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Let's be honest the only thing that matters in PVP is the healers

STAR WARS: The Old Republic > English > PvP
Let's be honest the only thing that matters in PVP is the healers

SystemProcess's Avatar


SystemProcess
04.17.2013 , 05:04 PM | #51
Quote: Originally Posted by MotorCityMan View Post
So not only do you have a partner healer, you have a pocket tank peeler. And abilities with 20 seconds and 30 seconds come off CD after a couple of seconds because of course they were perfectly timed to coincide with you breaking your channel early....and ...who knows what the other team is doing, maybe buying popcorn and watching,...the story just gets better and better. ........
So, wait, you're penalizing someone for having useful friends and knowing how to strategy in PvP to win?
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Domatron's Avatar


Domatron
04.17.2013 , 05:17 PM | #52
Healing got buffed a 5% i think this patch in war-zones due to the trama debuff changes. Healers got new buffs to increase output as well. Healing is undeniably stronger than pre-2.0.
The real question is did DPS get enough boost to compensate? Right now I believe the scales are tipped towards healing. I haven't seen many DPS break 1mil and the ones I have are known exceptional players, but I see at least one healer break a mil virtually every warzone.
I see all the healers on the thread love it, but the question is do we want warzones where the first 30secs determine the outcome (Civil War, Novare), and where matches are generally just a 15-30min war of attrition where no team can push another off a node, but we all get super padded numbers.

Like I said before it feels like 1.2 and heals were nerfed then because it became impossible to flip nodes.

Of course when everyone is fully geared and bolster fixed it may shake out different, so I don't advise knee jerk reactions.

Taerrik's Avatar


Taerrik
04.17.2013 , 06:02 PM | #53
It would be better if there were more maps not based around capping a node in the first 30 seconds, and more types of huttball etc, maps not based around a big zergest but around skilled group play
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Keizak's Avatar


Keizak
04.18.2013 , 06:32 PM | #54
I would like to see more huttball like based pvp games myself. It's rather more fun having to work as a team than just having people have a zergfest with healers just healing nonstop and no one dying or getting anything done.
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Aelaias's Avatar


Aelaias
04.18.2013 , 06:41 PM | #55
Quote: Originally Posted by Resiel View Post
Its truth, whether im on any dps it really matters not they're all the same i can spam snipe, grav round, smash, or maul like a braindead moron or have a optimized 'skilled' rotation and my team wins and loses the same but if Im on my healer or my team has good healers boom win about every time. Healing and having healers is the only thing that matters in PvP in this game. They're so overpowered it's ridiculous. The End.
A team of competent dps can be > team with 2 healers. Other than such rare exceptions, I agree.
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Purple-Punch's Avatar


Purple-Punch
04.18.2013 , 06:48 PM | #56
Quote: Originally Posted by Aelaias View Post
A team of competent dps can be > team with 2 healers. Other than such rare exceptions, I agree.
Focus the healers .. that pretty much sums that one up .. Too bad its only the good players that know this ..

Volxen's Avatar


Volxen
04.18.2013 , 07:13 PM | #57
Lol, the OP thinks a team of 8 DPS should be able to beat a team with 2-3 healers. Healers are not "OP", and a unsupported healer goes down VERY fast if focused by multiple DPSers. They only become hard to kill if there is very good cross-healing between 2-3 healers, and/or they are being guarded by a tank. Yes, if you are up against a team with 3 healers and a tank, your team is going to have a very difficult time killing anyone. But that also means their team only has 4 DPSers, so they are going to have a hard time killing anyone as well. You NEED DPSers to win. Stacking too much of ANY role is going to put you at a disadvantage.

The OP has clearly never played as any of the three healing classes. Anyone who thinks healing is "OP" should try healing in pug games with no tanks and no other healers. Being the only healer on a team with 7 DPSers is probably the single most frustrating PVP experience possible. Assuming the other team understands the basic concept of focusing down a healer (fortunately for us healers some don't....), you end up spending the entire match running away/hiding and healing yourself until you die while the ENTIRE enemy team guns for you 100% of the time. Healers are important and they certainly can make the difference between a loss and a win, but they absolutely must be supported by other healers and/or tanks to prevail against good teams.

WaywardOne's Avatar


WaywardOne
04.18.2013 , 07:40 PM | #58
Quote: Originally Posted by Volxen View Post
Lol, the OP thinks a team of 8 DPS should be able to beat a team with 2-3 healers. Healers are not "OP", and a unsupported healer goes down VERY fast if focused by multiple DPSers. They only become hard to kill if there is very good cross-healing between 2-3 healers, and/or they are being guarded by a tank. Yes, if you are up against a team with 3 healers and a tank, your team is going to have a very difficult time killing anyone...
That was as far as I got. Healers go down fast with 2-3 dpsers on them and no support (not necessarily true but we'll ignore that for now)? Are you saying dpsers don't go down fast with 2-3 on them? An "unkillable" team with 4 dpsers will kill their opposition fast enough 1-2 at a time without dying themselves. Have you seen games where one side has everyone with 20+ kills and the other side has <5 each? I've seen many of those games very recently. Not in 1.7. Not since 1.2. But now? At least every other game is like that on POT5, level 55, regs. Not fun at all if you're on the dying side. And it's not a matter of skill (unless you are a healer), just luck of the draw.

Arkerus's Avatar


Arkerus
04.18.2013 , 07:46 PM | #59
Multiple healer teams on POT5 are dominating tonight. As soon as 2 or 3 lock down a door or node, its game over. Healer teams are exponentially better than single and no healer teams.

This needs fixed. Healers are a force multiplier and since they can assist on the DPS, its win/win situation for any team sporting 3 to 4 healers. It's not fun for pugs especially.

They have implemented PvP class queue balancing in other games. We need it here as well.
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Eillack's Avatar


Eillack
04.18.2013 , 07:48 PM | #60
Quote: Originally Posted by Arkerus View Post
Multiple healer teams on POT5 are dominating tonight. As soon as 2 or 3 lock down a door or node, its game over. Healer teams are exponentially better than single and no healer teams.

This needs fixed. Healers a a force multiplier and since they can assist on the DPS, its win/win situation for any team sporting 3 to 4 healers. It's not fun for pugs especially.

They have implemented PvP class queue balancing in other games. We need it here as well.
Well although that sucks for your server, there are other servers with the exact opposite issue. And I bet those were CMs.
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