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Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

BrianDavion's Avatar


BrianDavion
04.17.2013 , 01:20 PM | #211
Quote: Originally Posted by silent-sniper View Post
First of, all opinions I express here, are just that, they are my opinions.

I have played swtor since beta, and completed all content to date, including Scum and Villainy, I have 2 lvl 55, and 1 lvl 51 on its way to 55. So I have a lot of experience in this game, but for me, there is only 1 word I can use to describe this expansion, disappointing, it is disappointing on all levels and leave so much to be desired.

I remember the old days, when I used to play KOTOR, possibly the greatest RPG of it's time, truly amazing, and I look at swtor, and it makes me sad, before people get on my back let me explain why.

Firstly, the story, what happened to the bioware of old, where each planet had it's own unique and interesting story, when I genuinely felt like something was happening and I was all that stood in the way of chaos, now we get the same old cookie cutter story on each planet, by the second time of playing it through you will be hitting the space bar I promise.

Secondly, the decisions, in old bioware games the decisions you made ACTUALLY MADE A DIFFERENCE! Now, nothing changes, not even what the person you are talking to says. That hurts bioware... I mean wow... it is lazy, that is the only way I can put it.

Finally, the missions and game play, nothing new came out at all with rise of the hutt cartel, the combat feel plain and uninteresting, and at some points just too easy. I was bored out of my mind grinding through Makeb, where the mobs felt like they were just put there to waste our time and slow down the grind to 55. And the missions are ALL THE SAME, go here and click this, maybe kill X many people.

Sorry, but for me, this just isnt good enough for a bioware game, where I have grown to expect more, the whole thing felt lazy and it felt like it is there just to make another quick bit of money. Just like the cartel packs.

Thank you to all those that found the time to read the post and I hope bioware changes something. Because I love star wars, but right now I don't feel bioware or EA does.
... are you playing the expansion? because you're well.. wrong. yes killing the mobs is pretty vanilla but just about every boss fight does have some mechanics.

furthermore the seeker droid/microbinocs quests involve very differnt mechanics.

in short man... you';re wrong

silent-sniper's Avatar


silent-sniper
04.17.2013 , 01:20 PM | #212
There is one thing that is starting to get more than a little annoying, I have a LS sentinel, that is forced to slay innocent droids and politicians to leave combat! That's just not right!

Kilora's Avatar


Kilora
04.17.2013 , 01:21 PM | #213
Quote: Originally Posted by Lostpenguins View Post
Um... follow along with me
M = Massive
M = Multiplayer
O = Online

The term "massive" is debatable, but is it a game where a large number of players can play together online? Yes? then it's an MMO. It's an RPG because it has RPG elements. COD isn't an MMO because you're limited by the number of players who can exist together, at once. Planetside 2 is an MMO, but it's a MMOFPS. This is a MMORPG.

But any game that's an RPG, as CosmicKat pointed out, is lacking when it comes to a computer world. You're limited on what you can do based on the rules of the game. It's a glorified table-top game that has rules on movement, combat, etc. In those games you can't simply do whatever you want. It's not a true RPG like say a World of Darkness game such as Vampire: The Masquerade.

Uh, do you have to be an ***? I'm assuming you didn't understand my post at all, hence you're attempt at sounding superior. . .

I'm not a moron. I'm pointing out that, in an MMO, I can UNDERSTAND WHY, to some extent, they don't give you the same level of control that an RPG does. . . .

Follow along with me here. . .

You're playing with other people. In the same "universe." If I allow you to destroy the empire -- what the hell do we do with all the empire players? Or is that just your universe? If so -- it becomes an RPG -- without an actual MMO aspect. . .

I've yet to see an MMO that stays true to what an RPG should be.

PurpleLynx's Avatar


PurpleLynx
04.17.2013 , 01:25 PM | #214
Quote: Originally Posted by CosmicKat View Post
I don't disagree with you.

