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Why can't I survive tanking HK-47?


SW_display_name's Avatar


SW_display_name
04.10.2013 , 11:57 PM | #1
Edit:
Tried again today and smashed him! :D

Here's what tricks helped / didn't help, in case anyone else is having trouble and finds this post:
http://www.swtor.com/community/showp...8&postcount=15

~~~~

I am learning to tank on my Powertech, I am currently level 35 and have full level 34 mods in all my gear from running Boarding Party.

So far, I have not had any issues surviving any fight or trash pull I have tanked. I use all my cooldowns and control tools and most healers never dip below 85-90% resources during combat, even on Champions / Bosses.

I can also tank Revan and the Boarding Party bosses without any issues, including the bonus boss with the 2 droids and the final 3-boss pull. My health never goes below maybe 60%, even on the bigger nastier pulls.

When I get to HK-47, I am torn to shreds within a minute every single time. I don't understand what I'm doing wrong. I engage him, run away when he does Flame Thrower, we break the locks right away whenever his cylinder comes down, and I pick up the droid adds and keep them off the healer... every time.

But HK-47 just starts spamming Snipe, or Powerful Blast, and rips through my Health bar so fast I can't even react. I put down Oil Slick, I use Energy Shield, it doesn't matter — I'm torn apart.

Why can't I tank this fight? What am I doing wrong? Should I stop tanking?

Anysao's Avatar


Anysao
04.11.2013 , 05:52 AM | #2
Insult: Because HK-47 is too good for you, Meatbag.

Heh, sorry. Couldn't resist. Anyways, it sounds like your DPS just needs to take down those adds faster, which should make HK stop doing his snipes and powerful blasts. Or perhaps a it's a range issue: further away, more damage done.
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I will never take someone who says "EAware" seriously.

Atramar's Avatar


Atramar
04.11.2013 , 06:07 AM | #3
wake up your healer...

HK can hit for alot from time to time, but I'd say it's healer issue

I've read again, you sound like you are doing all good. could be PT/Vanguard having harder time at lower levels, I dunno, not doing any lower level flashpoints.
Do you have enhancments for shield and absorb? endu/def stim? maybe self heal second HK starts spamming?

and again, wake up healer, that lazy....
Tracer Legacy, The Red Eclipse.
Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
L55:Sniper,Operative,Juggernaut,Assassin,Marauder, Powertech,Guardian,Commando,Scoundrel
to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

Memo-'s Avatar


Memo-
04.11.2013 , 07:46 AM | #4
Quote: Originally Posted by Atramar View Post
maybe self heal second HK starts spamming?
Aside from medpacs that is no longer possible in 2.0, as Kolto Overload was redesigned. Only heals when under 30%. It can be used in advanced, though, as the buff itself is longer than the healing effect, so it can be already on, and then when you drop under 30%, it starts ticking. Tanks of course get a buff to it, but he isn't applicable to it yet (need to be at least lv 40 to get it). When specced into it, you get 2% health every second while over 30%.
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Atramar's Avatar


Atramar
04.11.2013 , 07:48 AM | #5
Quote: Originally Posted by Memo- View Post
Aside from medpacs that is no longer possible in 2.0, as Kolto Overload was redesigned. Only heals when under 30%. It can be used in advanced, though, as the buff itself is longer than the healing effect, so it can be already on, and then when you drop under 30%, it starts ticking. Tanks of course get a buff to it, but he isn't applicable to it yet (need to be at least lv 40 to get it). When specced into it, you get 2% health every second while over 30%.
my bad, didn't undust my PT tank yet
Tracer Legacy, The Red Eclipse.
Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
L55:Sniper,Operative,Juggernaut,Assassin,Marauder, Powertech,Guardian,Commando,Scoundrel
to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

tahoeWolverine's Avatar


tahoeWolverine
04.11.2013 , 09:41 AM | #6
I've been running foundry on my assassin tank and it's been a rough experience as well. Firstly, you need to make sure that you're doing the button-pushing correcrtly. To do this, each member needs to press a button ~1 second after it spawns. Do not press immediately, wait a second or so. This should prevent HK from getting a power of the core buff.

As others have said, this is kind of the first heal-check in the game, so that's always a spot where things can get rough.

Cooldowns are big. What you want to do is find the most appropriate spot to pop your cooldown (where the damage is the highest). If you wait until you're almost dead, you've failed. That said, don't pop one at full health usually either. It's not out of the question to buy absorb adrenals either to give you a little extra armor once or twice in the fight. Your dps teammates should also have consumables.
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wainot-keel's Avatar


wainot-keel
04.11.2013 , 09:49 AM | #7
Quote: Originally Posted by Anysao View Post
Insult: Because HK-47 is too good for you, Meatbag.

Heh, sorry. Couldn't resist. Anyways, it sounds like your DPS just needs to take down those adds faster, which should make HK stop doing his snipes and powerful blasts. Or perhaps a it's a range issue: further away, more damage done.
I did this once or twice while leveling my jugg tank and that fight was the thoughest. I remember wiping there and it was because of the adds. If dps dont kill them fast, healer would be overwhelmed with group damage and people will die.

Arandmoor's Avatar


Arandmoor
04.11.2013 , 10:58 AM | #8
Tanked that fight for the first time on my PT at around 34 with worse gear than you OP (I didn't get a group for boarding party until after I had completed the Foundry two or three times. Just luck of the draw).

So long as you're poping CDs and facing HK away from the group so his flamethrower doesn't wreck them, any issues with you dying are the healer and DPS's fault.

If you die before adds pop, it's a bad healer.
If someone dies while adds are up, it's poor DPS.

So long as nobody that isn't you dies in the HK dps phases, you're doing your job.

Coveii's Avatar


Coveii
04.11.2013 , 01:08 PM | #9
those above points very important but I would like to add a few things people over look in that fight. One,HK is a ranged dps...meaning if you hide behind a pillar you shouldn't be hit. Two, burst is conal damage and simply running around him should do the trick. I think Powerful shot is interruptable. Three, the room is big and filled with barrels to use. Mostly for the adds. Four, the adds can and should be knocked over edge for instant death.

Finally, if you have a sniper in party....(im one) don't break my cc on adds..I have robot cc. I usually always am covered right by add entry point. Also, don't forget people have and should use cc on adds.


A glitch I've noticed is that HK and adds can be moved from the room entirely. Last kill, I died and med back and raced back to room to find tank far away in corridor near my respawn... we killed him there.

Wicksman's Avatar


Wicksman
04.11.2013 , 01:22 PM | #10
Sounds like you're doing nothing wrong mate. Its the rest of the party's fault. I found healing through HK 47 extremely tough on a well geared operative. It takes all the attention you can muster and i still needed a bit of help healing the dps from a sorcerer. Its a tough fight if the dps are crap and its not a fight the healer can sit and mash one button all the way through.

Also, i think you can interupt his snipe so get one in here and there and have the dps do the same of they can. They need to burn the adds down asap, which shouldnt take too long to manage.