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[BUG] Sniper Debilitating Shots pierces Hydraulic Overrides

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
[BUG] Sniper Debilitating Shots pierces Hydraulic Overrides
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Jenzali's Avatar


Jenzali
04.22.2013 , 02:03 PM | #1
Quote:
Debilitating Shots
Increases the Trauma duration of Shatter Shot by [3 / 6] seconds. In addition, when Leg Shot's immobilize effect wears off, there is a [50 / 100]% chance the target's movement is slowed by 70% for 3 seconds.
Quote:
Hydraulic Overrides
Grants 6 seconds of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%.
As per the definition used everywhere else in the game (except for Covered Escape), movement-impairing effects include both roots and snares.

The slow portion that applies after Leg Shot wears off is still a slow, meaning that Hydraulic Overrides should provide immunity to it. As of now, a Sniper can Leg Shot a BH with HO active and the slow will pierce HO and be applied immediately. Seems unintended.

Quote:
Hydraulic Overrides has always provided immunity to both roots and snares (even before it was given to all BH/Troopers), so it makes no sense that one slow bypasses it. So either Hydraulic Overrides has been bugged for a year and a half, or this new talent added to Snipers in 2.0 is bugged. I'm inclined to think it's the latter.
Regarding the argument that "movement-impairing effects" do not include both roots and snares. In fact both roots and snares are considered movement-impairing effects.

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Moogleking's Avatar


Moogleking
04.22.2013 , 02:43 PM | #2
According to the devs in another post, roots and snares aren't movement-impairing effects, so really you should just be rooted.
At least, that is the reasoning they gave for why Covered Escape does not break roots.

In my opinion, both abilities should remove all roots and slows.

dcgregorya's Avatar


dcgregorya
04.22.2013 , 03:16 PM | #3
Quote: Originally Posted by Moogleking View Post
According to the devs in another post, roots and snares aren't movement-impairing effects, so really you should just be rooted.
At least, that is the reasoning they gave for why Covered Escape does not break roots.

In my opinion, both abilities should remove all roots and slows.
I think you got it backwards. From what I've seen covered escape does break roots and snares, it doesn't break CC. Hold the line (should be) exactly the same - and is in every other situation. You can get hard stunned or mez'd but you can't get rooted or snared. Sounds like a bug to me.

Moogleking's Avatar


Moogleking
04.22.2013 , 03:31 PM | #4
Covered Escape does not break roots. I've tested it in both duels and warzones.
Obviously it shouldn't break stuns, and it doesn't.

All of these "breaks movement-impairing effects" abilities should work the same, but don't.

DroidDreamer's Avatar


DroidDreamer
04.22.2013 , 03:32 PM | #5
Quote: Originally Posted by Moogleking View Post
According to the devs in another post, roots and snares aren't movement-impairing effects, so really you should just be rooted.
At least, that is the reasoning they gave for why Covered Escape does not break roots.

In my opinion, both abilities should remove all roots and slows.
^ This. I saw that dev post too. It was pretty snotty, which is rare for a dev post. They said they would update the "movement-impairing" language to make it clear that it applies to roots while sarcastically suggesting that they should add death to the description since, you know, death also impairs movement. Pretty rude, especially since most people would read "movement-impairing" to include things like roots which, hate to say it, impair your movement. This language is used elsewhere for other abilities which also grant immunity to movement impairing abilities but not too roots. I think Force Speed is one as well as the talented movement buff from the Snipers Covered Escape.
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Moogleking's Avatar


Moogleking
04.22.2013 , 03:45 PM | #6
Quote: Originally Posted by DroidDreamer View Post
^ This. I saw that dev post too. It was pretty snotty, which is rare for a dev post. They said they would update the "movement-impairing" language to make it clear that it applies to roots while sarcastically suggesting that they should add death to the description since, you know, death also impairs movement. Pretty rude, especially since most people would read "movement-impairing" to include things like roots which, hate to say it, impair your movement. This language is used elsewhere for other abilities which also grant immunity to movement impairing abilities but not too roots. I think Force Speed is one as well as the talented movement buff from the Snipers Covered Escape.
Yea, I'm pretty disappointed that they haven't responded to the replies to that thread.
Covered Escape has the exact same wording as the sorcerer and assassin talents that break movement impairing effects and those remove roots.
If it says it removes movement-impairing effects, it should remove all roots and slows.
If it says it gives immunity to movement-impairing effects, it should give immunity to all roots and slows.

All abilities that use this wording should work like that.
Covered Escape and Hydraulic Overrides should be fixed so they match the wording.

ArchangelLBC's Avatar


ArchangelLBC
04.22.2013 , 03:45 PM | #7
My understanding is:

Movement impairing = snares
Immobilizing = roots
Physics = knockbacks and pulls. Possibly knockdowns? Not sure.

I think the OP is right in that while the root from leg shot should pierce HtL, the additional slow should not.
Quote: Originally Posted by biowareftw View Post
The next EA/Bioware employee that ever thinks adding more CC to this game is a good idea? Fire them. Don't give them 2 weeks notice. Have security escort them to the door. Thank you in advance.

DroidDreamer's Avatar


DroidDreamer
04.22.2013 , 03:49 PM | #8
Quote: Originally Posted by Moogleking View Post
Yea, I'm pretty disappointed that they haven't responded to the replies to that thread.
Covered Escape has the exact same wording as the sorcerer and assassin talents that break movement impairing effects and those remove roots.
If it says it removes movement-impairing effects, it should remove all roots and slows.
If it says it gives immunity to movement-impairing effects, it should give immunity to all roots and slows.

All abilities that use this wording should work like that.
Covered Escape and Hydraulic Overrides should be fixed so they match the wording.
I don't think the Soec talents that grant immunity to "movement-impairing" effects apply to roots but I haven't played my sorc in a while. The wording is still very poor though, even if that's the case. Needs to be fixed every where it appears.
The DroidDreamer Legacy (Pot5 Server)
Eblen 50 Sorc heals | Sodan 50 Sniper | Trilliant 37 Immortal Jugg | Somnis 50 TankSin
They mark me with the lightning bolt in Huttball.

Kegparty's Avatar


Kegparty
04.22.2013 , 03:49 PM | #9
I still get pulled using this. I almost had a huttbal score on my pyro. They should probably buff override since the class got a DPS nerf. That would help with a lot of utility.

IXIJacenIXI's Avatar


IXIJacenIXI
04.22.2013 , 03:55 PM | #10
Quote: Originally Posted by ArchangelLBC View Post
My understanding is:

Movement impairing = snares
Immobilizing = roots
Physics = knockbacks and pulls. Possibly knockdowns? Not sure.

I think the OP is right in that while the root from leg shot should pierce HtL, the additional slow should not.
I would agree, however my trooper seems to be immune to knockback while under the effects of Hold The Line.