantage at all. It doesn't matter that they can spam it mid match. They still aren't the best ball carriers.
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jgoldsack's Avatar


jgoldsack
04.24.2013 , 02:35 PM | #58
Quote: Originally Posted by ML_DoubleTap View Post
Right, all classes should behave exactly the same. Screw having unique abilities.

You know, come to think of it, I can't pull someone into fire on my Scoundrel and then speed off while immune to CC like I can on my Shadow. Shadows/Juggs are still kings of Huttball. Scoundrels advantage in Huttball is spent after the first 10s of a match.
Have I started ANYWHERE that I want the ability taken away? No. Not a single place have I started that roll needs to be taken away. All I have said is that it needs to drop the ball.
On the Internet, you can be anything you want. It is strange so many people choose to be stupid.

jgoldsack's Avatar


jgoldsack
04.24.2013 , 02:38 PM | #59
Quote: Originally Posted by ML_DoubleTap View Post
The opening of a match is the only time its really much of an advantage at all. It doesn't matter that they can spam it mid match. They still aren't the best ball carriers.
Best? No.

But they are no where near the worst, arguably one of the better ones, if they happen to have full energy. Seen it a lot in WZ lately where the scoundrel will grab the ball, roll up the ramp, roll over the fire pit, then roll beeline to the end zone.
On the Internet, you can be anything you want. It is strange so many people choose to be stupid.

skotish's Avatar


skotish
04.24.2013 , 02:38 PM | #60
Quote: Originally Posted by jgoldsack View Post
Actually it is. I completed a number of huttballs where the scoundrel rolled pretty much from the first firepit on the lower level, all the way to the end zone in a matter of seconds, taking no damage in the fire, all teh way to the goal and scoring.

Not once.. but 5 times.

and just so you know, even at 6m, if the scoundrel has full energy and probe on cooldown, they can roll 8 times. That is 48m. In a matter of seconds.
Video it the next time plz then I will believe you ok roll is fine
Quote: Originally Posted by Frankenseuss View Post
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