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Let's be honest the only thing that matters in PVP is the healers

STAR WARS: The Old Republic > English > PvP
Let's be honest the only thing that matters in PVP is the healers

Ineedavacation's Avatar


Ineedavacation
04.17.2013 , 07:50 AM | #11
Quote: Originally Posted by dalin View Post
If you go through these forums you'll see a common theme. Posts about TTK being to quick. How OP everyone else is. Healers are too powerful, I can't solo them like I did in my sleep pre 2.0.

So you can literally read from one extreme to another on these forums and do you know why? Because most DPS in this game are bad players. Let me say this clearly so people don't get offended. Pre 2.0 a team of 8 DPS could easily win. Why? Because damage was out of control. You would see few healers if any in pugs, because they could barely function without a guard. So now all those same players just smashing keys and not using CC/interrupts properly can't kill anyone due to healers.

The game needs to be balanced around group play. Not soloing each other. In group play a ahealer will go down hard and fast to focus fire and CC. Right now Skill > Derp and I like it that way.

P.S. The number of derp smashers and PT's crying is pretty hilarious. No more instantly killing players with their overly "complicated" rotations.
Think some more, your talking about balance problems pre 2.0? Your not thinking about the future implications of the healing overpowering, it's been a few weeks. Think about all augmented conq and what that will mean when someone can drop 1.5 million in heals, has stealth, and can roll spam defend nodes and doors forever.

Haven't you noticed most matches can't get beyond the first door? Haven't you noticed most nodes that are taken stay taken 90% of the time? Haven't you noticed a jugg ball carrier and a healer combo beats you 6-0 every time?

You play and POT5 in pvp and I recognize none of your chars, which means you are not serious PVP. That's why you like 2.0 and defend pure garbage.

Kovaos's Avatar


Kovaos
04.17.2013 , 07:52 AM | #12
I honestly haven't seen an issue with healers yet. Cycao is correct - many DPSers try to be turrets without being the support as well. I think it's easy for people to get focused on someone as well, like that tank that just won't die even if they know he is getting leet healz.

Even on my GS/Sniper it is imperative to be tabbing on the other players as needed. Use your debuff, CC the guy not getting attacked, but about to attack, stay above and by pillars. These are just a few of the simplest tactics every GS/Sniper should use, but I see underused so often.
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."

saido's Avatar


saido
04.17.2013 , 07:55 AM | #13
I'm'a go with: 'teamwork' rather than 'healers'. Bad teamwork will lose a battle every time.
- Saido -
Saido (Bounty Hunter) | Geden (Marauder) | Arkada (Sniper)
REIGN

Noobie-Wan's Avatar


Noobie-Wan
04.17.2013 , 08:01 AM | #14
My first Warzone under 2.0 I topped healing on my team and I was a Darkness Sin...

I've noticed (on Prog) a large number of Rep teams rolling with lots of Scoundrels and Sages. Even the non-premades have more healers than appear to PvP on Imp side and it does swing the balance. The other problem is that in most warzones I've had to tell the team to focus on the healers. I mark them all up because no-one else seems to want to and every time we fight, I'm the only one attacking them so get taken out by the ranged DPS guarding them while the rest of my team focussed on the tanks or melee DPS.

While healers can be very useful and have a profound impact on a teams performance, terribads learning what to do and working as a team would even that out.

Rife's Avatar


Rife
04.17.2013 , 08:05 AM | #15
Quote: Originally Posted by Resiel View Post
Youre probably right too many is a bad thing but in the hundreds maybe thousands of warzones ive been in the times we've had too many healers i can count on my hand, Healing is so easy and boring most people dont actually want to do it so theres usually never too many, which is all the more silly that healing is the main decider of pvp in this game.
Healing is fun as hell , pve and pvp, especially when u can dps as well, dunno where u get boring
Peace Is a Lie

Malistrix's Avatar


Malistrix
04.17.2013 , 08:26 AM | #16
Quote: Originally Posted by Tankqull View Post
their are two problems with healers.

