Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Rome-fu's Resolve Guide

STAR WARS: The Old Republic > English > PvP
Rome-fu's Resolve Guide

proktoss's Avatar


proktoss
12.28.2011 , 07:46 AM | #81
A very good read all together.
Also, being part of the whine-community concerning CCs I'll be sure to give the whole system another chance and will try to apply this knowledge in my game.
Thanks!

kaelthun's Avatar


kaelthun
12.28.2011 , 07:56 AM | #82
Best thread in the PvP forums. Kudos sir.
Proud member of the Cheapest Edition Club
It's not hard to lose my attention. Just start trolling.

Kapro's Avatar


Kapro
12.28.2011 , 09:57 AM | #83
Great post! Now I know why I spend 95% of every warzone snared and rooted. Because the resove system is working as intended. I always thought it was a bug or oversight.

heinywb's Avatar


heinywb
12.28.2011 , 10:54 AM | #84
So in doing some testing of the resolve bar ive noticed a few things. Anyone who can confirm, it would be greatly appreciated.

1. full white resolve bar only makes you immune to CC while its ticking down. Once the full bar goes white, there is a 1-1.5 second lag until it actually starts to tick down. During this time you can still be CC'd even though the bar is full and white.

2. If you are in a CC that turned your full bar white and are CC'd again before coming out of the previous CC, you get no immunity. Theoretically you can be CC'd indefinitely since the full white resolve bar will never start to tick.

One other thing i noticed is that while the resolve bar is ticking down, you cant drop out of combat. This only happened to me once or twice so im not as confident in this one as the first 2 but is worth mentioning as you cant heal up or go into stealth.

Scerion's Avatar


Scerion
12.28.2011 , 03:39 PM | #85
Bioware can "explain" resolve as much as they like here - it's still obvious that it doesn't actually work for the purpose for which it was designed in pvp. By the time the bar is full you'll probably be dead, even if you aren't dead it takes a few seconds to work once it's full... by which time you'll either be back in another CC, or knocked/pulled somewhere where you'll soon be dead.

I say scrap it as a bad idea and bring in Diminishing Returns - a system that works.

heinywb's Avatar


heinywb
12.28.2011 , 04:06 PM | #86
Quote: Originally Posted by Scerion View Post
Bioware can "explain" resolve as much as they like here - it's still obvious that it doesn't actually work for the purpose for which it was designed in pvp. By the time the bar is full you'll probably be dead, even if you aren't dead it takes a few seconds to work once it's full... by which time you'll either be back in another CC, or knocked/pulled somewhere where you'll soon be dead.

I say scrap it as a bad idea and bring in Diminishing Returns - a system that works.
nah, fix the resolve system. add a few seconds to the timer and start it ticking as soon as it goes white whether ur in a cc or not...that way no matter how quick someone is or if they try to chain cc, you'll be immune

JackBurden's Avatar


JackBurden
12.28.2011 , 05:48 PM | #87
Thank you very much for the guide. I can finally play Huttball with some thinking, not just randomly hoping it'll work out somehow. Before reading the guide, I misinterpreted the system, but now I see it works perfectly well. And hell - it brought me some score points in recent matches ;-)
Never let your sense of morality keep you from doing what you think is right.
Isaac Asimov

Darth_Victus's Avatar


Darth_Victus
12.28.2011 , 06:12 PM | #88
Even after reading this guide I still believe the Resolve system is flawed.

As most pointed out by the time the bar fills up you are either dead or almost dead.

I would prefer diminishing returns over the resolve bar personally, however that is my opinion.

Scerion's Avatar


Scerion
12.28.2011 , 06:54 PM | #89
Quote: Originally Posted by Darth_Victus View Post
Even after reading this guide I still believe the Resolve system is flawed.

As most pointed out by the time the bar fills up you are either dead or almost dead.

I would prefer diminishing returns over the resolve bar personally, however that is my opinion.
Exactly - I'm thinking resolve might work if you can stack enough expertise gear to survive a 20-30 second onslaught while you're stuck in CC - however it's practically useless so far as I can see at the moment (level 43). I can't remember it ever preventing any CC on my toon, or stopping me getting killed while in chain CC.

Diminishing Returns are needed.

dark_'s Avatar


dark_
12.28.2011 , 07:00 PM | #90
Thanks alot for this post, defn going to increase my skill as a new pvper. Also i hope they keep the resolve bar and do not listen to the ppl wanting DR