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Rome-fu's Resolve Guide

STAR WARS: The Old Republic > English > PvP
Rome-fu's Resolve Guide

Ulfjon's Avatar


Ulfjon
03.20.2012 , 11:37 PM | #381
CC in this game is completely out of control. The Resolve system is completely broken. No one has fun spending their entire PVP time stun-locked until death. That is all.

Ulf

JackBurden's Avatar


JackBurden
03.23.2012 , 02:03 AM | #382
Those of you who think resolve is broken, read the guide again attentively. The system works perfectly fine, I have never had a problem with it and I suppose that what happens to you is either a bug, in which case it should be reported to CS, or your inability to understand a simple mechanics.
Never let your sense of morality keep you from doing what you think is right.
Isaac Asimov

Liberate's Avatar


Liberate
03.23.2012 , 08:27 AM | #383
There is still way to much CC in this game.

Harpoon, stuns, knockback, slows, stealth class sleeps. I mean really? I break free of a stun, force speed, boom harpoon pulled back.
Liberate

JediDuckling's Avatar


JediDuckling
03.27.2012 , 12:49 AM | #384
Quote: Originally Posted by Felnadir View Post
Resolve, Crowd Control (CC) and You

Players first coming to SWTOR often complain that the “resolve” system doesn't work. In my opinion, it represents a unique solution to the problem of chain CC. For those who understand how it works, like my readers at the end of this guide, resolve offers a system in which good players will make good choices and thereby reap the benefits that lesser knowledgeable players will complain don't work.

First, what is crowd control (CC)?
Crowd control, or CC as it's abbreviated, was originally intended in MMO's as an ability used by certain low dps classes to make them worthwhile in a group. The abilities range from a short term stun that allows continued damage of the target, to a long term sleep used out of combat to make a mob no longer take actions until it receives damage. PvPers immediately saw the value in these abilities and adopted them for their own uses often to the scorn of those pvpers that didn't have them.

In SWTOR we have three types of CC:
Snares: an ability that slows the target by a percent up to 100%
Mezz: an ability which causes a target to no longer have the ability to take action for a period of time or until damage is taken (whichever comes first). Sometimes these abilities can only be used against certain types of targets (droid) or when a target is out of combat.
Stun: an ability of a short term duration that prevents a target from taking action regardless of the amount of damage taken

In PvP the three above categories have specific uses to consider. First, one will usually always keep one's target snared so that one can keep on top of them as a melee, or away from them as a ranged. Even in a ranged versus ranged fight, putting a snare on the enemy will help to unbalance his gameplay a bit and reduce the chance he can successfully use LOS (line of sight) to avoid one. Second, Mezz can be useful in a small engagement where AoE will unlikely occur. For example, in Voidstar the disarm bomb ability is much shorter in length than the time a Whirlwind will take a player out of action. Lastly, stuns work best either in a chain with another player to maximize the amount of time an enemy has to endure damage OR when the other player is in a hazardous situation (environmental damage area). Additionally, stuns can be used a cast interrupt against healers OR as an actual stun to kill a player that doesn't know what he's doing or perhaps burned his CC Breaker earlier.

Secondly, what is a CC Breaker?
In SWTOR, every character has a stun ability and a CC breaker. The CC breaker is an ability that BREAKS CC. Different classes have different names for this ability. Not all classes have the same cooldown between uses of this ability. Not much more to say about that other than learn when to use it. Although all characters get a CC breaker, not everyone knows when to use it properly (to be elaborated on).

Thirdly, what is Resolve?
Resolve is SWTOR's method of preventing chain CC. Generally, for those leveling up through the pvp bracket, Resolve seems to do nothing. I myself have played part to numerous occassions in which I've been stunned, broken the stun with my CC breaker, only to get immediately stunned again. While quite frustrating, I eventually came to realize I was not using my CC break at the right moment.

