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Level 55 HM Bonus Bosses are too anti-melee


GeckoOBac's Avatar


GeckoOBac
04.19.2013 , 04:06 PM | #21
Quote: Originally Posted by Slowpokeking View Post
Both Cade and Hammer Station's bonus bosses' aoe could be avoided if you stay far enough or stay behind the box. Especially the Sith in Cade.
The fact that you CAN does not mean that you're supposed to. IE: I know a spot where you can solo Gil without taking ANY damage at all. Does it means that's how you're supposed to do it? nope. A guildy takes upon himself to solo everything he can. The other day he was soloing Lucky (and succeeding). He soloed at least one of the Ilum WBs during the gree event, and so on and so on.

He is melee btw so if you want to argue about workarounds to boss mechanics you might as well introduce every single possible glitch, losing and kiting technique available in the game.

Fact stands: 3 of 4 bosses are designed to hit the whole group, with minor exceptions.
I'm also fairly sure that you are still in melee range of Gil if you position yourself carefully.
Light Knights: Gecko - Syed - Vor'sann - Joya
Nightmare's Legion: Anhess - Avilus - Wittard - Schroedinger

emidas's Avatar


emidas
04.19.2013 , 08:05 PM | #22
Quote: Originally Posted by GeckoOBac View Post
Perhaps it's limited to 30 m then. So one out of 8 classes can avoid it. Doesn't really matter though.
I believe it is 25. Our Commando never gets hit, either.
Slingemi 55 Gunslinger | Emidas 50 Scoundrel | Crimp 50 Vanguard
Snipemi 55 Sniper | Sithyllis 50 Marauder |Vagemi 39 Powertech
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GeckoOBac's Avatar


GeckoOBac
04.20.2013 , 05:34 AM | #23
Quote: Originally Posted by emidas View Post
I believe it is 25. Our Commando never gets hit, either.
Commandos can use hold the line to ignore it (though it normally works only once every two stuns). However, if the tank is able to, somehow, ignore the knockdown (IE: a vanguard tank using hold the line), then nobody in the group will get hit.

Slingers in the same way can use, if timed correctly, hightail it and use the 3 seconds of entrench to ignore the stun as well.

It may be 25 m, honestly haven't bothered trying as it's pretty insignificant damage, but somebody said they tried at 29.5 and were hit anyway.
Light Knights: Gecko - Syed - Vor'sann - Joya
Nightmare's Legion: Anhess - Avilus - Wittard - Schroedinger

Mossesman's Avatar


Mossesman
04.20.2013 , 05:55 AM | #24
The Cademimu bonus bosses pull can be negated for ranged dps and healers if they stand behind one of the boxes near the elevator.
Eathos - Commando | Norzrik - Guardian
Kezron - Scoundrel | Ashinelle - Shadow

Eshmael's Avatar


Eshmael
04.20.2013 , 06:16 AM | #25
The reason, why there are antimelee mechanics is, because you can not do anti range mechanics
There is just one reason for that: If you do something against melees, they can not make themselves rDDs for that time, but if you do mechanics against rDD (like on different WBs, TFB phase 1) they simple go to the boss and become mDD.
The "Esh" Legacy - LVL 690

JouerTue's Avatar


JouerTue
04.20.2013 , 06:17 AM | #26
to enrage them you need to be really bad on dps..undergeared or wrong rotations, or tank not taunting stressing the heals..