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Shoulder cannon is the worst of the new abilities by far

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Shoulder cannon is the worst of the new abilities by far

grallmate's Avatar


grallmate
04.14.2013 , 11:00 PM | #11
Its a poorly designed ability. Its not "bad" just like its not "good". It provides a level of utility we didn't have before and its not useless its just.... poorly designed.

My biggest issue with it in PvP is you either pop it and have it loading/loaded before you engage or else it takes too long to load once you engage.

In PVE its free damage but it feels somewhat clunky. It's got a LONG CD for what it does and it doesn't add anything fresh to the play style.

Comparatively: Twin Saber Throw gives Sentinels a free, moderate damage AoE ability (and looks awesome). Saber Reflect gives Guardian tanks an amazing tool and its great for the DPS ones as well in PVP but somewhat limited in PVE. Sage's new super bubble gives them tools to handle situations that would just kill other people. Scoundrel got much needed mobility in Scamper. Whereas Vanguards got a slight (and IMO clunky) DPS boost, Shadows got a teleport that has very questionable value (***?) and Gunslingers got a gap closer/opener that they didn't really need.
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JimmyTheCannon's Avatar


JimmyTheCannon
04.15.2013 , 12:39 AM | #12
Quote: Originally Posted by -ThEoNe- View Post
I think people are forgetting that you can fire it while stunned. I can't count the times since it launched but i have stopped caps while being stun locked in NC, CW, and Hypergates. It's utility that is hard to beat.
Indeed, makes Vanguards VERY good node guardians, between that and Hold the Line.

OuchTown's Avatar


OuchTown
04.15.2013 , 08:32 AM | #13
If you really look at the shoulder cannon its a great tanking ability. Specing into it on the shield tree grants you health and is a massive threat generator. So during boss fights and you have no taunt or healer is low on energy you have the four shots standing by you can either get threat back or get a few heals in and give healers the time they need to get energy or even heal other op teammates. Can not look at it strictly from a dps numbers stand point or how it looks. I am loving the shoulder cannon.

quirez's Avatar


quirez
04.15.2013 , 08:43 AM | #14
Quote: Originally Posted by OuchTown View Post
If you really look at the shoulder cannon its a great tanking ability. Specing into it on the shield tree grants you health and is a massive threat generator. So during boss fights and you have no taunt or healer is low on energy you have the four shots standing by you can either get threat back or get a few heals in and give healers the time they need to get energy or even heal other op teammates. Can not look at it strictly from a dps numbers stand point or how it looks. I am loving the shoulder cannon.
what he said.

shooting while stunlocked = profit
dps without energy usage = profit
burst if used at once, tactical usefulness if shooted one by one for interrupts etc = profit
AP spec with increased dmg and 7 rockets instead of 4 or Shield spec with increased threat and healing = a cherry on the top

i would only LOVE to see one change - make shoulder cannon usable WHILE channeling flame thrower.
Please.
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Keypek's Avatar


Keypek
04.15.2013 , 08:45 AM | #15
I like having it in pve. It's basically extra free damage. If you have all your abilities keybound you just basically spam it empty while doing your normal rotation. Nice to have for burn phases as well if you time it right. And being able to use while cc'ed is sweet. Do wish it was on a 60s CD though instead of 1:30. And/or the missiles loaded up front instead of taking time to load... that makes it feel a little clunky at times.

Edit TIP: Have learned though to hit the shoulder cannon ability right after hitting whatever is next in my rotation. If you are simply spamming it or you hit SC the same time or right before hitting a normal ability it can kinda screw up the GCD where your main ability doesn't go off or seems delayed. Works much better if you time the SC immediately following hitting a GCD ability.
K'mpek/Keypek or some variation
Vanguard dps for nim progression. 55s=1 of everything.
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hallucigenocide's Avatar


hallucigenocide
04.15.2013 , 10:25 AM | #16
Quote: Originally Posted by Keypek View Post
I like having it in pve. It's basically extra free damage. If you have all your abilities keybound you just basically spam it empty while doing your normal rotation. Nice to have for burn phases as well if you time it right. And being able to use while cc'ed is sweet. Do wish it was on a 60s CD though instead of 1:30. And/or the missiles loaded up front instead of taking time to load... that makes it feel a little clunky at times.

