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Why can't I survive tanking HK-47?


Soxbadger's Avatar


Soxbadger
04.11.2013 , 01:57 PM | #11
I found the HK-47 fight to be the hardest flashpoint to heal sub 50. Its a hilarious joke at 50, but sub 50 you just dont have as many tools to fight with.

To be honest, it probably is not you, its likely the healer. As a healer I can say this because the HK fight is mainly about healing (unless you are making a major mistake like not clicking pannels, dps not killing ads). But presuming these things are being done, the problem is likely the healer, and it may not be their fault.

When I did it as a sorc healer, I just would running on fumes with my force. Its the first real fight where you have to start using your health to gain back power to keep healing. The problem is that HK snipes a random target, so if the healer goes to far and gets sniped, its a wipe. Also if you have a healer who isnt fully speccing heals, its not going to work.

So good luck

FelixGoldenHeart's Avatar


FelixGoldenHeart
04.11.2013 , 02:03 PM | #12
There's been an age old bug that I believe is still in the FP. If you hit all 4 buttons too fast he kind of soft enrages and hits like a truck. Other times he does this and bugs so he isn't even able to be attacked. Hit the buttons one at a time and you should be ok.

kettlman's Avatar


kettlman
04.11.2013 , 02:07 PM | #13
The funny thing is that I found it easier in low level to kill adds before I click the panels. HK doesn't seem to hit any harder on low level that way. It would trip people out when I told them to do it. But once you do you will understand how much easier it is. Really helps the healer out. Give it a try and then post back and confirm. Bet you will rake him first shot like that. Good luck

Soxbadger's Avatar


Soxbadger
04.11.2013 , 02:38 PM | #14
Quote: Originally Posted by kettlman View Post
The funny thing is that I found it easier in low level to kill adds before I click the panels. HK doesn't seem to hit any harder on low level that way. It would trip people out when I told them to do it. But once you do you will understand how much easier it is. Really helps the healer out. Give it a try and then post back and confirm. Bet you will rake him first shot like that. Good luck
Next time I have some lowbies in guild together I am going to try this. If true I am going to kick myself repeatedly for not considering that the SM and HM mechanics may be different lol.

SW_display_name's Avatar


SW_display_name
04.11.2013 , 03:58 PM | #15
Thanks guys! I took everything you said into consideration and tried again today. I had a different healer, but one of the same DPS (just random luck with the queue) and another DPS who had never run a Flashpoint before (no joke). So it was PT (tank), Sorc (heals), Sniper/Sin (DPS).

We one-shot it without breaking a sweat, even though nothing changed about my gear or spec. I have since cleared HK without any issues every single run, by using the following tips and explaining them to my group. I'm going to discuss the things I tried and did differently, in case it helps anyone else having trouble tanking this.