My argument is that if that is the case, and it must be the case in a multiplayer world, then why try to force a single character driven story into it?
For the people that like solo play. My roomie turns off chat, and we only chat with our kinmates on TS. We play this cause its ultimately more fun that most of the overpriced single player games. for 30 bucks a month we get to play in the Star Wars universe, play a multitude of characters, and mold the galaxy to what we want to do..If there was no story, most pf the folks that are here would be gone, looking for one that has it. The days of MMO's that have no real story are gone. Most don't try and factor in the gaming community beyond raids and what not. Its the player's story, and the other folks are just bit players. Only games I have played that have even tried to factor in the community at large are COH and TSW, and only so much. It is the way these games are written, cause we all want to be the focus of the story.

Lostpenguins's Avatar


Lostpenguins
04.17.2013 , 01:29 PM | #215
Quote: Originally Posted by Kilora View Post
Uh, do you have to be an ***? I'm assuming you didn't understand my post at all, hence you're attempt at sounding superior. . .

I'm not a moron. I'm pointing out that, in an MMO, I can UNDERSTAND WHY, to some extent, they don't give you the same level of control that an RPG does. . . .

Follow along with me here. . .

You're playing with other people. In the same "universe." If I allow you to destroy the empire -- what the hell do we do with all the empire players? Or is that just your universe? If so -- it becomes an RPG -- without an actual MMO aspect. . .

I've yet to see an MMO that stays true to what an RPG should be.
Um, you're complaining that no MMORPG is truly and MMORPG. What? So if no game is an MMORPG, then what are they?

Maybe the problem is that you are trying to hold these genres to standards that can't happen in terms of playerbase fairness for old and new customers. You're severe lack of seeing "the big picture" forces you to tunnel-vision. What you want, is a great concept, when simply said outloud. Implementation is another matter entirely so when you say things like you did, you're merely spewing rhetoric as if you're giving some great critique of the genre.

CosmicKat's Avatar


CosmicKat
04.17.2013 , 01:36 PM | #216
Quote: Originally Posted by PurpleLynx View Post
For the people that like solo play. My roomie turns off chat, and we only chat with our kinmates on TS. We play this cause its ultimately more fun that most of the overpriced single player games. for 30 bucks a month we get to play in the Star Wars universe, play a multitude of characters, and mold the galaxy to what we want to do..If there was no story, most pf the folks that are here would be gone, looking for one that has it. The days of MMO's that have no real story are gone. Most don't try and factor in the gaming community beyond raids and what not. Its the player's story, and the other folks are just bit players. Only games I have played that have even tried to factor in the community at large are COH and TSW, and only so much. It is the way these games are written, cause we all want to be the focus of the story.
Glad that you enjoy it and I can see the appeal in that approach.

However, exactly the same thing could be done in any MMO ever made. All it takes is a little imagination on the part of the players to put some "story" to the quests you are doing. I'm a roleplayer and I can tell you for a fact that almost all RPers completely ignore the ingame story. Ironic.

And MMO's without over-arching stories did perfectly fine before, in fact they did far better than this one ever did.

TOR is the last MMO you will ever see with such a story-focus.

Kilora's Avatar


Kilora
04.17.2013 , 01:44 PM | #217
Quote: Originally Posted by Lostpenguins View Post
Um, you're complaining that no MMORPG is truly and MMORPG. What? So if no game is an MMORPG, then what are they?

Maybe the problem is that you are trying to hold these genres to standards that can't happen in terms of playerbase fairness for old and new customers. You're severe lack of seeing "the big picture" forces you to tunnel-vision. What you want, is a great concept, when simply said outloud. Implementation is another matter entirely so when you say things like you did, you're merely spewing rhetoric as if you're giving some great critique of the genre.
Where was I complaining?

I was having a rather polite discussion with another poster, who expressed concern over something. Maybe you should READ before butting your head in so impolitely?

Seriously, where are you pulling this **** out of? I'm not "spewing" anything -- I'm tossing out ideas on why it could be difficult to have an MMO take on some of the "better" aspects of an RPG -- and how the closer you get to RPG, the further you get from MMO. . . .

SERIOUSLY. Don't bother responding to something if you cannot go back a page or two and READ.

PurpleLynx's Avatar


PurpleLynx
04.17.2013 , 01:45 PM | #218
Quote: Originally Posted by CosmicKat View Post
Glad that you enjoy it and I can see the appeal in that approach.

