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STAR WARS: The Old Republic > English > Community Content
Day 1 people please post reply...

ksparksz's Avatar

03.27.2013 , 03:30 PM | #11
I have been here since mid beta. I have subscribed all the way through to date and though i love this game i am ever disappointed by the cartel market and what i believe it has done. I don't like being nickled and dimed to death. I hate the idea of a reputation system that requires you to buy boxes with real money( seeing as i'm a completionist). The PvE is by far my favorite part of the game. I love the raids, karagas palace and Denova being my two favorite. PvP has its moments and i do enjoy it on occasion though not nearly as much as PvE. I had a wonderful guild up until about 2 months ago when medical issues and lack of interest in all the new content ( being practically strictly cartel related) marked the end of that guild. Since then Ive been enjoying a relaxed guild setting with a few friends but i am ever looking for a more organized and dedicated guild that i can call my own. As far as sticking with the game goes I'm all there. The only major problem i have with the game and mind you i have many problems with it this being the only "major" one is the cartel market. However as long as i can continue to buy everything on the cartel market through credits on the GTN, I will tolerate it. If this changes then they will lose one of their most dedicated players permanently. 15$ a month is all i will pay not a cent more. That said i do love this game. The amount of work they put into the planets and conversations had to be INSANE. The art is extraordinarily beautiful, every last planet especially my favorite, Alderaan.

AngelFluttershy's Avatar

03.27.2013 , 04:06 PM | #12
Quote: Originally Posted by pan_sObak View Post
meat the Raven
meat the Malgus
meat the Emperor
You make this game sound like an exotic butcher shop.

I was here for open beta, first day of early access, and still remain a subscriber. There is plenty I could say about the game and BioWare's handling of it, but I'll keep it short:

  1. The subscription is worth it compared to preferred and F2P models if you intend to experience all facets of the game and not just the story quests.
  2. SWTOR's community is comparable to that of WoW in the sense of attitude and style. There are a good amount of people willing to help, provide resources, and who just want to have fun with others. However, this portion of the population is dwarfed by trolls and players just looking to ruin another player's experience/day.
  3. BioWare's interactions with the community is very touch and go. By that I mean they seem to hardly talk to us in anyway for months and then appear for a few days to respond to a good amount of posts. Their inconsistent level of communication is frustrating and the community as a whole would be happier if the community managers/devs made themselves more transparent more often.
  4. The current direction of SWTOR is questionable at this time. Game bugs and "unintentional gameplay" is quickly recognized but takes weeks to fix or they're just given a band-aid that doesn't rectify the issue (this is a trend since launch). Content is added fairly often but is mostly intended to be utilized by non-subscribers (i.e. Cartel Market items or game features that limit F2Pers). Class balancing is very slow and significant changes happen very rarely, and when they do occur it tends to tone an over-preforming class down than increase and under-preforming class (which usually doesn't fix the issue at hand).
  5. Social features, like guilds, are largely ignored by the devs and are not given the appropriate treatment (e.g. the only addition to guilds in 2.0 so far is that players get a 5% experience bonus for being in a guild).
  6. Instanced PvP, Warzones, remain fun when you're grouped with a friend or two but open-world PvP is still in the backseat. After removing Ilum's quests, open-world PvP has only seen a band-aid in the form of the Gree event instead of a reason to actively pursue open-world PvP.
  7. Crafting is very simple, resource consuming, and usually not worth the effort. Certain Crew Skills get bonuses far superior to that of other (e.g Biochem's reusable stimms and Cybertech's reusable grenades versus Armormech and Synthweaving being able to craft BOP Rakata belts and bracers). Aside from augments and the increase to 450 skill in upcoming 2.0, crafting has only seen balancing changes when it came to Biochem reusables.
  8. Endgame Operations and Flashpoints are fun, but face some balancing problems or style issues. This content is also updated every few months and typically leaves players in a lull for a few weeks waiting for more endgame content to appear.
  9. Questing and class stories are excellent for the most part. A few of the class storylines feel generic or thrown together, but almost all of them feature memorable characters.

TL;DR This game is worth the subscription if you have a few friends and intend to fully experience PvP, Operations, Flashpoints, and future story content (Makeb in 2.0). However, if you are just in it to experience the Star Wars lore and don't mind running a planet's bonus series or two to make up for the reduced XP gain, stick to free-to-play or just buy a few dollars in Cartel Coins to obtain a preferred status.

psandak's Avatar

03.27.2013 , 04:13 PM | #13
Pre-ordered the digital download. Installed and launched it day one. But after a day or two (leveling three classes to about level 10), I stopped playing. Fact is that I am a one MMO kind of player - I have to get the MMO I'm playing completely out of my system before I start playing another in earnest - and at that time I was still playing WoW and felt that I still had things to do in WoW.

About three months later, I unsubbed WoW and started playing SWTOR. I have never unsubbed since I started playing SWTOR in earnest, but I have taken breaks, but that's par for the course for my play style. I have no problem paying the subscription so I do so for the simple convenience of knowing that when I want to play, I can log on and do whatever I feel like doing, even if I do not play for weeks at a time.

CaptRavenous's Avatar

03.27.2013 , 04:31 PM | #14
Been here since beta in October 2010. Been subscribing since day one. My wife, daughter, son, and brother-in-law all play here, and have also been here since day one.

We like it because its a fun game that is fun & relaxing, with challenges not being nearly impossible to overcome, but still challenging.
We like the ease of crafting while you run other content.
We find the group content a lot of fun.
We find the bugs are starting to get fewer.
We like Lightsabers.
We love Star Wars.

