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QOL Improvements - What does the community want to see?

STAR WARS: The Old Republic > English > General Discussion
QOL Improvements - What does the community want to see?
First BioWare Post First BioWare Post

Arkerus's Avatar

04.01.2013 , 08:03 PM | #161
The auto bag sort needs much improved. Right now I don't even use it because it doesn't do anything logical or categorically. Sort TYPES like this would be much better:

Hooning in the rex :

Drew_Braxton's Avatar

04.01.2013 , 08:55 PM | #162
1. Trying to remember what to type in to unstuck. Fix the getting stuck everywhere.
2. Ship to planet versus ship to space dock.
3. More integration of added companions (HK-51 is shutout of too many storylines...will future companion additions be the same way?).
4. Make slot machines and tables work on NarShadaa.
5. A grand race event on tatooine.
6. Ability to select set bonus with the gear you want (once youve unlocked it of course).
7. Guild area/ship/space station.
8. Dunno...redo the space mission thing completely. Does anyone actually play it now? Ships and battles more like BSGO or STO would be cool and open up 1/3 of the game to alot of people who don't do it in its current state.
8a. PVP space battles.
9. duel spec ability.
10. Star wars appropriate speeders....tautaun speeder on tatoonie and that wampa thing on hoth.
11. appearance, gear, companion appearance adjustments/coloring changes...even if we have to pay for it.
12. Day Night Cycles & Weather Effects
13. something that makes legacy level 50 mean something.
14. something that makes maxing out reputation mean something.
15. account wide friend, ignore, and settings
16. some more randomness....mobs respawn in different location, aggro range shortens when they walk by their dead teammates, they ask their buddy if they are ok when an op tranq's them. etc. Something. An NPC strolling over the dead bodies and 3 mobs and not taking notice. Most of the stuff you can just run or fly around mobs without them noticing. Spice things up so its not so predictable.
17. more datacron, achievements, world bosses.
18. achievement sheet for character so you can see all youve done....kills, deaths, number of times in kaon etc.
19. Mix in some use of vehicles, space ships, etc to flashpoints and operations. More puzzles and challenges as well. Think of empire strikes back where they had to take down those at-ats with the ships and cables.

Something's i've seen or heard talked about that I don't agree with are account or legacy wide sharing that provides more than a convenience....datacrons, gear and cargo holds. codex is ok, but none of the other things that give competitive advantage should be implemented. It's an inconvenience yes, but each toon should have to earn them to get them if they provide a benefit to combat, healing, tanking etc. I have 13 lvl 50s and have collected about 600 or so datacrons in all so I know why there is interest in it, but keep the legacy/account perks to convenience only things. I mean really. +40 all stats would be a game changer for the first 20 levels and not even close to fair to new players.
Mains: Braaxton (pub) / Noomo (Imp) The Shadowlands
Characters: 35 level 70's, 2 level 30's
Achievement Count: 55,000
Decoration Prestige: 402,000 (804,000) Enjin Page

Oscarhunt's Avatar

04.01.2013 , 11:01 PM | #163
- Hood toggle

- Classic jedi / sith robes. Preferably the full CM purchased set variety, equipable at lvl 1

- armor dyes

- Chance to RE random armor drops to orange, or provide crafting schematics for these models

- New hair styles that are unique to PC's. I dislike repeatably being in a cut scene with a NPC that has my exact hair cut

- Legacy vault

- Companion shared mounts. Expedition dialog should trigger while mounted with them also

- Boarding ship should not be an automatic take off

- Increase the aggro range for wandering strong mobs when approaching PC's in combat. I also like the idea of having some wandering (or static with a very large aggro range) mobs that act like real scouts. If they come upon you while engaged in combat, they run to their nearest mob group and aggro that pack back to you. Or reinforce said group and grant it some form of "readiness" bolster.

- New body models, i.e. for males something in between 2 and 3

- I really liked someone's idea about having weapon sound tied to the type of color crystal used. As its a shame to have a particular model you like visually not sound the way you want.

The_Raven_Lord's Avatar

04.01.2013 , 11:41 PM | #164
-Hood toggle

- More robust chat system with a particular focus on how whispers are handled so I don't mistell all the time!


-More UI options. For example, I'd like to be able to select which buffs/debuffs become more visibly pronounced on enemy players in PvP or mobs in PvE.
Currently in an Imperial rehabilitation facility receiving treatment for WoW addiction.

Solo-Jo's Avatar

04.02.2013 , 12:19 AM | #165
1. Complete armor and gear color customization!!!!!!!!!!!

2. Hood Toggle!

3. With the introduction of the Barber Shop thingie, allow us to change our companoins with it too!

Jarnaktane's Avatar

04.02.2013 , 12:35 AM | #166
Legacy Bank - Happy to pay for it
Legacy Friends/Ignore - Make it happen
Self censor button when wasted (oh wait, that's the off switch right).
Got my forum rights back. Now if I could just say....

Mizue's Avatar

04.03.2013 , 02:23 PM | #167
must.... keep.... thread.... alive!

StratoNexus's Avatar

04.04.2013 , 07:35 AM | #168
Quote: Originally Posted by VesperFrost View Post
Padawan/Apprentice System (i.e. Sidekicking or whatever else you want to call it)

I, and many of my guild mates, would like the capability to group with our other guild mates that aren't precisely in level range with us. While it is always possible to grab someone of much higher level and "help" them on their characters, for some people (myself included) beating the snot out of mobs that are hugely below level of our characters is boring as sin. The same can be said for being a low level character grouped with a bunch of higher-level characters and being drug along as an ineffectual member of the group, boring as sin again..
I very much want to see this. The 1-50 (soon 55) game is a fabulous part of SWTOR. I love being able to grab a character and help my friends out, but if they are level 25 and all I have are 2 50s, a 38, and a level 12, I can't join them without making what could be a fun encounter mind-numbingly boring.

Adding a system that does this, especially one that allows me to take a high level character and play lower level content as a level appropriate character, also allows one to add missions into the leveling game, which helps keep the 1-cap experience fresh.

I'd also love a Legacy friends list, so if I log into a Republic character I could also see friends who are logged into Empire side.

Hizoka's Avatar

04.04.2013 , 07:44 AM | #169
I want to see PvP mean something. As it sits right now you can 100% completely suck at the game and still given time get the best PvP gear in the game.

PvP need to take skill to get ahead just like PvE. You cannot suck it up in PvE all night lose at everything you try to do and come out with a set of gear like PvP. Ranked comms should ONLY come from ranked matches and only be rewarded to the winning team. If you are rewarded while losing its makes it so people do not bother trying to win because they still get the gear.

As it sits PvP is a time grind it has nothing at all to do with player ability, It simply takes a bad player longer to get the gear but they still get it. If you suck at PvP you shouldn't be rewarded anyways.

Melanchior's Avatar

04.04.2013 , 07:54 AM | #170
1. Ability to add friends on the opposite faction, to see when they come online

2. Ability to save skill tree configurations