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Phase Walk Opinions


GeckoOBac's Avatar


GeckoOBac
04.15.2013 , 06:37 PM | #11
Quote: Originally Posted by Warrgames View Post
In PvE you are now made to be OT. Healer stay at range so dropping and pulling the boss to the healer is never a good idea. Even if the boss doesn't move you run 2 min timer.
Not completely sure what you mean with the first sentence but: while giving it to the healers may be a better choice, like you said it often isn't an option.

What you should know though is that YOUR self heals benefit from the boost as well. Since a big chunk of your total mitigation comes from your self healing, that's a big boost.
Light Knights: Gecko - Syed - Vor'sann - Joya
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Jeeses's Avatar


Jeeses
04.15.2013 , 06:53 PM | #12
Quote: Originally Posted by yotasatheart View Post
more people do this than you think. wither im on offense or defense, im always panning my camera around. all good players do it becuase it helps you keep your situational awareness


Exactly, all good players do. I'm finding it hard to come across many whilst lvling right now.


Point of thread is to discuss options of Phase Walk, not whether or not an enemy will notice your beacon etc.
I personally really like the ability and am keen to hear some ideas on its uses besides the obvious ones like put it on scoreline in huttball and use it to position for score etc.

Jeeses's Avatar


Jeeses
04.15.2013 , 07:01 PM | #13
Another one i've thought about, but not quite sure if it will work or not,


Hutball, you steath over to enemy score zone, say west corner to try avoid to much attention.
You then get ball, either by running to spawn point or by someone throwing it to you. lets say for the sake of conversation your at enemy acid

Sprint to have your PW in range of your ball throw, (only just to allow as much ball airtime as possible)
Throw ball and instantly use PW

Tele to ball landzone, you've essentially thrown the ball to yourself lol.
Score and watch enemy team scratch their heads.

If i get the chance ill try this tonight unless someone else does or its impossible

Anyone tried this? would it work? or would ball land before you/reset as you weren't there when it was thrown or something?

Jeeses's Avatar


Jeeses
04.15.2013 , 07:03 PM | #14
the more and more i think about this ability, the more OP it feels. So many options for this badboy

yotasatheart's Avatar


yotasatheart
04.15.2013 , 07:10 PM | #15
it really is a very decent ability. people do like it becuase it doesnt have anything to do with damage or killing an opponent.

what they dont see is how incredible it is for utility. the ability to save yourself from death during an over extend, porting to stop a node cap, swapping doors in voidstar, quick movement back to the ball on huttbal aftre a cap, ETC

it situtional, but a very fantastic utility skill
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Vedubb- 50 WH Pyro PT
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Warrgames's Avatar


Warrgames
04.15.2013 , 07:28 PM | #16
It does have its benefit but as I said PvP is fluid. During PvP I find my timer runs out or I'm kite away from my marker greater 60m from my marker. Which is what I do to Sin/Shadow kite away from marker. Maybe once more people get geared and Ranked picks up it will be more useful.

yotasatheart's Avatar


yotasatheart
04.15.2013 , 10:21 PM | #17
Quote: Originally Posted by Warrgames View Post
It does have its benefit but as I said PvP is fluid. During PvP I find my timer runs out or I'm kite away from my marker greater 60m from my marker. Which is what I do to Sin/Shadow kite away from marker. Maybe once more people get geared and Ranked picks up it will be more useful.
i know pvp is fluid, but i dont think your either employing it correctly, or just havent had the oppertunity to really use it. i place markers on CD, and yes, the timer often runs out, but the ability literally has been game breaking for me at times.

like i said, its extremily situational. but very very good
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Origional fatman pvper
Vedubb- 50 WH Pyro PT
Chrissy- 50 (gearing up) Carnage Mara

Avicii's Avatar


Avicii
04.15.2013 , 11:18 PM | #18
Quote: Originally Posted by Jeeses View Post
Another one i've thought about, but not quite sure if it will work or not,


Hutball, you steath over to enemy score zone, say west corner to try avoid to much attention.
You then get ball, either by running to spawn point or by someone throwing it to you. lets say for the sake of conversation your at enemy acid

Sprint to have your PW in range of your ball throw, (only just to allow as much ball airtime as possible)
Throw ball and instantly use PW

Tele to ball landzone, you've essentially thrown the ball to yourself lol.
Score and watch enemy team scratch their heads.

If i get the chance ill try this tonight unless someone else does or its impossible

Anyone tried this? would it work? or would ball land before you/reset as you weren't there when it was thrown or something?

I believe I read on the PST forms that you can't pass the ball yourself as someone brought this up as being op. that said I don't know if they fixed it or not so its worth a try!

Omophorus's Avatar


Omophorus
04.16.2013 , 12:17 AM | #19
The healing buff from the talent in the tanking tree is quite handy in PVE, especially with a group familiar with mechanics.

Good utility movement skill in PVP, but there aren't any "killer apps" that aren't blatantly obvious, so it's more a matter of reacting to the WZ and figuring out how to use it to best effect.

Assassin is hardly relegated to offtank status. It's the spikiest tank, certainly, but has the highest overall mitigation especially with intelligent use of CDs. On top of that it has far away the best DPS and TPS, so it's a fantastic tank if your healers are competent. The worse your healers are, the less viable Assassin is.
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Griad's Avatar


Griad
04.17.2013 , 07:10 AM | #20
I love the uses in PVP for phase walk in pve its meehhhh not really worth the time, i didnt even use it once during my leveling from 51-55 as a PVE dps its completly useless.

I would have prefered a less pvp orriented skill and a more pve minded skill
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