However, exactly the same thing could be done in any MMO ever made. All it takes is a little imagination on the part of the players to put some "story" to the quests you are doing. I'm a roleplayer and I can tell you for a fact that almost all RPers completely ignore the ingame story. Ironic.

And MMO's without over-arching stories did perfectly fine before, in fact they did far better than this one ever did.

TOR is the last MMO you will ever see with such a story-focus.
Yeah ive seen rpers on Landroval in LOTRO. Some completely ignore the story around them. They play Mordor Twilight Vampire Hogwarts wizard elves and play at instakilling folks around them. Of course there are real RP'er, that have thier own storylines, but at least in LOTRO they tend to intertwine that story into the main game. Butt if you ignore the story around you why are you playing? Seems silly to me.

And this being the last, I am pretty sure you are wrong about that. NWN is coming out with one with story, Lord British is making a new one with a story. I think story mmos, just as solo-friendly mmos, are here to stay. just as no story, pvp based mmos have their niche, and pure sandbox mmos have a niche, they all have a niche, and they all make money in that niche. Will a game be as successful as WoW, who knows. I bet one day one will come out that will blow WoW outa the water, and be the next yardstick that all MMO's are held up to. Nature of the beast.

PurpleLynx's Avatar


PurpleLynx
04.17.2013 , 01:53 PM | #219
Quote: Originally Posted by CosmicKat View Post
Glad that you enjoy it and I can see the appeal in that approach.

However, exactly the same thing could be done in any MMO ever made. All it takes is a little imagination on the part of the players to put some "story" to the quests you are doing. I'm a roleplayer and I can tell you for a fact that almost all RPers completely ignore the ingame story. Ironic.

And MMO's without over-arching stories did perfectly fine before, in fact they did far better than this one ever did.

TOR is the last MMO you will ever see with such a story-focus.
Sorry an addendum, and I am too lazy to click edit

Most folks don't want to use their imagination. They want to come in, get immersed in a story written for them, and move on. I understand a lot of what ya are saying, but I think you are being too much a purist. I have an imagination, and even have a story in my head about my characters, especially my main BH, a practical, mostly light side woman that hates the Empire and the Republic but tends to work for whom pays here the most. Positivly hates Sith, to a point that only a few Sith she even respects (my alts and my roomies characters) because they arent insane lunatics. Hew crew is her family, and she is in love with Mako and Torien, and will move the galaxy for either of them. There a summary of my story. I intertwine it with the main storyline, and in fact its heavily influenced by what she sees, hears and does. Most players see their toon as a bunch of pixels that does stuff. The fact that most call it a toon irritates the crap outa me, my characters are my characters, not toons. You obviously feel similarly about your character(s), but consider the game in a different way.

Kilora's Avatar


Kilora
04.17.2013 , 01:57 PM | #220
Quote: Originally Posted by PurpleLynx View Post
Sorry an addendum, and I am too lazy to click edit

Most folks don't want to use their imagination. They want to come in, get immersed in a story written for them, and move on. I understand a lot of what ya are saying, but I think you are being too much a purist. I have an imagination, and even have a story in my head about my characters, especially my main BH, a practical, mostly light side woman that hates the Empire and the Republic but tends to work for whom pays here the most. Positivly hates Sith, to a point that only a few Sith she even respects (my alts and my roomies characters) because they arent insane lunatics. Hew crew is her family, and she is in love with Mako and Torien, and will move the galaxy for either of them. There a summary of my story. I intertwine it with the main storyline, and in fact its heavily influenced by what she sees, hears and does. Most players see their toon as a bunch of pixels that does stuff. The fact that most call it a toon irritates the crap outa me, my characters are my characters, not toons. You obviously feel similarly about your character(s), but consider the game in a different way.

I think I'm half-way between. I LOVE being immersed in a story that is excellent, but on complete railroad tracks. Hell, my start to RPGs was the Final Fantasy games -- LOVED them. As I ventured into Mass Effect, I LOVED the idea of romance in games, and making decisions that actually have consequences. I think I'd love to do light-RP that I weave into the actual storyline, but to me -- a lot of RPers are so freakin intimidating! I don't know where to start, and am so afraid of making some stupid mistake =P