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[Bioanalysis] Viral Residue

STAR WARS: The Old Republic > English > Crew Skills
[Bioanalysis] Viral Residue
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SweetMegan's Avatar


SweetMegan
04.10.2013 , 08:24 PM | #1
I wandered around Makeb for a while, and got lots of these lovely mats.
About 160 of which were Viral Residue.
When I hit 55, I went to the fleet and looked for things to craft on my biochem.

Nothing needs Viral Residue.

Am I missing something, or is this a completely useless mat?
Megan Issues Nicole
Begeren Colony

Khevar's Avatar


Khevar
04.10.2013 , 09:03 PM | #2
Are you 450 in Biochem yet? If not there are some schematics yet to unlock that may use them.

babyboom's Avatar


babyboom
04.11.2013 , 05:04 AM | #3
Quote: Originally Posted by Khevar View Post
Are you 450 in Biochem yet? If not there are some schematics yet to unlock that may use them.
please instead of this most useful post...
actually post what you use them for...

and no... so far i didnt get any item that needs it for crafting, and yes i have 450,

vadess's Avatar


vadess
04.11.2013 , 07:52 AM | #4
Quote: Originally Posted by SweetMegan View Post
I wandered around Makeb for a while, and got lots of these lovely mats.
About 160 of which were Viral Residue.
When I hit 55, I went to the fleet and looked for things to craft on my biochem.

Nothing needs Viral Residue.

Am I missing something, or is this a completely useless mat?
Yeah, that's what I've been getting too, both on Makeb and via crafting missions, and the viral residue should be called viral junk because I can't use it at all. And yet the Biological Compounding Chemical is the one that is needed to make the new stuff yet it is a rare drop. I don't understand the logic behind that.
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PaniMauser's Avatar


PaniMauser
04.11.2013 , 11:44 AM | #5
have the same issue. Just no schematics that use this crap. But I'm mostly irritated for the fact, that there only two new nodes on Makeb, and they give you 2 different kinds of mats at random. So you cannot farm for useful materials anymore. I was more or less ok with missions returning random mats, but with farming, it is just unacceptable.

Before I could look on the map and see that it is red vascular tendril or neurochemical bud and do not bother with clearing mobs to get that piece of vendor trash (even though some recipes used it, but those still needeed more of rare mats). But now you see that bioengineered mushroom, hope for useful compound and get this crappy viral residue instead Which is not used at all by anything.

Even if there are some ops schematics that use this material, it is still far too overabundant. Why not match rarity of mat to the rarity of recipe?

SweetMegan's Avatar


SweetMegan
04.11.2013 , 02:06 PM | #6
Quote: Originally Posted by Khevar View Post
Are you 450 in Biochem yet? If not there are some schematics yet to unlock that may use them.

I am 450 in biochem.

I am at a loss as to what to do right now. Do I vendor them? Because that's really, really annoying.

Quote:
have the same issue. Just no schematics that use this crap. But I'm mostly irritated for the fact, that there only two new nodes on Makeb, and they give you 2 different kinds of mats at random. So you cannot farm for useful materials anymore. I was more or less ok with missions returning random mats, but with farming, it is just unacceptable.

Before I could look on the map and see that it is red vascular tendril or neurochemical bud and do not bother with clearing mobs to get that piece of vendor trash (even though some recipes used it, but those still needeed more of rare mats). But now you see that bioengineered mushroom, hope for useful compound and get this crappy viral residue instead Which is not used at all by anything.

Even if there are some ops schematics that use this material, it is still far too overabundant. Why not match rarity of mat to the rarity of recipe?
I actually didn't even notice that.
That's really, really bad. :c


Is there any chance of this getting "fixed" so that Viral Residue is used at all? Or changing it so that the nodes reflect what they drop?
Megan Issues Nicole
Begeren Colony

Nondi's Avatar


Nondi
04.12.2013 , 04:07 AM | #7
Scavenging (hollinium) and archaeology (perfect carbonic crystals) are similar. Unless there is a future reason we MUST have these apparently useless mats in insane abundance,

I suggest that a vendor be established in fleet where we can convert them to their usable equivalent, artificial microbe in the case of viral residue.

Too too much time and effort to collect vendor trash.

Nondi, Master Craftsman

Kelderek's Avatar


Kelderek
04.12.2013 , 10:21 PM | #8
My biggest complaint is how much money I've wasted running Bioanalysis crew skill missions that return Viral Residue. Every time it's a complete waste of 2-3k credits.

They need to adjust the recipes to make some of them actually use this.

CybermanZero's Avatar


CybermanZero
04.13.2013 , 01:48 AM | #9
Not only is this useless stuff a serious ***, so is the drop rate of the Metabolic Enhancement Agent. Getting enough of that stuff around to make the stims needed for a guild is going to be beyond hard. The use of the stuff in the stims & adrenals needs to be reduced. Or all of the useless blue stuff needs to be converted over to it. Otherwise its just totally unrealistic with the numbers coming out for guilds to be able to function. There is just not enough material around.

vadess's Avatar


vadess
04.15.2013 , 08:05 AM | #10
Quote: Originally Posted by CybermanZero View Post
Not only is this useless stuff a serious ***, so is the drop rate of the Metabolic Enhancement Agent. Getting enough of that stuff around to make the stims needed for a guild is going to be beyond hard. The use of the stuff in the stims & adrenals needs to be reduced. Or all of the useless blue stuff needs to be converted over to it. Otherwise its just totally unrealistic with the numbers coming out for guilds to be able to function. There is just not enough material around.
Agreed and agreed. It should not be this difficult to get green mats for stuff. I can understand purple level mats, but green ones? Hopefully I won't be spending most of my 2.0 biochem life gathering mats that I can't use.
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