you either have none or to much of them in your team.

a proper matchmaker would fix that issue.
Matchmaking with field respect could be a little useless ^^

As for the healing in 2.0, I agree that it is too powerful and I'm speaking from a healer perspective (got a sorc, scoundrel and commando). and from a dps perspective (got a sentinel). It's so funny when a bunch of people try to kill my commando and I just keep healing myself until they forfeit and turn to the dps ^^. But when I'm on my sentinel and unleash on a healer and it looks like I'm just tickling him to his half life just to see his bar raise up to full, then the frustration comes in. But for the sake and the enjoyability of the game, I would sacrifice, by nerfing, my 3 healers without any hesitation. Recently, at the beginning of some wz, people ask ''Any heals?''. If no one answer ''Here'', you get a lot of X, Y, Z left the game. Yes having a healer on your team should be an advantage, but right now the advantage is too big witch explain that I get a win about 3x more when I'm on one of my healer vs my dps ^^
He's the mon --->

LarryRow's Avatar


LarryRow
04.17.2013 , 08:39 AM | #17
Quote: Originally Posted by dalin View Post
If you go through these forums you'll see a common theme. Posts about TTK being to quick. How OP everyone else is. Healers are too powerful, I can't solo them like I did in my sleep pre 2.0.

So you can literally read from one extreme to another on these forums and do you know why? Because most DPS in this game are bad players. Let me say this clearly so people don't get offended. Pre 2.0 a team of 8 DPS could easily win. Why? Because damage was out of control. You would see few healers if any in pugs, because they could barely function without a guard. So now all those same players just smashing keys and not using CC/interrupts properly can't kill anyone due to healers.

The game needs to be balanced around group play. Not soloing each other. In group play a healer will go down hard and fast to focus fire and CC. Right now Skill > Derp and I like it that way.

P.S. The number of derp smashers and PT's crying is pretty hilarious. No more instantly killing players with their overly "complicated" rotations.
You quoted me, but I can't tell if you agree or disagree, since you were too busy telling everyone they suck while implicitly saying you are awesome.
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LadyVix's Avatar


LadyVix
04.17.2013 , 08:47 AM | #18
Ran a Novare last night... our team did 1.7 million damage total, nobody had more than one kill, and we had a cumulative team total of 5 kills. (I'm pretty sure it was all one stealther that we caught alone away from their group)

It seems the challenge we face is either no healers and getting killed in two seconds with stupidly bolstered attacks, or facing a team with healers and not being able to do any damage.

PVP Balance is broken. It's time for BioWare acknowledge that, roll back the 2.0 bolster changes, and TEST stuff before pushing it to live servers.

In my opinion they should have changed the 10-49 bracket to 10-50 with no expertise, releveled WH/EWH gear to level 51+, and toned down the ridiculous 60% damage boost that easily obtained expertise gives.
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Savej's Avatar


Savej
04.17.2013 , 09:07 AM | #19
The last couple nights on POT5 I've been grinding comma on my newly 55 sent. In well over half those games no one on my pug team got more than 4 kills total for the match. We did win 1 game in that situation with limited or no heals on our side (healer disc'd half way in) vs 6 on theirs but the game didn't feel like a win with them all having 20 or more kills each vs our small handful of "yay I got one" holler counts. It seems like many healers focus on "teamwork" where they all stay huddled and alive while dps spreads out more looking for opportunities to ninja (even when they should be guarding or trying to zerg).

TTK is fast in lowbie games with players that don't heal or guard. In lvl 55 right now against a team with decent healers TTK is too high. That will just get worse as everyone gets geared.

Domatron's Avatar


Domatron
04.17.2013 , 10:41 AM | #20
After pvping a bit last night in 55s, I've noticed a trend. The winning team is the one with the most healers, hps far outpaces dps currently. Maybe when everyone is geared and augmented it will be different, or maybe more extreme.
Feels like 1.2 before the healing nerf again.