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Force Choke not honoring resolve

STAR WARS: The Old Republic > English > PvP
Force Choke not honoring resolve
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Mookind's Avatar


Mookind
04.06.2013 , 06:58 AM | #21
Quote: Originally Posted by mrekxxx View Post
i would like to see system 1stun = full resolve bar for 30 secs at least ...
That would make half our abilities useless and be decrease time to kill by a **** ton

mrekxxx's Avatar


mrekxxx
04.06.2013 , 07:08 AM | #22
Quote: Originally Posted by Mookind View Post
That would make half our abilities useless and be decrease time to kill by a **** ton
yes i understand what you mean, but imao some abilities now rly doesnt work ... for example ball carrier has full resolve and sorcerer or guardian cannot kick him back/down ... this is very bad for pvp ... stun means nothing, just guy who got stunned cannot fight, but why for love of god ppl can not use their abilities on stunned players ...

if they change this crappy system we dont need so much stuns and that doesnt decrease TTK ...

buffgfc's Avatar


buffgfc
04.06.2013 , 10:00 AM | #23
Quote: Originally Posted by Mookind View Post
And to the guy above you, guardian/warrior tanks have a talent that allows them to have a force choke with no channel, that is not a bug. Trust me if they can do that they aren't hitting hard.....
i think he means the person being choked will hit the ground and fire off a few shots. haven't noticed it in pvp but i have noticed it in pve at times but i've always thought it was an animation issue more than anything since it's often so hard to tell what damage is being done and by who/what

KhalDrogoe's Avatar


KhalDrogoe
04.06.2013 , 10:13 AM | #24
I think a proper balance for this is to increase the leap cooldown time by 5-15 seconds.

AdeiphoVH's Avatar


AdeiphoVH
04.06.2013 , 11:18 AM | #25
Quote: Originally Posted by Mookind View Post
That would make half our abilities useless and be decrease time to kill by a **** ton
Your an operative huh?
<AfterDark> @The Harbinger
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Missandei's Avatar


Missandei
04.07.2013 , 10:47 AM | #26
Quote: Originally Posted by KhalDrogoe View Post
I think a proper balance for this is to increase the leap cooldown time by 5-15 seconds.
Proper balance will be to make any stun break on damage INSTANTLY.
Stun should be a Tactical ability. Not the offensive.
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

MasterFeign's Avatar


MasterFeign
04.07.2013 , 10:53 AM | #27
What I've never liked about force choke, which will be fixed in 2.0, was that a smasher was always able to get their 4 stacks of shockwave with force choke, then immediately use smash, wherein I could not block it with force shroud at all (even with a 1 second headstart with using the ability).

That is to say, smash, since it's buff, is much more "instant" than other moves.

Another example I tested was spamming spike, while the SW was in the midst of jumping towards me, not only did he not have resolve (and I was facing him), he was also able to get a smash off, before I could spike him...

bsbrad's Avatar


bsbrad
04.08.2013 , 10:00 AM | #28
Quote: Originally Posted by EricMusco View Post
Hey bsbrad,

I am trying to get a bit more information here before passing this on to the development team. It isn't an issue we are aware of and they would need a bit more info to fix it (if it is in fact broken).
  • Could you give a more detailed account of what was going on at the time?
  • Were you stunned/rooted/etc. while this was happening?
  • Give any other details about the specific incident if possible.
As someone else alluded to, if you have a video link of this happening, that would be perfect! I could just show them that and they can get the answers they need.

Thanks!
Thanks Eric for responding, the problem happened on Bergeren Colony in an Ancient Hypergates match where I was healing (sorc healer: N'abi) a tank (Krym) and I had a full resolve bar after being stunned a few times before this incident, which I could see from my resolve bar. Two marauders then jumped to me and the first one did a force choke which I broke with my cc breaker (note I shouldn't have been able to be cc'd) then the next one force choked me and as I was unable to break it therefore the 2 marauders beat me to a pulp.

Unfortunately I wasn't running any video capturing software but I thought it was prudent to point this issue out in case you have other reports of the same thing happening. It would be nice to have a breakdown of how the resolve system is intended to work, i.e. how much resolve different CC's do.
N'abi
Begeren Colony
The answer is easy the question is not....oh who am I kidding!!!.

bsbrad's Avatar


bsbrad
04.08.2013 , 10:03 AM | #29
Quote: Originally Posted by Elear View Post
You don't really need video to "prove" it. Just linking combat log with whole situation could be enough info to try and pinpoint it. Obviously combat log is much easier to get faked, but assuming we're here to fix bug, not to send anyone on wild goose chase, it's irrelevant.
Actually that is a good idea, when I get home I will look through my logs to find the appropriate issue and send it to Eric
N'abi
Begeren Colony
The answer is easy the question is not....oh who am I kidding!!!.

Aluvi's Avatar


Aluvi
04.08.2013 , 10:14 AM | #30
Been playing a marauder since beta, have never seen this happen, nor have I heard about it until now.
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