Edit TIP: Have learned though to hit the shoulder cannon ability right after hitting whatever is next in my rotation. If you are simply spamming it or you hit SC the same time or right before hitting a normal ability it can kinda screw up the GCD where your main ability doesn't go off or seems delayed. Works much better if you time the SC immediately following hitting a GCD ability.
i'm thinking most vanguards/pt's have'nt figured out how to properly use this ability yet.. and if they actually give it some time to figure out how to apply it to their rotations they might stop crying so hard about how useless their class have become.. granted it could use bit of a reduced cd.. 1 min would be better imo.

here's a hint.. you dont have to wait for it to be fully loaded to use it.. it'll keep loading while you use it
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stendarrs's Avatar


stendarrs
04.15.2013 , 12:05 PM | #17
Let me spec in to an ability called "overload" that fires all missiles at once. Then the shoulder cannon becomes awesomesauce. As it is, I tend to agree that it's pretty meh in comparison to the other new abilities. The damage is mediocre and I just don't see it making a difference in high end pvp. As someone noted previously, it can/will make a difference in guarding a node/door/pylon. It would be better if the range was greater than 10m. Seriously, who fires a missile at someone 10m away?

hallucigenocide's Avatar


hallucigenocide
04.15.2013 , 12:34 PM | #18
Quote: Originally Posted by stendarrs View Post
Let me spec in to an ability called "overload" that fires all missiles at once. Then the shoulder cannon becomes awesomesauce. As it is, I tend to agree that it's pretty meh in comparison to the other new abilities. The damage is mediocre and I just don't see it making a difference in high end pvp. As someone noted previously, it can/will make a difference in guarding a node/door/pylon. It would be better if the range was greater than 10m. Seriously, who fires a missile at someone 10m away?
that would make you op once again.. consider this you can instead use it together with 4+ abilities(depending on spec) giving each of them a nice damage boost.. i do agree though that the 10m range is a bit questionable but it does'nt bother me much since i tend to get up close and personal anyways... just bind it so that it's easy to access and then you can slap 1 on with each strong ability you got.. for pyro/assault for instance rocket punch+ 1 missile, also fire 1 away when TD/AP is about to to blow and ofc let one accompany RB/HIB..

spamming shoulder cannon wont benefit you much but if you attach 1 missile to 1 of every heavy hitter you got then you'll find yourself with a decent amount of extra burst
Master Dellamorte
Tomb of Freedon Nadd.

BardaTheHobo's Avatar


BardaTheHobo
04.15.2013 , 12:37 PM | #19
Quote: Originally Posted by quirez View Post
what he said.
i would only LOVE to see one change - make shoulder cannon usable WHILE channeling flame thrower.
Please.
I would love that, that is the first thing I tested when I got it, I though of the awesomeness it would have as Tactics/AP but alas it cannot I still like it though, 7 rockets is nice as tactics or the rare time I go tank in pvp the healing from it is a life savior since it allows you to heal while stunned.
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stendarrs's Avatar


stendarrs
04.15.2013 , 01:51 PM | #20
Quote: Originally Posted by hallucigenocide View Post
that would make you op once again.. consider this you can instead use it together with 4+ abilities(depending on spec) giving each of them a nice damage boost.. i do agree though that the 10m range is a bit questionable but it does'nt bother me much since i tend to get up close and personal anyways... just bind it so that it's easy to access and then you can slap 1 on with each strong ability you got.. for pyro/assault for instance rocket punch+ 1 missile, also fire 1 away when TD/AP is about to to blow and ofc let one accompany RB/HIB..

spamming shoulder cannon wont benefit you much but if you attach 1 missile to 1 of every heavy hitter you got then you'll find yourself with a decent amount of extra burst
This is a good piece of information. I believe that I was in fact misunderstanding its freedom from the GCD. If I can pop an HIB and then stack a rocket on top during the 1.5 GCD then that should add some much needed punch. Thanks for the constructive feedback.