Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

[BUG - Cybertech] 30 Mods Require Mass Manipulation Generator

STAR WARS: The Old Republic > English > Crew Skills
[BUG - Cybertech] 30 Mods Require Mass Manipulation Generator

-Damask-'s Avatar

04.19.2013 , 01:40 PM | #1
Which I'm sure was not intended, seeing as how these are ridiculously rare and only drop one at a time from HM ops. If every lvl69 mod and enhancement required these the demand would greatly outweigh the supply and the gear crafted with them would remain cost prohibitive for 95% of players.

Naoshiki's Avatar

04.29.2013 , 02:46 PM | #2
I have a thread in the suggestion box pertaining to the removal of the mass manipulation generators from level 30 craftable components. Please take time to read the post for the following link:

Hopefully you will comment to the linked post. Hopefully Bioware will go for the suggestion and THANK YOU for your time.
Don't Holocall and Speeder. It's the Law! - Audacious - Prophecy of the Five
Raiju, Feracity & Brynhìldr 55 Sorcs, Chervil 55 Sniper, Bvlgaris 55 Op
Silva'daeus 55 Bounty Hunter, Xavellia 55 Jug, Gianetta 55 PT
Malyponopos 55 Sent, Baby'Bátter 55 GS, Raijillia 55 Sage