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RotHC // 2.0 : Healing - It's ridiculous.

STAR WARS: The Old Republic > English > PvP
RotHC // 2.0 : Healing - It's ridiculous.

crispb's Avatar


crispb
04.25.2013 , 12:27 PM | #271
Quote: Originally Posted by Soxbadger View Post
Its hard to balance because healing is reliant on other people actually being there to receive healing. Right now a healer who is good can probably have 1 dps beat on them and still heal effectively. With dps it would become very difficult to do anything but self-heal and survive.

But therein lies the problem. If 1 dps can negate 1 healer, you are back to healers dont really mean much. If I cant fend off a single dps and still be able to heal, my team is just better off with me as a dps and then its just who can kill who first.

In most warzones Im taking 400k-500k damage, that means as the healer Im still likely dying the most, Im just not being insta-killed 10x+ each zone.

I guess its just about what style of game do you want. I personally dont like staring at a gate 50% of a wz.
Some good points here, but when you get 3+ healers in a wz there is just not enough dps to counter cross healing. I just hate the three healers games, no one dies and it so frustrating. I would be fine to leave healing how it is but put a cap of 2 healers per wz and i think nost problems would be solved. With only two healers per they could still be very powerfull but the net dps "with focus" should be able to burn one down even with cross healing. Sadly, i think there will never be a cap on wz composistion so we are faced with 3 healer stalemate games that blow fat ****!

Soxbadger's Avatar


Soxbadger
04.25.2013 , 12:49 PM | #272
Tycoon,

I never dps, it makes no sense. My entire skill tree, all of my armor, all of my stats are built to be a healer. In an encounter I am never dpsing anyone down, unless someone is dumb enough to attack a position where they are outnumbered. My job is to heal dps and for dps to kill the dps who attack me.

So if im required to dps people down, why am I healing? I might as well just break out my dps and win most 1 on 1 battles.

Quote: Originally Posted by crispb View Post
Some good points here, but when you get 3+ healers in a wz there is just not enough dps to counter cross healing. I just hate the three healers games, no one dies and it so frustrating. I would be fine to leave healing how it is but put a cap of 2 healers per wz and i think nost problems would be solved. With only two healers per they could still be very powerfull but the net dps "with focus" should be able to burn one down even with cross healing. Sadly, i think there will never be a cap on wz composistion so we are faced with 3 healer stalemate games that blow fat ****!
I would be fine with you having to select roles for wzs. I actually hate having more than 3 healers (except voidstar defense), because it usually makes it hard to take a position. Now if you happen to zerg the right places and get one, sure 2 healers at each node in a 4/4 is going to be tough. But if the other team gets 2 nodes, its going to be hard to take a position.

Problem is this will slow down warzone ques.

crispb's Avatar


crispb
04.25.2013 , 12:58 PM | #273
It seems like so many good idea's to tweak pvp are always limited by que legths on various servers. If boiware would just implement cross server wz, they could do some great things for pvp without the byproduct of longer que times.


IN SHORT BIOAWARE PISS ON CARTEL PACKS AND GET CROSS SERVER QUES GOING.


Great civil discusion this afternoon, I have to go take a fliud dynamics test now, so iam out of the thread.

Crisb

Zajfien's Avatar


Zajfien
04.25.2013 , 01:43 PM | #274
Quote: Originally Posted by TuorInglorion View Post
Ive seen healers run around and heal them selves while being chased, cant even out dmg the instant heals. Little op
Well if their running then they are outta play.... what you want, an easy kill.

Arkerus's Avatar


Arkerus
04.25.2013 , 01:49 PM | #275
Quote: Originally Posted by Cilas View Post
Exactly. This level of coordination can be more challenging in regs, but the coordination of the opposing team would be just as challenging
You don't get this coordination in pugs. Neither side does. If you are admitting it takes strict coordination to even bring down a healer, that's basically an admission healing is way OP. You simply can't tag team, switch and call out targets in pug WZs with any level of effectiveness.

Healing has got to be toned down. The game isn't strictly balanced at ranked. And from what we are getting out of rank, they are ending up With stalemates with each side bringing 3 healers.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Astarica's Avatar


Astarica
04.25.2013 , 02:17 PM | #276
You don't need coordination to beat heavy healers in a PUG. You only have to know that if they got at least 3 healers they're not killing anybody (unless you have no healers, which is impossible to balance). You don't have to kill their healers fast, because they can't kill your guys AT ALL. Take a map like Alderaan. A team with 3+ healers will likely do something like 4/0/4. Once they have 2 turrets you lose the game for sure. Sounds horrible? No because it's very possible they never get two turrest. Say you open up 1/5/2 or similar. Your 2 guys hitting their node can stall against their 4, because those guys have no firepower. The guy doing 1 on 4 needs some help, but hopefully some of your 5 guys in the middle realize that when they ran to middle and see no opposition. Of course the average PUG just celebrates on their incredible awesomeness when you send 5 guys to middle and see no enemy instead of thinking 'they're probably hitting a different spot'. I can fight 1 on 3 against heavy healer team all day because usually those 3 guys would be healer + tank + dps which is basically like fighting 1 DPS in terms of survivality. Sure I won't come close to killing any of them but they'd need a long time to kill me too.