Resolve is a bar that fills up next to one's avatar and the avatar of one's enemy. When the bar fills up, the person gains immunity to further CC. The length of this immunity is almost long enough to run a huttball from the beginning of the ramps to the goal with a bit of luck. The problem is, most players find that the bar doesn't fill up until they're just about dead. Even when the bar does fill up, the immunity doesn't matter until the cc that filled one's bar wears off. This is where an experienced player knows why resolve is kinda cool.

Finally, how do I take advantage of this system?
An experienced player uses his damage mitigation abilities in preperation of an incoming CC. Then, while stunned and taking a beating, he doesn't take as much damage as the enemy is hoping to inflict. Thus the CC wears off and the player resumes his PvP having SAVED his CC breaker. Now, when the player gets CC'd again, he immediately uses his CC breaker (because two stuns will fill the bar) and gains immunity to all further CC for a good length of time. Getting this to work in Huttball while carrying the ball works wonders since most players have no idea their CC won't work when the target has a white bar of resolve.

Its very important to remember that CC does not work on a player who has a white bar of resolve. Its also important to realize that using CC on someone will give them immunity to further uses once the bar fills up HOWEVER, resolve does not affect snares. So when the resolve bar fills up, one can still snare the player even to the point of zero movement. Furthermore, snaring a player does not increase his resolve bar. So use snares as often as needed without any worry. For those warriors with the ability to cause a 100% snare, remember that it will ALWAYS cause this effect. There is no immunity against it.

Another simple strategy to use regarding CC is to test a player's knowledge. Instead of opening up with one's awesome 6 second stun, try using a garbage mezz on the player. If one has an addition stun like many melee classes do, try using that first. A less sophisticated player will automatically use their CC breaker, thus allowing one to immediately follow up with the long 6 second stun whenever it tactically suits one. I use this strategy all the time.

In reverse, its important to know what stuns to break and which to eat. Anytime someone stuns one's character in a manner that throws one on the ground, beware using the CC break. A stun that floors a player will only last between 2 and 3 seconds. Stealthers will often mezz a player before starting a fight, just to see if the player will try to break it. If the situation will allow it, save one's CC break. Additionally, don't use a CC break on a snare unless absolutely necessary since snares usually have VERY short cooldowns and can rapidly reapply.

Examples of CC not to break include, snares that result from getting pushed. Snipers and some Sorcerors have a 100% snare they do when they AoE push people away. Unless one is taking damage or really want to kill the pusher, consider eating this one. If one's character gets slept, don't break it. As mentioned twice above, abilities that cause a lose of control belonging to the "Mezz" class of CC breaks if one takes damage. So when tactically unnecessary for one to take action, just ride it out. There is only one objective in game that can be capped in the 8 seconds and that's the disarm bomb in voidstar.

So in retrospect, resolve may seem like a broken system, but actually has some interesting layers of complexity to it. Those players who know these tricks, will see that resolve not only does work, but can be gamed to work for one.
thats because it dont work properly

even with totaly empty resolve bars people are immune to CC abilitys and with a full resolve bar people are being stun locked.

this is due to the resolve bar itself not working as intended or some of the CC abilitys not properly adding resolve to the resolve bar or not on the resolve bars list entirly.

the resolve bar does not work a good 30% to 40% of the time of the time.

JackBurden's Avatar


JackBurden
03.27.2012 , 10:25 AM | #385
Quote:
thats because it dont work properly

even with totaly empty resolve bars people are immune to CC abilitys and with a full resolve bar people are being stun locked.

this is due to the resolve bar itself not working as intended or some of the CC abilitys not properly adding resolve to the resolve bar or not on the resolve bars list entirly.

the resolve bar does not work a good 30% to 40% of the time of the time.
If it does not work 30-40% of the time (which I find simply impossible, but you probably know better), it must not be that hard to make a video several seconds long that'll reflect the broken resolve, right? So, why don't you show such a video to us by posting it in the relevant topic? Here you go: http://www.swtor.com/community/showthread.php?t=381190

Please, provide us with some proof.
Never let your sense of morality keep you from doing what you think is right.
Isaac Asimov

elfhoe's Avatar


elfhoe
03.27.2012 , 01:04 PM | #386
I find it funny when people accuse me of hacking because they're ignorance of core concepts of the game, such as this.

alderdale's Avatar


alderdale
03.28.2012 , 09:00 AM | #387
Neto, but almost all of your analogies are based on crystal ball type senarios. If you can predict that ONE person is going to do something then resolve starts, starts I say to make sense fundamentaly.

