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RotHC // 2.0 : Healing - It's ridiculous.

STAR WARS: The Old Republic > English > PvP
RotHC // 2.0 : Healing - It's ridiculous.

Astarica's Avatar


Astarica
05.02.2013 , 07:31 PM | #401
Quote: Originally Posted by dmikhail View Post
Too much, it's boring as hell. Did you ever watch a featherweight boxing match? few thousand punches and no knockdowns? That's as boring as this feels, just spam
Yeah, even if it's balanced, there's nothing fun about a game where both team's total deaths add up to a single digit number.

Tankqull's Avatar


Tankqull
05.02.2013 , 09:55 PM | #402
Quote: Originally Posted by waterboytkd View Post
When a healer can stand toe-to-toe with a DD, problems ensue. Especially since the healers in this game tend to be fair DD in their own right.
if any healer can tank your dmg as a dd you are horrible and nothing else(except VG/PT their dmg is so crappy and predictable they arenīt competative) .

alexsamma's Avatar


alexsamma
05.02.2013 , 10:04 PM | #403
Quote: Originally Posted by sanchito View Post
I have argued healing is fine before in this thread, and from playing with my sage healer and my sin tank it "feels" fine in wzs with a somewhat balanced composition.

However, and what i'd like to hear opinions from the healing is fine crowd in this thread, don't you think there are too many healers in warzones lately? I don't even think its necessarily unbalanced, just not as much fun. So from this angle, can we please make healing more difficult so we end up with less players healing?
My problem with this is that if you are the only healer, and the other side has dps who know how to... dps... things become exponentially more challenging.

1 burst dps (choose your poison) can easily put out 7-10k per GCD, combine that with stuns and focus fire and it's really easy to rip a solo healer apart.

The problem, as I have experienced it, comes along when one side has an over-abundance of healers and/or your dps are horrid (bad specs, no focus fire, no coordination, breaks cc, etc).

As someone who heals, dpses, and tanks, I feel everyone's frustration - yet - I do not think we should change healing until the bugs are fixed, everyone is geared, and we can find a way to filter out the absolutely horrible dps from the equation (the guys who barely scratch 200k damage....)

PhatMcMuffins's Avatar


PhatMcMuffins
05.02.2013 , 10:04 PM | #404
I've been healing (operative) since before 2.0. When i run my dps alts, i still constantly run into wzs with no healer on my team.

I've been able to keep myself alive against one dps if they don't have a good rotation and don't play their stuns right since before 2.0. You just have to know when throw out the massive burst (when I'm about to be below30% because thats when i can instant heal for free) and when to stun me. You do that right, you'll win. You mess up, you'll get frustrated.

In a regular wz fight, I can keep most everyone alive with HoT until the team starts to focus (like a good team...) on me and my tank (especially if they can separate us) The biggest problem is that so many people are just out for medals that they'll just go around throwing up big dps numbers not caring who they're hitting. It's lack of cooperation that leads to you thinking a healer is OP and you can kill anyone because of him/her.

Learn to focus, learn your rotation, learn your stuns, and learn MY rotation.

JTStarKiller's Avatar


JTStarKiller
05.02.2013 , 10:05 PM | #405
In the 30-54 Bracket I have 650 Bonus Dmg, 33% Crit and 78% Surge. And there is no way in hell I can solo a healer. A GOOD healer I can't take below 80%



Ya, tell me that aint broken.

Astarica's Avatar


Astarica
05.03.2013 , 01:23 AM | #406
A healer's HPS absolutely exceeds the best DPS's DPS. If this isn't the case you'd never have a reason to take a healer to begin with. It's also easily verifiable by any leaderboard where you've both good DPS and good healer present. You'll notice that the very best healer consistently outheal the best DPS, not necessarily by a lot but they always do.

Now just because HPS > DPS doesn't mean a healer will never die 1on1, because there's interrupts, stuns, and burst to consider. But over long period of time, you're likely to run out of CC before the healer hits full resolve or runs out of his CDs.

SeNtReX's Avatar


SeNtReX
05.03.2013 , 02:00 AM | #407
Imo healing is not overpowered. I always queue up with my gf, she is op healer and i am a soc healer.
The problem is dps, when you look at the score boards its obvious that some dps suck hard.
I had enough encounters that i get 4 hits above 7 - 8 k, even a healer cant survive that. And when interupts or stuns are well placed then its over.
Its all about focus target. But if someone doesnt know how to use a Sniper, Smasher or Lightning Sorc or whatever then its easy to heal.

As a sorc its pretty easy to be interupted, i see enough marauders or the rep equivelant that dont use 1 interupt.

Healing is fine.
- Deal With It -
- Gabryella -
ToFN
Origin Server: Sith'Ari - Nightmare Lands - The Red Eclipse

Macroeconomics's Avatar


Macroeconomics
05.03.2013 , 02:21 AM | #408
Quote: Originally Posted by Volxen View Post
The number of DPSers it takes to kill a couple of healers cross-healing or a healer/tank combo has been vastly exaggerated in this thread. Four DPSers can most certainly take out a healer/tank combo........ unless they are really, really, really bad.
This is true. The real question is why tank + healer beats 2 non-healing dps 100% of the time if all four are top players. Or why it takes so long for 3 dps to kill a tank + healer that the entire enemy team can mosey over for a peek at the action? Or why 2 healers + 1 tank + 4 dps vs. the same combination results in no one losing a node 99% of the time.

This game does play a lot differently with pugs vs. ranked teams. But if the game is currently broken (overly defensive) with ranked teams, then it is signaling problems that eventually will filter down to normal warzones. The problem should be nipped in the bud. Or not. Doh....

Anubiran's Avatar


Anubiran
05.03.2013 , 02:32 AM | #409
Quote: Originally Posted by sanchito View Post
It's absolutely possible to win against healer stacked teams, it just requires some coordination;
of course it is possible to win. But not in a pug where no one focuses even after marking and yelling and you cant hardly change that.

So right now healing is way to op and it makes it really boring for dds to hit against a wall for 15 min.

It seems they balanced healing only for rated where if everyone focuses you can kill healers but if there are 2 good healers and a guard you can hit with 4 pug dds all you want .

So either they planned it that with future pvp tiers the dmg will increase instead of healing or they need to lower it to bring back the fun for dds, not saying roll back like before but cut the buff from pre 2.0 in half, so healers are still are gamechanger but not the only one.


oh and please stop with accusing others they are bad its not the point.
.

Isolde's Avatar


Isolde
05.03.2013 , 04:08 AM | #410
Having now had enough time to really get into post 2.0 pvp (and not just give a gut reaction!) I think that the biggest change to the overall healing style is that as a healer I can last significantly longer against good dps than pre-2.0 HOWEVER it does take *all* my attention away from healing the rest of the team. I used to be able to heal others far more than I can now, so yeah maybe I'm hard to take down and maybe I'm putting out great healing numbers but I'm not being the useful asset to my team that I used to be - I'm just a locked down damage soak if under attack by even 1 dps. I also find that with reduced ttk that healing other dps (when I'm under no threat) is far more difficult than before.