Overall, I think the most important things are (TL,DR):
  • Kill droids as fast as possible. The droids are the "real" fight, HK is just a nuisance.
  • Let Heals deal with it during Snipe phases. There is nothing you (as tank) can do to help except killing droids faster.
  • Never face HK toward the group during center-of-the-room phases. He does a lot of conal attacks.
  • Always pick up threat on HK immediately as the cylinder comes back up literally, immediately. As soon as you can see his feet, start attacking him again. He needs to be tanked hard right after the cylinder comes up.
  • Don't stand in Flame Thrower, and run up to him right away if he starts a Powerful Blast.
  • Don't break locks on the cylinder. Use that time to kill droids.

~~~~~~~~~~~~~~~~~~

WHAT DIDN'T REALLY HELP AT ALL:
  • Trying to LOS his shots. This wastes too much time that could be spent killing the adds, and he just runs to find you anyway.
  • Trying to drag adds to the barrels in the corners. Again, this wastes too much time and then leaves DPS no time to attack HK once adds are gone. Pointless.
  • Trying to knock adds off the edges. Again, setting this up just wastes too much time when people are already stressed and flipping out. Great idea in theory, doesn't really work in a disorganized Group Finder mash-up.
  • Playing games with the panels / locks on his cylinder. It seemed to go the same way no matter what gimmicks were tried with timing. Just ignore the cylinder.
  • You cannot interrupt Powerful Blast. But, HK will interrupt himself if you get close to him. If you see him Powerful Blasting at someone other than you (tank), that person is about to 1-shot-die if they don't run up and hug HK.

STUFF THAT REALLY HELPED:
  • Different healer. She PvPs A LOT so was already experienced with damage going all over. She also had never done Foundry before, and HK attacked before I could finish typing so she had NO idea what was going on. But we still one-shot it. Heals that can't multi-task or manage resources poorly or aren't in a real Heal spec will drown here.
  • Ignoring Power of the Core. I think this is scary in HM, but here, we just ignored his cylinder and killed droids instead. When the cylinder popped up, I Jet Jumped to him, Taunted, and spun him around right away to stop Suppressing Fire from hitting the group. And droids were already dead, so DPS got full time on him.
  • Prioritizing droids. Before, I would get them off heals then go back to HK. This time, any time droids spawned, I COMPLETELY ignored HK and immediately locked solid aggro on both droids and helped DPS them. I don't do a lot as a tank, but the extra DPS made a noticeable difference getting them down faster. There is NO benefit to trying to "tank" HK during Snipe phases. None. Kill droids.
  • HK-47 uses Powerful Blast when you're too far away from him during a non-Snipe phase (center of the room, tankable). So, I think Powerful Blast has a minimum range, like Force Charge / Death From Above / etc. Since Powerful Blast hurts INCREDIBLY hard, it's important to always tank in melee range of HK when he's in non-Snipe mode.
  • Always run away from Flame Thrower, though. It hits really hard (scary hard), and he won't Powerful Blast during a Flame Thrower channel, and you have time to run back up to him if he does follow Flame Thrower with Powerful Blast.

Anyway, all the feedback helped me understand this fight a lot better and realize I'm not a horrible tank who should stop queueing (lol). Really smooth run once I grasped what needed to be done, and got a Heals that could function under pressure. Thanks all.

Soxbadger's Avatar


Soxbadger
04.11.2013 , 04:15 PM | #16
Congrats!

Hopefully your guide will help others in the future. Because you are now going to find that most of the other flashpoints battles arent nearly as difficult as HK.

kettlman's Avatar


kettlman
04.11.2013 , 05:43 PM | #17
glad you took my advise on the clickers. not many will. congrats. pass the info on so others will have an easier time with it.

SW_display_name's Avatar


SW_display_name
04.11.2013 , 06:09 PM | #18
Quote: Originally Posted by kettlman View Post
glad you took my advise on the clickers. not many will. congrats. pass the info on so others will have an easier time with it.
Yes it was a good idea.

One other thing is, this is an advanced tactic since it requires coordination, awareness, and a healer who can handle not having that recovery period of "total dead time" while the cylinder drops.

But, if your group can manage it, and you have people in group that can CC the droids, it's really better to just CC them and beat on HK-47 as much as possible at every opportunity.

Then, when he teleports to center and starts the cylinder/core-drop thing, and you can't hit him anyway, turn and blow up the CC'd droids. This makes the fight really smooth (and your group feels like, well apparently I'm not allowed to type that word on the forums but BA's ), but it's better to not push your luck if you sense your PUG can't keep track of all that.

ekimmak's Avatar


ekimmak
04.11.2013 , 06:20 PM | #19
You know, the thing about the panel makes sense in hindsight. When one of the dps went down, we can't destroy the panels the moment they come up, and HK would stop hitting people with overkill attacks as he comes out of the core. Why didn't I notice it earlier is beyond me.
Best way to end Smuggler Act 1 is
Spoiler

You can't make up stuff like that.

JouerTue's Avatar


JouerTue
04.12.2013 , 07:42 AM | #20
I can confirm that in SM he doesn't get buffed, if the healer cannot burst u properly in sniping phase is because dps are getting troubles with the adds.. In general I often find that dps at low levels is insufficient..anyway that's a tough fight to heal, once I took all the party alive at 30% spamming surgical probe like crazy and couldn't do better.