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To BioWare: DPS/Healing Meters

lythknight's Avatar

12.20.2011 , 07:02 PM | #11
While the game will have countless social aspects, there is also going to be an end game raiding aspect to the game. In an end game raiding encounter, it is vital to know who is doing their job and who is standing there only using 1 low damage move because they have no real idea on how to play the game.

Without a damage/healing meter many of the guilds that actually wish to defeat the nightmare raid encounters will simply stop playing due to the inability to weed out the bad players, or they will leave because you don't need to find good players since the encounters would be so easy where you can just "autoattack" it down.

DPS/Healing meters is a way to standardized what kind of performance level each person should be at, and makes it very easy to determine who is holding raids back.

In regards to your comment about comparing 1 role to another role, IE a tank vs a ranged DPS, that would be pointless and if your kicking your tank because he has low're doing it wrong.

ElTorqiro's Avatar

12.20.2011 , 07:03 PM | #12
If you are a raid leader and you need a meter on your screen to tell you which of your team needs some help learning how to perform their role better, you're the one failing, not them.

That's what being a leader is all about.

Please don't ruin the game by adding anything at all like meters for DPS, Healing or Threat. Let's leave it as a player cooperation and skill based game, rather than an inane bar-watching spreadsheet.

Trineda's Avatar

12.20.2011 , 07:04 PM | #13
Hello everyone,

In order to keep the forums tidy and conversations in one place please use this thread to discuss the topic of mods and macros, we will be closing this current thread.