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good pvp dps build?


_biddan_'s Avatar


_biddan_
03.23.2013 , 03:13 PM | #1
i'm looking for a good dps build for my sorcerer,right now i'm healing but i'll spec to dps once i'm properly geared.
The Red Eclipse

Caesar Legacy
Legacy lvl 50

Methanos's Avatar


Methanos
03.23.2013 , 04:58 PM | #2
Madness with double lightning proc. Good if you've got a reliable healer:

http://www.torhead.com/skill-calc#20...MbZfMoRsrkrc.2

Full madness with +10% AoE dmg. Good if you don't have a reliable healer/better for 1v1:

http://www.torhead.com/skill-calc#201G0bZcZfMoRsrkrfz.2


Btw, both work fantastically with PvE armorings/hilt (1064 expertise).

_biddan_'s Avatar


_biddan_
03.23.2013 , 05:39 PM | #3
looks good,thanks.
The Red Eclipse

Caesar Legacy
Legacy lvl 50

AdmiralParmesan's Avatar


AdmiralParmesan
03.23.2013 , 06:43 PM | #4
Quote: Originally Posted by Methanos View Post
Madness with double lightning proc. Good if you've got a reliable healer:

http://www.torhead.com/skill-calc#20...MbZfMoRsrkrc.2

Full madness with +10% AoE dmg. Good if you don't have a reliable healer/better for 1v1:

http://www.torhead.com/skill-calc#201G0bZcZfMoRsrkrfz.2


Btw, both work fantastically with PvE armorings/hilt (1064 expertise).

I'm sorry but I would disagree on this. There is no reason any sorcerer shouldn't be running full expertise. Also both of those specs lack any real kind of force efficiency which is needed in longer fights or when focused alot. As well both builds you listed lack any real burst, full madness is only for duels and pve really.

Assuming you are talking about pvp

Use this build if you want to maximize damage output. It requires some practice as without good kiting the build is difficult to survive in.
http://www.torhead.com/skill-calc#20...MdRMZcMcRs0z.2

If you are looking for a build with better 1v1 capabilities and utility use this.
http://www.torhead.com/skill-calc#20...Rr0zZcMcRsMz.2

Full madness works fine in pve and in pvp, but lacks the burst needed for rated. Full lightning also works for pve and pvp, but it takes more work to pull it off in either. You have to have kiting down to a science if you want to play full lightning in pvp. Keep in mind though that both builds I posted are designed for pvp purposes.
Depreva (Sith Sorcerer) - Prophecy of the Five-

Methanos's Avatar


Methanos
03.23.2013 , 08:06 PM | #5
I won't deny, the first spec you posted can put out great DPS in certain situations where the opposing players are grouped up. I often spec it for Ancient Hypergates, and the odd Voidstar, but elsewhere it's just a fragmented rotation which is easily shut down. Madness-based specs are far more fluid, and Death Field/Force Lightning with 1050 bonus dmg ticks hard enough to qualify as burst damage - hence why I use the double proc.

As for expertise, I haven't lost a blanket 1v1 against another dps sage/sorc for as long as I've been using PvE bits - at least 6 months... That's a lot of 1v1s! I tend to have 50% of my health left when they hit 0%, as well as frequent 5.8-6k hits with Death Field (when using +10% AoE). I don't put this all down to 'skill' so much as gearing. You lose some defence - sure - but dps sorc is all kill or be killed anyway.

At the end of the day, it's all preference and playstyle though. I agree that the AoE hybrid can put out really good numbers over a period of time, but it lacks any of the critical multipliers and a fluid rotation, and hence as far as 'burst' goes, imo you're better off taking crit multiplier from one of the trees.

AdmiralParmesan's Avatar


AdmiralParmesan
03.23.2013 , 10:37 PM | #6
The two variations are you are trading expertise for power or expertise for main stat. Statistically speaking the only stat you maybe "should" trade expertise for is main stat as it is better than power. The bonus damage gain from main stat is basically negated by the damage increase from expertise, so when you look at it again you are trading a small amount of crit for damage reduction and a small healing bonus.

The thing is part of the sorcerer survivability is in our healing, and the effectiveness of that healing goes up as you take less damage. Additionally you may hit people with low expertise harder with PVE gear, but you will be hitting people with higher expertise for less. If you aren't alive you aren't doing damage.

If this was a 1v1 game I would play madness all day, but both specs I posted do fine in 1v1. This is not to mention most sorcs I've seen don't even realize you can dispel sorc dots. The average skill in this game is really low, so I try not to judge performance based off of a 1v1 perspective, especially since the majority of pvp in this game is warzones.
Depreva (Sith Sorcerer) - Prophecy of the Five-

SoonerJBD's Avatar


SoonerJBD
03.23.2013 , 11:51 PM | #7
Madness is perfectly viable for PvP. Great utility and damage. And it's only getting better in 2.0.

Kindran's Avatar


Kindran
03.24.2013 , 01:47 PM | #8
Quote: Originally Posted by SoonerJBD View Post
Madness is perfectly viable for PvP. Great utility and damage. And it's only getting better in 2.0.
Wrong, the only thing getting better is 30% reduced damage while stunned. Madness is losing instant WW and lots of classes are getting more root breaks = GG
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Death's demise shall arise when Life's creation nullifies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kindran <Carnage Gaming> (The Shadowlands)

SoonerJBD's Avatar


SoonerJBD
03.24.2013 , 02:02 PM | #10
Quote: Originally Posted by Kindran View Post
Wrong, the only thing getting better is 30% reduced damage while stunned. Madness is losing instant WW and lots of classes are getting more root breaks = GG
What part of "damage boost" is hard to understand? Seriously, they upped the damage on all DOTs, plus Death Field now hits 5 people instead of 3. Good lord, this forum is so full of chicken littles.