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Fixing Your FPS: A Comprehensive Guide

STAR WARS: The Old Republic > English > Customer Service
Fixing Your FPS: A Comprehensive Guide
First BioWare Post First BioWare Post

MSchuyler's Avatar


MSchuyler
05.06.2013 , 12:03 PM | #31
Quote: Originally Posted by MorbidSouls View Post
Lol ye, out of curiosity what spec are you running with, cause some people with top rigs are experiencing big fps dips, so will be good to find out what your rig is, mainly graphics card, cause as i said there's seems to be a problem mainly with Bioware not fully optimizing certain graphics cards.
:

Graphics card is an GDDR5 NVidia GeForce GTX 680M
CPU is an Intel i7-3740QM 6MB cache 3.7GHz'
RAM is 32 GB DDR3 @ 1600MHz

Connection is a DSL which is SUPPOSED to give me 1.544MHz download, but rarely does. Once in awhile I experience some lag. That may be the connection, but it could be Bioware's servers, too. This only happens during very busy times.

I looked at the NVIDIA 690, which is a dual card for twice as much money, but I really could find no evidence that it was appreciably better than the 680. It's tricky to get that kind of card to work both sides together, and that uses some overhead. I didn't want to pay an extra $500 just to experiment.

I'm running the game off an SSD card rather than the normal drive which allows it to run a bit faster. The CPU is NOT the fastest available, but they wanted way too much money for the next increment up. The NVIDIA is running stock with no tweaks to its specs (yet).

The game runs on "high" for all the options. Oh, and this is a laptop! :-) So overall a pretty good rig, though not the absolute top of the line spec wise.

I'm probably "over RAMMED" here, but it's not that expensive and I figure you can never have too much memory. That means Windows Pro 64 bit.

CyberTronX's Avatar


CyberTronX
05.06.2013 , 12:36 PM | #32
Using the NVidia card options suggested alone, I'm seeing a noticeable bump in performance upwards. I have yet to test it in warzones, which is where the engine behaves really sluggishly for me, but I hope it impacts things there too.

In world I was seeing about 35-40 fps, with spikes of lag when looking around to more detailed areas (just more stuff on screen from one frame to the next seemed to make it hiccup). Now I'm seeing 65-70 fps, and with the tweaks, barely any spikes of fps lag. This is all on a GTX560

Jagta's Avatar


Jagta
05.08.2013 , 06:37 PM | #33
i have tried absolutley everything, and still my FPS is below 20 while just sitting on the fleet during prime time, here is my dxdiag *** is my issue? ANY help/suggestions at all would be appreciated.

------------------
System Information
------------------
Time of this report: 5/8/2013, 18:30:52
Machine name: XIII
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion g6 Notebook PC
BIOS: InsydeH2O Version CCB.03.72.35F.26
Processor: AMD A6-4400M APU with Radeon(tm) HD Graphics (2 CPUs), ~2.7GHz
Memory: 6144MB RAM
Available OS Memory: 5608MB RAM
Page File: 4859MB used, 6355MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: AMD Radeon HD 7520G + 7600M Dual Graphics
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon HD 7520G (0x9990)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9990&SUBSYS_184A103C&REV_00
Display Memory: 4033 MB
Dedicated Memory: 1484 MB
Shared Memory: 2548 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: AUO22EC
Native Mode: 1366 x 768(p) (60.059Hz)
Output Type: Internal
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
Driver File Version: 8.17.0010.1172 (English)
Driver Version: 9.12.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/19/2012 14:08:04, 1151488 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-DAD0-11CF-1877-4038BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9990
SubSys ID: 0x184A103C
Revision ID: 0x0000
Driver Strong Name: oem31.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Trinity_Mob ile:9.12.0.0ci\ven_1002&dev_9990
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

spectreclees's Avatar


spectreclees
05.09.2013 , 12:27 AM | #34
The weak point of your computer set up is your CPU. Duo Core isn't by any means weak but for this game it seems to be. AMD CPUS don't work well with SWTOR either for some reason. I'm on an i5 2500k CPU @ 3.4 GHZ (Quad) and have issues with this game.

