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QOL Improvements - What does the community want to see?

STAR WARS: The Old Republic > English > General Discussion
QOL Improvements - What does the community want to see?
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Tromador's Avatar


Tromador
03.30.2013 , 03:17 AM | #111
There have been a variety of ideas posted, none of them bad. For me, however there are some particular points which I think would really make a difference to the Quality of Life.

My first wish would remove a need for many of the relogs needed complete basic admin tasks, or pass items around. This particularly applies to crafters, but certainly would make life easier for everyone.

Legacy Wide Bank
I have to say I'm pretty astonished this isn't already in the game, as account wide storage seems to be a staple of all other MMO I have played. Simply being able to store all crafting materials into one easy to access location would be a great improvement on quality of life - additionally being able to keep a central store of medpacks and other consumables will remove any need for switching about. As it stands, we can mail our items around the legacy, so this shouldn't be a game balance issue. Furthermore, it's a revenue stream for Bioware, selling increased shared storage via CC.

My second wish would be to address a social issue for guilds:

Cross Faction Functionality
The faction system is really a barrier to cross faction guilds, which I believe to be normal. We like to group with our friends if playing Republic or Imperial. Being unable to communicate across that divide reduces the social aspect of the game; whilst one can always log in a character of the other faction to see who is on, one can't see who has logged in, carry on conversation with friends playing on the opposite faction or generally interact as is normal with a guild. I would very much like to see the following:
  • Cross faction guild roster
  • Cross faction guild chat
  • Cross faction guild bank

Finally, I love Sunjammer's idea above for a legacy crew skills GUI. I'm not sure how that might affect the economy within the game, as it suddenly becomes much easier for everyone to churn their crafting activities, but it would certainly make life easier!

aeterno's Avatar


aeterno
03.30.2013 , 03:37 AM | #112
Gotta go with

-legacy bank or at least a special bank for materials that is account wide
-lagacy datacrons
-importable key binds

Darka's Avatar


Darka
03.30.2013 , 03:51 AM | #113
Quote: Originally Posted by myrddinmelana View Post
Cross Faction Guild...

Cross Faction Operations...
The ability to link to established cross faction guilds together via common chat would be nice

aeterno's Avatar


aeterno
03.30.2013 , 03:57 AM | #114
I'd also like the vendor interface to be redesigned, or at the very least have filtering options that are somewhat useful.

The small fixed window that requires an insane amount of scrolling up and down while you try to sort out what is what between the 3-4 sets of pvp/pve gear on sale for all the spec is a nightmare.

It'd help enormously if the window itself was simply made bigger and you'd be able to use a filter to sort stuff by sets.

Zarakynal's Avatar


Zarakynal
03.30.2013 , 04:11 AM | #115
I want to see my ping kept at sub 50 when I'm ripped from my server and stuffed alongside strangers.
I want to see Harbinger local players eat a 300ms handicap at all times to level the playing field (stolen from another poster)
I want to see the mmos I love not get screwed into the dirt. First wow, now this- and GW? it was never even a contender

Tootzi_'s Avatar


Tootzi_
03.30.2013 , 04:20 AM | #116
One of the things I am missing in SWTOR is weather effects and day/night cycles.
Dex the Vanguard
GM of Pro Patria
Lord Calypho

richiewww's Avatar


richiewww
03.30.2013 , 05:44 AM | #117
Few observations from my few weeks here.

1. I'd like to be able to move the GUIs around the screen and have more than two open, it's very clunky the way it shuts one window closed when you open another. When I'm trying to add mods to my gear and trying to remember what is in what, I get terribly confused because I have to keep reopening my inventory, then back into the mod page ect. personal note: I haven't got a great memory.

2. Heroic mission NPC's should have a slightly different looking icon over their head.

3. The auction house isn't very user friendly, the search function at times seems a bit broken. I'd like to be able to just do an empty search and have everything on the entire thing show up so I can browse.

4. Some way of going directly to my ship. Also, by default there should be a post box on it, seems silly that I can't access my emails on my personal starship without a ridiculously expensive upgrade.

5. Personally, I'd prefer all caves were instanced for up to 4 people with scaling difficulty. Far two often I have people just slip streaming behind me and stealing objectives while I fight off the mobs protecting it. Enough for it to make me really mad. And having to fight your way back out of the cave because the mobs respawned is extremely annoying sometimes.