I think that pretty much covers it.

Lumpyone's Avatar

03.27.2013 , 05:06 PM | #15
I started playing in the Open Beta and was subbed for the first six months. I had started what was turning into a good guild, then we reached end game content and the guild split. Those of us who continued with OPs joined another guild and after a few months of that I quick after completing HM Denova. I had to take a break but have come back recently after the Cartel Market changes.

I realized the parts of this game which keep me entertained and paying my sub again are:

1. Class story quests - working on those I've not experienced yet and each one just adds more to the full story in SWTOR, which I'm enjoying more with each alt.

2. SM OPs - I love the Flashpoints and following the story arch through every FP, and then into the OPs. However, not a fan of gear grinding so once I do the OP and get the story I don't see much point.

3. Adaptive Gear - I loved it when they introduced Adaptive gear and I could now allow my Sage Counselor wear the Containment Officer social gear from the Rakghoul event. I love seeing him running around with his lightsaber out and what appears Trooper gear.

4. Rakghoul Event - BW, please more events like this one. Gree just doesn't cut it and again is more gear/rep grinding which I never much cared for in WoW.

Things I've not liked:
1. Gear grinding - Especially when you first hit 50 and got into the HM FPs, and then to OPs. There has always been the fact to complete the next FP/OP you had to have the best gear or you'd not do so well. Takes away from being able to leisurely work your way through the game and enjoy the content. Felt a LOT like a job. This is inevitable in any MMO, but at least here its not quite as bad as it was right after launch.

2. Cartel Market - Since they give me coins with my sub, I use them, but I'm rather sad of how much the game has come to revolve around the CM. The Reputation with the CM is just silly. At least with speeders, pets, schematics which dropped in a HM FP or OP, I felt more value in my Sub as I worked towards those. No, if anyone has the cash they can own those items. How does that keep people playing and thus paying longer?

3. Crafting - I love crafting in MMOs and had high hopes for crafting here at first. Initially I think Crafting was somewhat viable, especially when finding the Magenta Color Crystal Artiface schematic on the Hoth WB. It was such a blast finding and being one of the few on the server able to make that crystal. I was making for guildies and others just for mats. Great times. However, since then its just become a shame. The only use I've really found in it are Augment Kits (make those myself instead of paying 30K+ creds for each one on GTN) and for Biochem consumables.

TLDR - Still sub, love the game overall, and hope it sticks around for many years to come.

HiltoftheDragon's Avatar

03.27.2013 , 05:12 PM | #16
Beta tester - 7 day early access - Day 1 player and still here.

What else is there to say.

The Solari Legacy
"You have brought me pain and torment. I will return the favor."

Axe_Faktor's Avatar

03.27.2013 , 07:32 PM | #17
Been here since early access. I love the game. I know many think it's flawed, but as a life long star wars fan, I think it's a dream come true.

I will say this. Every time they add some new thing to the Cartel Market, I feel a little bit irked. Look I get that you have to make money, but I know I'm not alone when I say that the rewards for being a subscriber are slowly diminishing.

It's very simple: The monthly stipend of coins (550 or something) is simply not enough. If that's how you're going to play it, then subscribers deserve at least 2000 coins/month.


Everything in the cartel market should be always 50% off for subscribers, in addition to any other sales

Bottom line though, as a subscriber, I should not have to pay any extra money for anything in the game. Period. You're already making $144ish/year off me. I am therefore entitled to everything in your game. There needs to be a vendor in game who sells everything on the cartel market to subscribers only for a reasonable fee. For example, a pack (360 on the cartel market) could sell for 360,000 at said vendor.

There are still people who subscribe who would rather just buy it from the cartel market, and that's fine, but this game is already an investment to subscribe to. Don't drive away your most loyal customers!
The Dredd Legacy - POT5: Axelson - Vanguard, Tyrax - Juggernaut, Despetycus - Assassin , Soleno - Sentinel, Half-squat - Scoundrel

Telmyst's Avatar

03.27.2013 , 07:38 PM | #18
Did some beta, have been subbed since early start, still love the game.

theUndead's Avatar

03.27.2013 , 08:15 PM | #19
Beta tester as well. Started playing before the Aussie servers came out on the eastern coast server Eidolon Security.
Made my first 50 there my Assassin.

Then moved to Dalbora and subsequently stayed there. I have stuck it out, dealt with lots of bugs but have had quite good interaction with CS. I do see some miss management and I am not blind to some fundermental flaws yet I still enjoy the game and my tight knit guild of friends still enjoy it too.

Long live SWTOR.
The Hellion Legacy (Harbinger) The Duma Legacy (Shadowlands)
Referal Link
Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

Totaltrash's Avatar

03.27.2013 , 11:15 PM | #20
Subbed since launch.

Other than a Tauntaun and Founder Title, I have nothing to show for that any newbie cannot get within 1 month.
Good for newbies, slap in the face for veterans.

I like Star Wars, but I have accepted that Star War the story and SWTOR the game are two very different things:

I don't like that Bioware/EA never listens to the community
I don't like that Bioware/EA balances by metrics only instead of playing and play-testing
I don't like that Bioware/EA doesn't punish exploiters/hackers out of fear to lose subs
I don't like that reported bugs haven't been fixed in 15 months.
I don't like that the Cartel Market has changed this game into SWTOR: The search for more money.

I'll stick around for Makeb and/or the release of another science fiction MMO that captures my interest.