Crabsy's Avatar


Crabsy
05.22.2013 , 01:48 PM | #35
As a tech junky myself I will give this post a friendly bump and doing 2 things alone I have noticed much smoother FPS on the fleet. the DirectX 9 install + windows xp compatibility and Triple Buffering.

I was always a little upset with how SWToR ran on my computer given what I have but I am much more pleased now that I found this thread!

My system:
i7 2600k @4.8Ghz (hyper threading enabled)
16Gb Ripjaw 1866Hz Ram
EVGA GTX 670 FTW
Samsung 256Gb 830 SSD
Windows 8 (64bit)

I do have a minor request or maybe someone could point me in the right direction. Is there a thread for the opposite of this thread? For example instead of making the game run better is there a collection of thoughts or a post that has a guide on how to IMPROVE the graphic quality of the game? At the moment the lackluster AA is driving me nuts.

MSchuyler's Avatar


MSchuyler
05.22.2013 , 02:15 PM | #36
Check that all your in-game settings are on high. I suspect they are for you since you have a very good GPU already and the game should have detected it. If the setting are all on high I don't think you can improve much on that. I have heard mixed reviews on dual GPUs like the 690. Some people say they have no effect at all and it would be a costly experiment to try. the dual 690 is about $1K

Jrmngndr's Avatar


Jrmngndr
05.23.2013 , 01:50 AM | #38
Is it normal that my FPS drops to ten-ish numbers on warzones and sometime on fleet while using maximum settings the graphics section offer?

I have an AMD Phenom II X4 955 CPU with an ASUS GTX 660 Ti TOP and 16 GB DDR3 1600 MHz memory. Latest drivers and stuff, done installing full DirectX 9 package, put Maximum Pre-rendered Frames to 1, XP compatibility and everything except V-sync and Triple Buffering. Hadn't tried the V-sync because I run the game on Full Screen (Windowed) mode, gonna try to tweak it through Nvidia CP tonight.

Side Note: Setting maximum pre-rendered frames to 1 has solved the awkward camera moving issues on my Logitech G9x mouse.
Drakeld | Malygris | Jormungandr
The Tchazzar Legacy

OwenBrooks's Avatar


OwenBrooks
05.23.2013 , 02:08 AM | #39
Test pre-rendered frames at 2 if you havnt and see if the camera issue is gone still, on some setting to 1 can lower the FPS, but if no noticeable difference then what works for your system is the way to go.
1 in my view is normally the best for first person shooters and a mmo like swtor, but you also need to test with 4 as well and work out the best for you.

One point in regards to fullscreen windowed, vsynch is auto applied by win 7 etc regardless of in-game setting unless you right mouse click on launcher.exe and swtor.exe and select properties and then on the compat tab select disable desktop composition and visual themes.

Jrmngndr's Avatar


Jrmngndr
05.23.2013 , 03:25 AM | #40
I couldn't be able to spot a difference between 1 and 4, but never tried 2. Gonna do it too then.

I think that's right that Windows automatically sets the v-sync on when the game runs on Full Screen (Windowed), because changing the refresh rate in-game affects the desktop too. Though I cannot do anything about Triple Buffering from the in-game preferences, I still have to tweak it through CP.

Also I'd like to hear your opinion about my CPU too, it got a bit older yeah, but I don't have problems with any other game than The Old Republic. May it be the secret bottleneck that hides in the darkness and smiles at me? (My in-game FPS meter is always red if that helps, even when it's over 100, and even when it drops to 10-ish.)

p.s. hmmm, I remember disabling desktop composion and visual themes now, more curious to check it.
Drakeld | Malygris | Jormungandr
The Tchazzar Legacy