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[Cybertech] QT-10 Parts, Unable to RE, Bug? I just can't decide!?

STAR WARS: The Old Republic > English > Crew Skills
[Cybertech] QT-10 Parts, Unable to RE, Bug? I just can't decide!?
First BioWare Post First BioWare Post

CJAShadow's Avatar


CJAShadow
05.12.2013 , 11:39 PM | #21
I just found this out too, makes be very sad on how dumb this mess up is.

Please fix this Bioware, cause this is the only situation like this i believe right now.
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Lock- Master Zhar Lestin
Cyann- Harbinger

Colovis's Avatar


Colovis
05.14.2013 , 10:12 AM | #22
Still can't RE as of 2.1.

AmberGreen's Avatar


AmberGreen
05.15.2013 , 04:20 PM | #23 This is the last staff post in this thread.  
Hey there Cybertech crafters. We're looking into a fix for this now, and I'll follow up in this thread once we know when you can expect to see that. Thanks so much for reports and patience.
Amber Green | Live Services Specialist
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dscount's Avatar


dscount
05.15.2013 , 04:43 PM | #24
Same for ARMORMECH Gloves. At least the "Sythweaving" requirement was removed. LOL

Still can't RE several items my level 450 Armormech crafted.

Also still seeing level 54 oranges are not providing MK-9 Slots on Crit success and still MK-7 slots instead.
Sage/Sorc Gate 2013 Combat DEV LOL Responses:
"...you must play defensively and make them pay for trying to kill you."
"...require a higher skill level than many players are comfortable with."

alpatalik's Avatar


alpatalik
05.15.2013 , 04:48 PM | #25
Quote: Originally Posted by AmberGreen View Post
Hey there Cybertech crafters. We're looking into a fix for this now, and I'll follow up in this thread once we know when you can expect to see that. Thanks so much for reports and patience.
Thanks Amber. Can we hope for a fix by next update?

Midget_Yoda's Avatar


Midget_Yoda
05.15.2013 , 05:18 PM | #26
Quote: Originally Posted by AmberGreen View Post
Hey there Cybertech crafters. We're looking into a fix for this now, and I'll follow up in this thread once we know when you can expect to see that. Thanks so much for reports and patience.
Hey there Amber, any chance you could get the Dev who implemented this to chime in here and describe the QA tests that he/she performed before it went to release candidate and describe possible reasons QA didn't pick up on it before it then went live?

dannikj's Avatar


dannikj
05.15.2013 , 06:50 PM | #27
I love that this random Cybertech RE issue got some dev attention, yet tons of other Reverse Engineering (and augment slot) problems haven't gotten any. Whoever is in charge of crew skill balancing/QA is just doing an awful, awful job.

FineousFingers's Avatar


FineousFingers
06.17.2013 , 09:17 AM | #28
Quote: Originally Posted by AmberGreen View Post
Hey there Cybertech crafters. We're looking into a fix for this now, and I'll follow up in this thread once we know when you can expect to see that. Thanks so much for reports and patience.
This is ridiculous. It requires both Cybertech and Armormech to RE, yet you can only have one crafting skill. It has been a problem since the update and still no fix in spite of numerous patches. How hard can it be to remove the second requirement, for armormech, from the RE command?

We appreciate that you are looking into this Amber, but maybe you can rush it along a little? Many of us spent so much time getting HK, who is now pretty much useless because you can only give him green level components.

Benfynyn's Avatar


Benfynyn
06.19.2013 , 07:39 AM | #29
It's laughable that this is still a bug.
Quote: Originally Posted by JovethGonzalez View Post

After some investigation, it appears that there was some miscommunication between teams and this patch note was not intended to be included in this last patch.