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2.0 Hardmode Flashpoints are not worth the payout.

STAR WARS: The Old Republic > English > General Discussion
2.0 Hardmode Flashpoints are not worth the payout.

GuruVII's Avatar


GuruVII
04.20.2013 , 07:40 PM | #211
I still don't see the problem. I'm using the same tactics I learnt between levels 15-30, when I did these FPs on sm, when I levelled my first character and for 30 of minutes of play, I get commendations and with luck a piece or two of ops level gear.

GarfieldJL's Avatar


GarfieldJL
04.20.2013 , 08:28 PM | #212
I'm actually getting irritated by the lack of tanks, I don't mind tanking once in a while, but seriously I don't like how the only way you can get in a group quickly these days is to tank...

remohunta's Avatar


remohunta
04.21.2013 , 11:27 AM | #213
Im a tank on my server run the New flash points all day long I think they are fun and super easy. I like hard carrying undergeared people cause in the end 2 pieces of 69 purple modded gear drops. The better geared randoms get the easier it will be in the long run.

Also a great way to min max your gear. I hardly ever die or wipe so repairs are small and the payout is fine.

darkov's Avatar


darkov
04.21.2013 , 11:36 AM | #214
Took less than two weeks to get a full set of Elite from pugging these, the 55 HM Flashpoints are fine.

Andryah's Avatar


Andryah
04.21.2013 , 11:38 AM | #215
Quote: Originally Posted by chuixupu View Post
I'll say it again, people are just not aware of the mechanics. I've been pugging the flashpoints, as long as there is someone there to explain to people how they have changed since Story mode (which is usually me at this point), it's all very easy. Too easy, even. I've already learned all the tips and tricks to make some bosses a faceroll. There are two bonus bosses where you can stand in a place and not take damage. The last boss in Hammer Station's attacks can be sidestepped by even the tank.
This has been my experience as well.

It seems to me the people struggling and complaining are trying to blind-bash the encounter. HMs have specific mechanics to them.... just like instances in most MMOs. If you fail to know the mechanics and actually work the mechanics.. you are doomed.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

xorcist's Avatar


xorcist
04.21.2013 , 12:31 PM | #216
Quote: Originally Posted by Irawratih View Post
So its been a week of doing these new hardmodes and without question they need to be fixed. The cost of repairs, time, and effort level vs the payout is beyond off scale. These are the current problems as i have seen so far. feel free to add what i may have missed.

1. Bosses drops BLUE gear really? And dont hold your breath but a whooping 2 elite tokens . what is the point. If i can craft the level of gear given is too low.

2. Boss difficulty levels are set too high, perhaps they were set for pts when we all had full gear but no one does now, for example the wookie in cademimu spawns so many death trolls so fast it is near impossible to beat. the heat beam in hammer station cause so many wipes everyone quit. Both times i got que no we did not make it past the first boss.

3. Repair cost are tooo high to make the 10k payout at the end worth anything. The last run caused 5 wipes at a cost of 23k per wipe. so to do this flashpoint and get 0 gear from it i spent over 100k in repairs.

4. The overall payout for the vs the cost of gear per tokens if the gear goes from 80-140 tokens per item the payout is just not worth the repair bills or time.

i love flashpoints but if they cause more stress then fun i do not see any reason to do them at all. Doing a raid has a far better payout with less cost in repairs.
Yeah, I can see your argument. I have no issue with what you're saying.
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed
."

Asavrede's Avatar


Asavrede
04.21.2013 , 02:20 PM | #217
I agree the 55 HMs give too poor loot. There is basically no chance for any of the minibosses to drop anything useful for a group that can do them - the blue gear is a joke.

That said, they are not that hard, but they are quite time consuming, so there should be a decent payoff. personally I think 1 exotic stabilizer thingy is too little. The old HMs dropped 1 crafting component too, but that was when crafting decent items actually only TOOK one of them - now anything good takes 4.

