Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Absorb Adrenal: Pre-2.0 vs 2.0

STAR WARS: The Old Republic > English > Classes
Absorb Adrenal: Pre-2.0 vs 2.0

steave's Avatar


steave
04.25.2013 , 10:53 AM | #21
Quote: Originally Posted by MGNMTTRN View Post
Similarly, the Rakata Meppack provides about +4800 hp and a 15% increase in HP. 15% of 30,000 hp is another 4500 hp, while the level 450 medpack provides +6800 hp max, and doesn't contribute to effects like shadow TKT and Vanguard shoulder cannon self-heals.
But that 4.5k goes away again after those 15 seconds. It can be useful as an extra minor CD, but that's not actual healing unless you end up dying when or before that buff expires. The extra 2k from the new medpack stays.

grallmate's Avatar


grallmate
04.25.2013 , 04:07 PM | #22
Quote: Originally Posted by KeyboardNinja View Post
The results show that the Exotech adrenal is 11.4% better than the Nano-Infused for Shadows, a staggering 61.4% better for Guardians, and 17.5% better for Vanguards. So, your initial intuition was correct, grallmate, the Exotech adrenal *is* better, and by a fairly wide margin.
Thanks for running the full mathematical comparison KeyboardNinja. I've updated the OP with all the math to save people reading multiple pages for the proof.

Quote: Originally Posted by steave View Post
But that 4.5k goes away again after those 15 seconds. It can be useful as an extra minor CD, but that's not actual healing unless you end up dying when or before that buff expires. The extra 2k from the new medpack stays.
As always with tanking there is rarely a cut and dried best option, its really up to personal preference. That extra 4.5k in a healing constrained phase could save your life and losing it a few seconds later won't make much difference on the healers as long as they know you've used it. Really its like comparing the old Battle Readiness and Enure, they're both great and a strong argument can be made for both.
The Kae-Sare Legacy - The Harbinger
<Vindication> <Retribution>

Gralleh Grall'eh Khyar
Gralleh's Guide to Guardian Tanking [UPDATED for 2.0]

_REDRUM_'s Avatar


_REDRUM_
04.25.2013 , 04:32 PM | #23
If I use reusable rakata adrenal, 11.4% advantage for shadow will drop but will it still be better than nano-infused one?

Thank you for the math.

grallmate's Avatar


grallmate
04.25.2013 , 04:39 PM | #24
Quote: Originally Posted by _REDRUM_ View Post
If I use reusable rakata adrenal, 11.4% advantage for shadow will drop but will it still be better than nano-infused one?

Thank you for the math.
Both the Rakata and the Reusable Nano-Infused adrenals have a smaller bonus than the Prototype (or in the pre-2.0 case, Exotech) versions. KBN's proof uses the Prototype versions while I used the Reusable versions in my comparison. You should still find the Rakata Absorb coming out ahead but the difference between them may be different (either higher or lower) than 11.4%.
The Kae-Sare Legacy - The Harbinger
<Vindication> <Retribution>

Gralleh Grall'eh Khyar
Gralleh's Guide to Guardian Tanking [UPDATED for 2.0]

KeyboardNinja's Avatar


KeyboardNinja
04.25.2013 , 04:57 PM | #25
Quote: Originally Posted by grallmate View Post
Both the Rakata and the Reusable Nano-Infused adrenals have a smaller bonus than the Prototype (or in the pre-2.0 case, Exotech) versions. KBN's proof uses the Prototype versions while I used the Reusable versions in my comparison. You should still find the Rakata Absorb coming out ahead but the difference between them may be different (either higher or lower) than 11.4%.
Results for the Rakata adrenal:

{shadow -> 0.0531745, guardian -> 0.525311, vanguard -> 0.109669}

So, the Rakata Absorb Adrenal is 5.3% better for shadows, 52.5% better for guardians and 11.0% better for vanguards.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

grallmate's Avatar


grallmate
04.25.2013 , 04:59 PM | #26
Quote: Originally Posted by KeyboardNinja View Post
Results for the Rakata adrenal:

{shadow -> 0.0531745, guardian -> 0.525311, vanguard -> 0.109669}

So, the Rakata Absorb Adrenal is 5.3% better for shadows, 52.5% better for guardians and 11.0% better for vanguards.
Out of interest, was that compared to the Reusable Nano-Infused or the Prototype?
The Kae-Sare Legacy - The Harbinger
<Vindication> <Retribution>

Gralleh Grall'eh Khyar
Gralleh's Guide to Guardian Tanking [UPDATED for 2.0]

KeyboardNinja's Avatar


KeyboardNinja
04.25.2013 , 05:41 PM | #27
Quote: Originally Posted by grallmate View Post
Out of interest, was that compared to the Reusable Nano-Infused or the Prototype?
Prototype.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

ThePasserby's Avatar


ThePasserby
04.25.2013 , 09:19 PM | #28
Thanks for doing the math, guys.

However, I have a question for KBN. In your Tank Stat Distribution thread, your calculations are based on the assumption that around 90% are m/r + k/e while 10% are f/t + k.e, unless I've misunderstood your statement: "The magic scalars in question (0.9077 and 0.0923) are the percentage of M/R+K/E vs F/T+K/E damage in Nightmare EC on live."

But in your calculations in this thread, you're assuming that 75% are m/r + k/e and 25% are f/t + k/e.

So, which assumption is closer to the actual 2.0 content?

And if the 75:25 ratio is the more realistic assumption, who would it affect your calculations in your Tank Stat Distribution thread?

KeyboardNinja's Avatar


KeyboardNinja
04.26.2013 , 01:51 PM | #29
Quote: Originally Posted by ThePasserby View Post
However, I have a question for KBN. In your Tank Stat Distribution thread, your calculations are based on the assumption that around 90% are m/r + k/e while 10% are f/t + k.e, unless I've misunderstood your statement: "The magic scalars in question (0.9077 and 0.0923) are the percentage of M/R+K/E vs F/T+K/E damage in Nightmare EC on live."

But in your calculations in this thread, you're assuming that 75% are m/r + k/e and 25% are f/t + k/e.
The 75/25 assumption here has very little effect on the value of the respective adrenals. In fact, I would have to look at it again, but I think I could assume *any* mr/ft distribution and the results would be the same.

Quote: Originally Posted by ThePasserby View Post
So, which assumption is closer to the actual 2.0 content?
That remains unclear. I am, however, working even now on the tanking data for HM S&V, which should give us a pretty good idea. I'll move on to HM TfB as soon as I'm able, which will complete the dataset.

Quote: Originally Posted by ThePasserby View Post
And if the 75:25 ratio is the more realistic assumption, who would it affect your calculations in your Tank Stat Distribution thread?
It would have a pretty noticeable effect, but the end mitigation profiles would be within a few percentage points of each other in terms of net mitigation weighted against incoming damage. Obviously, the point of min-maxing is to have the most accurate data possible, but I'm fairly confident that the distributions I gave in my thread will be *sufficiently* accurate as to allow ballpark min-maxing. At worst, the final results will cause tanks to swap one or two mods/enhancements.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

Powerrmongerr's Avatar


Powerrmongerr
04.26.2013 , 02:52 PM | #30
The more I think about this, the more pissed off I'm getting. Lots of time wasted RE'ing for a reusable stim that's worth about half of what the earlier version was. And a med pack that represents a severe trade-off in usability that basically requires me to "quickbar" both of them for optimum results.