6. Phasing, after I have completed big missions where I blow up a place and kill the leader, it breaks immersion that when you get back outside it's like nothings happened. I imagine this would be rather complicated to do, but I've seen it in WoW and worked pretty well.

I went on a bit.

SimSteJoha's Avatar


SimSteJoha
03.30.2013 , 07:22 AM | #118
New Crafting Ability or Legacy Items

How many of you have run around low level areas and a item drops has been just what you are looking for, "THAT HELM IS UBER LOOOOOKING!!!, Damn, its green". So can we have a ability to RE Green into Orange and Mod-able OR!!! dare I say Cartel item that can do the job at a cost $ to allow use to have true flexibility on how we look.


Also, Yes stealing from the SWG but i would gladly grind for months all the Pets that was available and could be used like companions and yes it would have its own leveling Xp tree so not instantly lvl 50-55. a little more a Dev direction, but you would make a killing in Cartel if u was to have animal companions, hell even a new class to use them, i would be there!!! A uber rare animal pet companion was talked about for months when someone showed up on a SWG servers with it but everyone running around with Aric is boring.

Shoogli's Avatar


Shoogli
03.30.2013 , 08:11 AM | #119
1) Hood toggle

That's the most important for me, and most awaited feature.


2) Emotes and moods as hot buttons

I would like this please :

- That the emotes and moods we buy at the cartel market be placed in a mood/emotes tab in the "P" menu (the one that has our abilities and skills) with their respective buttons that could be placed in a hotbar.
This would be a QOL since for example, I could use flourish in the middle of combat (or close, or at beginning) by hitting a hotkey instead of :

  • - opening chat
  • - typing /flourish
  • - +enter


3) Independant remapping of the space combat keys :

I would like to be able to remap spaceship keys independently of the ground combat key. As it stands and because of my ground combat setup am playing space combat and use shift-1 to shift-4 to use the PCM, EMP and EWP and can't use the arrow keys at all.


3) Legacy shared bank

Even without the "pick from bank" usage of materials for crafting.


4) GTN unit price sorting

Not sure it warrants an additional column, or more like a radio button on top of the existing price column. Or a button in option/preference menu to not clutter the GTN window.


5) Saving Keybind setup

Much like I'm able to call back a UI setup I saved, I'd like to be able to do the same for keybinding please.


6) OPTION TO MOVE AND RESIZE THE CENTER SCREEN RED AND YELLOW MESSAGES AS PART OF THE UI TWEAKING

SEE HOW IT'S ANNOYING TO HAVE CAPS MESSAGE IN THE MIDDLE OF THE SCREEN LIKE THAT !

IT'S ESPECIALLY BLATANT IN SPACE MISSIONS WHEN I KILL A BUNCH OF FIGHTERS AND IT SEEMS MY WHOLE SCREEN IS CLUTTERED WITH THOSE BIG FAT-REAR MESSAGES THAT ACTUALLY HIDE ENEMIES BEHIND THEM.

OR MINE FIELDS... I HATE MINEFIELDS, ESPECIALLY WHEN I KILL THEM MINES :


YOU HAVE KILLED 124/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!
YOU HAVE KILLED 125/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!
YOU HAVE KILLED 126/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!
YOU HAVE KILLED 127/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!
YOU HAVE KILLED 128/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!
YOU HAVE KILLED 129/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!
YOU HAVE KILLED 130/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!
YOU HAVE KILLED 131/175 MINES AND YOU CAN'T SEE WHAT YOU'RE SHOOTING AT NOW HA HA HA !!!



SEE HOW IT'S ANNOYING ?

ACTUALLY IT'S NOT ONLY ANNOYING, IT'S ALSO ASININE...



7) Being able to target and shoot trough the quest log box

Speaking of space combat, if a ship appears behind the quest log counters, I can't target and shoot it until it has moved out of this portion of the screen.


8) Option to toggle off ground shakes

Makes me dizzy sometimes.
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Nitblade's Avatar


Nitblade
03.30.2013 , 08:11 AM | #120
Legacy shared datacrons
Legacy shared bank tab
Account wide friendlist
Pull down tab for mailing within legacy
Armor dyes
Dual Spec
Make crafting worth doing again
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