Also, I've been doing these with guild groups which make them quite easy - but once or twice I've used group finder for random groups and we have wiped a lot. Considering repair costs now, they are really not for pickup groups and that is just ... fail, for something that is supposed to be entry level endgame content.

jersyiii's Avatar


jersyiii
04.21.2013 , 03:23 PM | #218
Quote: Originally Posted by Irawratih View Post
So its been a week of doing these new hardmodes and without question they need to be fixed. The cost of repairs, time, and effort level vs the payout is beyond off scale. These are the current problems as i have seen so far. feel free to add what i may have missed.

1. Bosses drops BLUE gear really? And dont hold your breath but a whooping 2 elite tokens . what is the point. If i can craft the level of gear given is too low.

2. Boss difficulty levels are set too high, perhaps they were set for pts when we all had full gear but no one does now, for example the wookie in cademimu spawns so many death trolls so fast it is near impossible to beat. the heat beam in hammer station cause so many wipes everyone quit. Both times i got que no we did not make it past the first boss.

3. Repair cost are tooo high to make the 10k payout at the end worth anything. The last run caused 5 wipes at a cost of 23k per wipe. so to do this flashpoint and get 0 gear from it i spent over 100k in repairs.

4. The overall payout for the vs the cost of gear per tokens if the gear goes from 80-140 tokens per item the payout is just not worth the repair bills or time.

i love flashpoints but if they cause more stress then fun i do not see any reason to do them at all. Doing a raid has a far better payout with less cost in repairs.
1 ) the elite tokens give u better gear, if u do 1 week of fp's u can buy one 1 piece of good gear ... fair enough i guess
2) learn 2 play, the heat beam u talk about can be cleansed, if ur healer doenst cleanse it then its not our problem ... not evrything has to be piss easy, sometimes u even have to use ur brain while doing something
3) this is total ********, i'm full arkanian now on my tank. when my gear is fully at 0% (thats at least 5-6 wipes) then i have 35k repair costs
4) again : not evrything has to be thrown in ur lap, do some effort for it

CKHelseth's Avatar


CKHelseth
04.21.2013 , 03:56 PM | #219
Quote: Originally Posted by Glorthox View Post
Ok then why have the tanks not be tanks?? I suffer more dmg 10 times over now than I ever had before! If they allowed tanks to be tanks, I wouldn't have such a problem with the new hardmodes. But dying from trash mobs hitting too hard is a big problem.
The patch altered shield/absorb to mitigate more damage. Damage reduction is about the same. Defense is lower but with the increase to shield/absorb effectiveness it is pretty much a wash.

The mobs in these HM 55 fps do hit very hard. The pulls require the tank to taunt and hold multiple mobs (even with CCs) and as result eat a lot of damage. This means that healers have to be ready at the start of pulls to pour on the heals, bubble, etc. As result DPS need to focus their attacks to ensure they don't pull a mob. They also need to use their stuns and interrupts as often as possible. For tanks it means we are using our defensive cool downs on these pulls (several per FP). I am using them liberally and on cool down if need be. It is a big change from pre-2.0 when I never needed to use them outside of OPs bosses.

They are a challenge yes. My usual group started in our 61-63 gear with a bit of Basic thrown in. It took a bit to remember the pulls, extra spawns and tactics. We CC'd everything we could to make the fights more manageable. There were wipes but we fine tuned our tactics. Wipes are rare now (though a certain pull on Mando is easy to screw up). As gear has improved we are speeding up our runs and the boss are more an issue for the boredom involved in burning down their massive health pools than any real risk of dying.

As we switch to alts we are finding the 61-63 gear to be a minor issue as it is the tactics that are keeping us alive more than anything. Sure tank takes a beating but that is managed and we progress.
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thomasbaxter's Avatar


thomasbaxter
04.21.2013 , 05:57 PM | #220
Yup, the hardmode FPs are rubbish and the level 50s ops are gone from GF when u hit 55. I've been kicked from the 2 level 55 ops because nobody wants to wipe and i've no time to get a group to do ops. They need to fix the entire group finder layout soon.