Xsorus's Avatar


Xsorus
04.25.2013 , 02:19 PM | #277
The whining in this thread about Healers is one of the reasons I look down on most MMO players now a days...Healers can be killed, Hell baddies were whining about Healers before 2.0 saying they were impossible to kill yet when i played Pyrotech I was able to instantly burst down some healers....and still the whining still happens.

Newsflash for everyone out there, If you think 1 DPS should be able to kill 1 Healer in a 1v1, You should leave this thread...You're not reasonable and your ability to determine balance in a game is pisspoor beyond belief.

2 DPS right now can lockdown a Healer so that he's forced to Heal himself and kite at the same time, If he doesn't do the kiting part, He will die... Horribly I might add.

2 DPS should not be able to take down a Healer/Tank Duo at all...or easily...

Most of the time, You killing a Healer is not actually needed...DPS in this game need to realize this. If you are able to keep him from Healing others, you've accomplished the same thing as actually killing the Healer. If you're forcing him to kite around and heal himself, He's not healing anyone else..Meaning those people who aren't being healed can be bursted down and killed.

Finally, you fools would of crapped yourself dealing with something like a Warrior Priest or DoK in Warhammer which had Tanks that were a 1000x harder to kill then tanks in this game and could do the same thing Tanks do in this game.
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Arkerus's Avatar


Arkerus
04.25.2013 , 02:46 PM | #278
Quote: Originally Posted by Xsorus View Post
The whining in this thread about Healers is one of the reasons I look down on most MMO players now a days...Healers can be killed, Hell baddies were whining about Healers before 2.0 saying they were impossible to kill yet when i played Pyrotech I was able to instantly burst down some healers....and still the whining still happens.

Newsflash for everyone out there, If you think 1 DPS should be able to kill 1 Healer in a 1v1, You should leave this thread...You're not reasonable and your ability to determine balance in a game is pisspoor beyond belief.

2 DPS right now can lockdown a Healer so that he's forced to Heal himself and kite at the same time, If he doesn't do the kiting part, He will die... Horribly I might add.

2 DPS should not be able to take down a Healer/Tank Duo at all...or easily...

Most of the time, You killing a Healer is not actually needed...DPS in this game need to realize this. If you are able to keep him from Healing others, you've accomplished the same thing as actually killing the Healer. If you're forcing him to kite around and heal himself, He's not healing anyone else..Meaning those people who aren't being healed can be bursted down and killed.

Finally, you fools would of crapped yourself dealing with something like a Warrior Priest or DoK in Warhammer which had Tanks that were a 1000x harder to kill then tanks in this game and could do the same thing Tanks do in this game.
News flash.

If a DPS is chasing a healer, he's not killing other DPS or planting bombs.

About your tank comment, I'm for tank being hard to kill as they should be. Healers however should NOT be better tanks than actual tank classes.

If a healer doesn't die to DPS (perhaps 2) then brining 2 or 3 can effectively keep an entire team alive. People need to die and respawn for PvP to even work.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Astarica's Avatar


Astarica
04.25.2013 , 02:48 PM | #279
Quote: Originally Posted by Arkerus View Post
News flash.

If a DPS is chasing a healer, he's not killing other DPS or planting bombs.

About your tank comment, I'm for tank being hard to kill as they should be. Healers however should NOT be better tanks than actual tank classes.

If a healer doesn't die to DPS (perhaps 2) then brining 2 or 3 can effectively keep an entire team alive. People need to die and respawn for PvP to even work.
The only way a healer stays alive against 2 DPS is if he's guarded. That means there are 2 guys dedicated to stopping 2 DPS. Try to tank 2 DPS without Guard as a healer and you'll die very fast.

By the way since healers tend to have the worst mitigation on the team, it's not like the DPS could possibly hit anyone else for more damage anyway. They're in no ways compromised by attacking healers first.

Tycoon's Avatar


Tycoon
04.25.2013 , 04:09 PM | #280
Quote: Originally Posted by Soxbadger View Post
Tycoon,

I never dps, it makes no sense. My entire skill tree, all of my armor, all of my stats are built to be a healer. In an encounter I am never dpsing anyone down, unless someone is dumb enough to attack a position where they are outnumbered. My job is to heal dps and for dps to kill the dps who attack me.

So if im required to dps people down, why am I healing? I might as well just break out my dps and win most 1 on 1 battles.



I would be fine with you having to select roles for wzs. I actually hate having more than 3 healers (except voidstar defense), because it usually makes it hard to take a position. Now if you happen to zerg the right places and get one, sure 2 healers at each node in a 4/4 is going to be tough. But if the other team gets 2 nodes, its going to be hard to take a position.

Problem is this will slow down warzone ques.
That is fine. That is your play style and I respect that. However, the problem with your play style is you get these stalemates, and healers become more valuable then a dps or even a tank, which is occurring right now, and I know for a fact a lot of people do not enjoy it.