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Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

LovarBoy's Avatar


LovarBoy
04.17.2013 , 03:22 AM | #171
Quote: Originally Posted by Khevar View Post
I don't follow your logic.

How is this not "content"?
I explained it. I play 1 character in an MMO - with this character I do the "endgame" content etc.

Class stories are content in a specific way, they are "twink-content", but nothing else.

SystemProcess's Avatar


SystemProcess
04.17.2013 , 03:31 AM | #172
Quote: Originally Posted by LovarBoy View Post
I explained it. I play 1 character in an MMO - with this character I do the "endgame" content etc.

Class stories are content in a specific way, they are "twink-content", but nothing else.
No, they're just content. Content is content despite it being content you want to do or not. :\
Alis'hir'altara - Chiss Operative
Naznys Dak-ma - Echani Assassin - Sphere of Mysteries
Darth Valmaxian Vercetti - Human Marauder - Sphere of Technology

The Vercetti Legacy

LovarBoy's Avatar


LovarBoy
04.17.2013 , 04:11 AM | #173
Quote: Originally Posted by SystemProcess View Post
No, they're just content. Content is content despite it being content you want to do or not. :\
They are no endgame content, just because of the fact that leveling alts is not endgame.

SystemProcess's Avatar


SystemProcess
04.17.2013 , 04:19 AM | #174
Quote: Originally Posted by LovarBoy View Post
They are no endgame content, just because of the fact that leveling alts is not endgame.
But it's still content! Just not the content you want.
Alis'hir'altara - Chiss Operative
Naznys Dak-ma - Echani Assassin - Sphere of Mysteries
Darth Valmaxian Vercetti - Human Marauder - Sphere of Technology

The Vercetti Legacy

MoobooMagoo's Avatar


MoobooMagoo
04.17.2013 , 05:10 AM | #175
Quote: Originally Posted by Devlonir View Post
He also puts KOTOR on a very high horse, while I can only agree, having restarted KOTOR 1 recently again, that if you look at the game objectively and how it delivers it's story, it really isn't much better than "do conversations, go places and kill enemies there." Exactly the same way this game, and almost every other RPG does.
Only real difference I see is that objectives are less clear in KOTOR, which may give it more a sense of exploring because half the time you are wondering what to do/who to talk to exactly to get the story moving forward again. If that's better or worse than having clear, visible, quest objectives and quest givers is an entirely different debate.
In case you guys are wondering, this is basically the TLDR version of my rant. Thanks Devlonir for being decidedly less pissed off that people do this all the time, or at least more succinct.
Explorer: 80% Achiever: 60% Killer: 47% Socializer: 13%

Daniel Erickson and the Amazing Technicolor Dream-Abs

LovarBoy's Avatar


LovarBoy
04.17.2013 , 06:22 AM | #176
Quote: Originally Posted by SystemProcess View Post
But it's still content! Just not the content you want.
It's no endgame content. Endgame. E-n-d-g-a-m-e.

It is content, yes. But it doesn't encourage me playing my main on 50 / 55.

Trenter's Avatar


Trenter
04.17.2013 , 06:32 AM | #177
Quote: Originally Posted by LovarBoy View Post
It's no endgame content. Endgame. E-n-d-g-a-m-e.

It is content, yes. But it doesn't encourage me playing my main on 50 / 55.
So content, but not the content you want, just like the person you quoted said...
"When the going gets weird, the weird turn pro" - Hunter S. Thompson

Holinyx's Avatar


Holinyx
04.17.2013 , 06:33 AM | #178
oh look, it's this thread again. I've been reading "bioware, swtor" fail threads since about 1964. yup. that's right, before even Star Wars came out. that's how bad the trolls are.
Not all Bounty Hunters die screaming like a 4 yr old girl.

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
04.17.2013 , 07:24 AM | #179
Quote: Originally Posted by CosmicKat View Post
If you had experience in any MMO that isn't WoW, you would know how little "multiplayer" TOR has. An MMO where any player, playing any class, could level solo from 1-50 is an MMO in name only.
Yeah, very few MMOs allow you to level to cap without grouping up. Like WoW, LotRO, Aion, STO, RO, Tabula Rasa, DCUO and almost every other MMO I have played in the last 15 years.

If you wanted the good rewards then grouping was the way to go but you could reach cap without ever grouping. Forced grouping for levelling content is not something I have seen since my days playing Everquest 1.

Quote: Originally Posted by CosmicKat View Post
There were over 2 million subscribers of this game at launch. A few months later there were less than 500k. There were over 100 North American servers, now there are less than 10. It appears people don't want story-focused solo games either.
Wrong. After about 6 months there was still more than 500k. And a 25% retention rate 6 months after launch is pretty good in the MMO world as that 2 million never consisted of just subscribers, it consisted of people who bought the game which came with a free month of game time. Have you never bought a game and then decided it was not for you?

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
04.17.2013 , 07:56 AM | #180
Quote: Originally Posted by CosmicKat View Post
How many "classic" (in the sense of being profitable and long running) MMO's have launched since WoW and how many before? More importantly, the percentage of outright failures post-WoW is far higher than it was before.
Of course the percentage of outright failures is higher, that is because the market is now far more competitive, arguably its pretty near to saturation point. In the early days people had very limited choice but now they have a huge choice.

Quote: Originally Posted by CosmicKat View Post
There are roughly 1 billion people in the "Western World". If 500,000 subscribers is now "mass market", at 0.05% of the population per 500,000, then someone really needs to redefine what mass market means.
Now you are just being silly. Only a fraction of the population is even a potential market. In the western world about 20% of the population is less than 10 years old. Not going to be a lot of takeup of MMOs among 3 year olds I would say.

You can immediately cut out the 25-35% of that population that don't use the internet, then take away the people who don't use it to play games and from what is left you can take away all the people who don't play MMOs of any type. The small number that is left is shared between many titles these days.