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RotHC // 2.0 : Healing - It's ridiculous.

STAR WARS: The Old Republic > English > PvP
RotHC // 2.0 : Healing - It's ridiculous.

Naclon's Avatar


Naclon
04.24.2013 , 09:17 PM | #231
30-54 is unplayable. Healers are incredibly strong to begin with, stack them with a tank and they are impossible to kill. two healers and two tanks=game over. I have no idea what 55 pvp matches look like but 30-54 is just a joke. I personally am not wasting my money on subbing if I can't even have fun pvping.

Laforet's Avatar


Laforet
04.24.2013 , 09:57 PM | #232
Healing wer stronk operative rils very much wif dont go out energy HOTS sorc is nubi rilz spam puddle LOLOLOL HEAL MILLION.

Merc is fine, l2p.
Believer - Seer - Fatman - RETIRED

Grue_Hunter's Avatar


Grue_Hunter
04.25.2013 , 12:11 AM | #233
Quote: Originally Posted by LovarBoy View Post
BioWare, tone down healing.

Every warzone is filled up with healers because nowadays it's the amount of healers, that matters in winning or loosing a warzone.

2 healer per team are horrible, because you can't even deal enough damage to kill them ( especially if one of them is guarded ). 3 healer - don't think about killing ANYONE of the opponents team.

Who the hell has been in the position for the 2.0 PvP balance? It's just horrible.

The amount of mass-healing ( especially group heals & HoT's ) is so overwhelming, that it's horrible. You just need one healer to defend a position against 2 DD's - run around and heal like an idiot and he will survive "eternally" until there will be enough friends to help or enemies to kill him. That can't be the sense of PvP.

A good healer right now can outheal 2 DD's - I can. And I think it's ridiculous. As soon as there are 2 / 3 healers in a team, you can't kill anybody. What's the sense of 1 healer = 2 DD's? It's laughable.

And please, don't argument with focus the healers - yeah, sure, focus 1 / 2 healer, no problem. There are dozens of ways they can protect themselves. Annoying Sorcs / Sages throwing shields like their crazy, Barrier that makes them invulnerable until they got healed completely, Guard, the ticking HoT's.

It's horrible.

Scale down effective healing in PvP for roughly -30% - I don't know even if that would be enough.

Right now PvP is all about the amount of healers you got and that's just dumb.
I'm actually inclined to agree, even though I play three healers. It's starting to seem that (with both maxed out) sorc/sage is more tank-like than a shadow/assassin.

Tankqull's Avatar


Tankqull
04.25.2013 , 03:01 AM | #234
Quote: Originally Posted by Grue_Hunter View Post
I'm actually inclined to agree, even though I play three healers. It's starting to seem that (with both maxed out) sorc/sage is more tank-like than a shadow/assassin.
the problem is not the healer in this observation but the horrible tankability of shades/sins.

Helig's Avatar


Helig
04.25.2013 , 03:03 AM | #235
First, tone down the damage (TTK is rather ridiculous now - and I primarily play an almost-minmaxed Carnage - gets hilarious, at times), and then we can talk about the healing.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Slurmez's Avatar


Slurmez
04.25.2013 , 04:00 AM | #236
Quote: Originally Posted by Helig View Post
First, tone down the damage (TTK is rather ridiculous now - and I primarily play an almost-minmaxed Carnage - gets hilarious, at times), and then we can talk about the healing.
Its likely to be all symptomatic, sans healers TTK is stupidly fast, with healers its eternal. Lower ttk even a fraction and healers become even more overpowered.

The only thing that we can be sure of in 2.0 is the PvP team dont have a clue about math and logic and that bioware has terrible quality assurance.

AngusFTW's Avatar


AngusFTW
04.25.2013 , 04:26 AM | #237
I find that on my carnage mara (veng jugs also do well at this) i can lock down a healer pretty good. The problem is alot of guys play smash over these specs and are happy to just jump into the grp of people being healed, smashing them and getting 2000dps then complain about healing being op..
That guy with all the fat pink twileks with bleez in the name.
TOFN/TRE/much eu much wow
twitch.tv/bleezlord

Helig's Avatar


Helig
04.25.2013 , 04:26 AM | #238
Quote: Originally Posted by Slurmez View Post
Its likely to be all symptomatic, sans healers TTK is stupidly fast, with healers its eternal. Lower ttk even a fraction and healers become even more overpowered.

The only thing that we can be sure of in 2.0 is the PvP team dont have a clue about math and logic and that bioware has terrible quality assurance.
Healers are not eternal. They're still as vulnerable to stuns and interrupts as before. 1 good DPS still locks a good healer to healing themselves only, which effectively eliminates, or largely negates their support capacity. In an isolated situation, the DPS has all the chances to kill the healer, albeit very slowly. If a peeler/tank is factored in, it's a 2v1 situation, not 1v1, and, frankly, 1 player should be countered by 2.

That said, I do believe that both, damage and healing throughput needs reduction.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

MooTheCosmicCow's Avatar


MooTheCosmicCow
04.25.2013 , 04:44 AM | #239
Healing is a total joke.
The team with a healer will always win vs the team without one. Not one time have I lost when my team had a healer vs a team without heals. I seen these guys tank against 5 people, 5 people that are good players.
They are doing 1 million or more heals while everyone else doing dps on either team is doing 350,000 damage or so, it's apparent to anyone (who isn't playing a healer) that it is just way to much.
Before 2.0 having a healer gave your team an edge now it is an auto win.

Resiel's Avatar


Resiel
04.25.2013 , 04:59 AM | #240
Quote: Originally Posted by MooTheCosmicCow View Post
Healing is a total joke.
The team with a healer will always win vs the team without one. Not one time have I lost when my team had a healer vs a team without heals. I seen these guys tank against 5 people, 5 people that are good players.
They are doing 1 million or more heals while everyone else doing dps on either team is doing 350,000 damage or so, it's apparent to anyone (who isn't playing a healer) that it is just way to much.
Before 2.0 having a healer gave your team an edge now it is an auto win.
The real problem is healing is too easy, a BAD healer will still heal for 500k with all the instant heals and aoe heals and bad DPS will do nowhere near that. Not to mention a really good healer can completely dominate a warzone by himself, healing for 1.5 mill+, not dying once, etc. As the bads, which lets be honest is the majority, realize this they will all flock to healing because bads all have one thing in common they flock to the OVERPOWERED CLASS.