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Rome-fu's Resolve Guide

STAR WARS: The Old Republic > English > PvP
Rome-fu's Resolve Guide

Felnadir's Avatar


Felnadir
12.23.2011 , 04:58 AM | #51
Quote: Originally Posted by Strangewayes View Post
One question though. If I pop "Hold the Line" (which gives me an 8 second immunity to roots, snares, stuns, knockdowns and the kitchen sink) and someone throws CC at me, does my resolve bar fill up? or does it only fill if the CC actually hits?
No, your cc bar does not fill up

Strangewayes's Avatar


Strangewayes
12.23.2011 , 07:19 AM | #52
Thank you. That's how it should be, but figured you'd tested it
Strangewayes
Radiant Knights

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Herew's Avatar


Herew
12.23.2011 , 11:35 AM | #53
Quote: Originally Posted by Felnadir View Post
Resolve, Crowd Control (CC) and You

So when the resolve bar fills up, one can still snare the player even to the point of zero movement. Furthermore, snaring a player does not increase his resolve bar. So use snares as often as needed without any worry. For those warriors with the ability to cause a 100% snare, remember that it will ALWAYS cause this effect. There is no immunity against it.
This in my opinion is the biggest issue atm for Jedi Knights(at least guardians). The inability to gain immunity to snares, combined with the fact that the Jedi Guardian has ZERO baseline non-channeled stuns is IMO the cause of many of it's issues. Sure you can still **** noobs that backpeddle and don't know how to play, but every now and again I face a good BH or a good IA and then I recognize where the JG is seriously lacking. The fact that somewhere around 40% of the Empire players seem to be playing Sith Sorcs with their snare lightning ******** doesn't help either.
There are few things as frustrating as walking slowly towards a target while it whittles away at your health bar and you can't do **** about it.
Member of squadron 950A
Heru - Jedi Guardian - Bloodworthy

Naevius's Avatar


Naevius
12.23.2011 , 10:06 PM | #54
Quote:
HOWEVER, resolve does not affect snares. So when the resolve bar fills up, one can still snare the player even to the point of zero movement. Furthermore, snaring a player does not increase his resolve bar.
This is why the resolve system is basically useless.
I don't always use lightsabers, but when I do, I prefer Dos Blades ...

Bakarn's Avatar


Bakarn
12.24.2011 , 03:54 AM | #55
Quote: Originally Posted by Naevius View Post
This is why the resolve system is basically useless.
Uh, I've never known a working PvP game that had diminishing returns to snares. It tends to break melee classes when it does.

irishdrunk's Avatar


irishdrunk
12.24.2011 , 06:25 AM | #56
Hai Rome

Majinr's Avatar


Majinr
12.24.2011 , 07:57 AM | #57
Quote: Originally Posted by Naevius View Post
This is why the resolve system is basically useless.
if it also affected snares, no point of having melee then - kinda ruins the whole game at that point
"Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally."

HereticZero's Avatar


HereticZero
12.24.2011 , 12:41 PM | #58
Even with a full "resolve" bar I'm still getting snared and stunned. This system is still pretty fail since via your guide it's only useful if you time the right combination of abilities.

They should have just gone with the DAOC anti-chain CC method and called it a day. It worked there for several years and every game since without a similar system is filled with complaints about the CC system.
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Buchy's Avatar


Buchy
12.24.2011 , 02:49 PM | #59
It's not a good system.

With 2x4 second stuns you can be CC locked and killed by 2 people on voice comms incredibly easily, and given the CC abilities reset before your breaks I think it needs looked at.

I've also noticed that once the Resolve bar fills, it will also drain if you are not CC'd again? If that's the case (and it seems to be) then you can be CC'd twice and gain no meaningful benefit from enduring both if you can, as your resolve will fade again so quickly you can be CC'd again.

Narvakhan's Avatar


Narvakhan
12.24.2011 , 04:48 PM | #60
Not useless to melee. As a JKG you can easily spam your ae snare and NOT let them gain distance.

The problem doesn't come into effect until they are just out of reach and force leap is on cool down. So for every snare, I return the favor and in fact I have started opening with it watching people try to break it
Narva Khan | Brehon
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