Bulbasaur Posted April 22, 2013 Share Posted April 22, 2013 (edited) Blatant bug abuse going on here... If my team is smart enough to slow but not kill their team in transition phases then their team shouldn't be able to /stuck over to the next room and stop the runaway win. Put them back in the previous room after they /stuck until one of their team members enters the next room like what happens with attackers. Seriously how is this still a problem...? Edited April 22, 2013 by Bulbasaur Link to comment Share on other sites More sharing options...
islander Posted April 22, 2013 Share Posted April 22, 2013 Yeah, this is really lame. Link to comment Share on other sites More sharing options...
Kegparty Posted April 22, 2013 Share Posted April 22, 2013 We all petitioned to remove this a long time ago. It's bad for most WZ for taking side speeders down. The post got tons and tons of views but no change so its just part of the game now. Link to comment Share on other sites More sharing options...
Astarica Posted April 22, 2013 Share Posted April 22, 2013 Unless you're abusing Scamper you're not going to keep a good team locked down in the transition phase, and if you're abusing Scamper I see no problem with using a different abuse to deal with it. Link to comment Share on other sites More sharing options...
Polymerize Posted April 22, 2013 Share Posted April 22, 2013 Two good posts in the pvp forum and neither of them are mine. Wow. Link to comment Share on other sites More sharing options...
LarryRow Posted April 22, 2013 Share Posted April 22, 2013 Unless you're abusing Scamper you're not going to keep a good team locked down in the transition phase, and if you're abusing Scamper I see no problem with using a different abuse to deal with it. ^ This. Off-topic: Astarica, were you gone a while or something? I haven't seen you post in a while. I didn't always agree with your posts, but I always respected the way you approached thinking about the game. Glad you are back. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 23, 2013 Share Posted April 23, 2013 The /stuck stayed for times when I get thrown off the bridge but find myself alive 50m below everyone else unable to escape Most people won't stuck it cause it would ruin their precious kill/death ratio Link to comment Share on other sites More sharing options...
Astarica Posted April 23, 2013 Share Posted April 23, 2013 ^ This. Off-topic: Astarica, were you gone a while or something? I haven't seen you post in a while. I didn't always agree with your posts, but I always respected the way you approached thinking about the game. Glad you are back. Yeah I'm trying to figure out how to play the game on F2P but the drawback is you can't post. I ended up getting a month for Return of the Hutt Cartel and my 50 WZ weekly passes seems to be going to waste, and I found myself 400 CC to get Ship GTN so probably have to sub at least another month since I sure don't plan on shelling out 5 million credits for it. From my experience on Voidstar, unless you have both doors on locked down, the defending team can always come around the corner and stop you from capping on time unless you have Scamper. Now, if the offensive team has both doors locked down, that means they're quite capable of simply killing everyone so they'd have no problem denying the defender in the transition game either, though that hardly matters when you can already kill everyone. I generally approach the game assuming the enemy team/player is at least as good as I am, possibly better. There's no real point to discuss strategy when my team is better. I don't lose when my team is better, but that's really not saying anything. Strategy is about how to beat the other team when they're better than you. Link to comment Share on other sites More sharing options...
Polymerize Posted April 23, 2013 Share Posted April 23, 2013 From my experience on Voidstar, unless you have both doors on locked down, the defending team can always come around the corner and stop you from capping on time unless you have Scamper. Now, if the offensive team has both doors locked down, that means they're quite capable of simply killing everyone so they'd have no problem denying the defender in the transition game either, though that hardly matters when you can already kill everyone. I generally approach the game assuming the enemy team/player is at least as good as I am, possibly better. There's no real point to discuss strategy when my team is better. I don't lose when my team is better, but that's really not saying anything. Strategy is about how to beat the other team when they're better than you. Discuss strategy in my Voidstar Guide. That thing needs some life. It is under threads stated by mwuah. Link to comment Share on other sites More sharing options...
Bulbasaur Posted April 23, 2013 Author Share Posted April 23, 2013 Unless you're abusing Scamper you're not going to keep a good team locked down in the transition phase, and if you're abusing Scamper I see no problem with using a different abuse to deal with it. By abusing scamper do you mean using scamper? Link to comment Share on other sites More sharing options...
LarryRow Posted April 23, 2013 Share Posted April 23, 2013 By abusing scamper do you mean using scamper? In this case, they are one and the same. Link to comment Share on other sites More sharing options...
Glower Posted April 23, 2013 Share Posted April 23, 2013 This crap still in game? Ohhhh wait Link to comment Share on other sites More sharing options...
Glower Posted April 23, 2013 Share Posted April 23, 2013 here: http://www.swtor.com/community/showthread.php?t=549589 Link to comment Share on other sites More sharing options...
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