Im not sure how things go for you in PvP. But Im a healer and as such I am nearly always fighting off 2 to 3 players that basically cycle their cc's and stuns leaving me helpless. Which is why Resolve doesnt work, its to selective as to what it prevents.

Resolve works "great" in a perfect world but PvP is fast paced and dynamic with two and three people casting on a single target at once.

Resolve makes sense MAYBE in one v one senariots. But I challenge you to show me any design decisions in this game that promote one v one play. All the WZ's and Ilum are designed for massive PvP otherwise known as ZERGS. What other kinds of PvP options do we have in SWTOR besides ZERGS?

That my friend is why DR works so much better for mass PvP and resolve just works great on paper and in forum posts such as yours but provides little help in this game.

DR works against all types of cc and stuns so your QUICKLY rendered imune to both types no matter which was cast and back in action with a fighting chance. You and I both know that even after playing your resolve bar perfectly, so after 16 second of IMMOBILITY the third cc hits and you break out of it only to be instantly stunned and then knocked back Netiher of which shoud have worked after your resolve bar filled,

edit: Make resolve work against all forms of cc, stuns, slows and knockbacks. and you start START to have something that makes sense in this game. Your bar would fill up quicker and once full provide you immunity to start fighting back.

See you in the zerg........

alderdale's Avatar


alderdale
03.28.2012 , 09:09 AM | #388
Quote: Originally Posted by JackBurden View Post
Those of you who think resolve is broken, read the guide again attentively. The system works perfectly fine, I have never had a problem with it and I suppose that what happens to you is either a bug, in which case it should be reported to CS, or your inability to understand a simple mechanics.
Um okay it works perfectly fine for CC but I think everyone else is talking about the other loss of control abililites that happen after your play your resolve bar that people toss at you, stuns and knock backs.

So its common to be stunned for 16 secs break out of the third cc only to be instantly stunned for another 4 seconds then knocked backed (another 4 seconds of down time) oh and now your resolve is just about used up so your back to being cc again, but your prety much dead at this point so I guess it really doesnt matter. Ya works great.

I imagine you never have a problem with it because you dont have 2 to 3 people attacknig you at once.

edit: Let me restate that, you have 2 or 3 people attacking you and never had the chance to get even one attack off. Its not about whether you could of killed one of them its that fact that you cant even fight back at all.

Krashnburn's Avatar


Krashnburn
03.28.2012 , 08:30 PM | #389
Quote: Originally Posted by elfhoe View Post
I find it funny when people accuse me of hacking because they're ignorance of core concepts of the game, such as this.
I find it funny that people accept this as a "core concept" and think in anyway it balances out the WAY to much CC/snare/root/slow/knock back/knock down/pull/push and any other movement impairing ability this game has in it that does nothing but keep players from playing and has caused this player to unsub

And NO, you can't have my stuff

ZaruenMakai's Avatar


ZaruenMakai
03.30.2012 , 04:43 PM | #390
what is a shame is that it is not properly explained in game and people who do not browse forums are expected tro either figure out through trial and error (big no because its almost impossible to know where the resolve bar is without someone telling you or showing you.)

or

have someone call you a noob in game for not knowing how to use something that is never explained to you by an npc or tutorial... whereas that p[layer probably only kows because of browsing through the forum..


How about impolementing a Resolve Tutorial In Game for all new players to give them a better grasp of how this resolve thing works... alot of players on my server could really use this information