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Rome-fu's Resolve Guide

STAR WARS: The Old Republic > English > PvP
Rome-fu's Resolve Guide

Fdzzaigl's Avatar

01.02.2012 , 04:59 PM | #131
You can get stunned with a full white bar, it happened about 10 times to me just this evening. That's probably a bug or latency issue between the server and the client however.

Also, sadly, resolve will be on cooldown almost 90% of the time in warzones.

Even if it isn't, there are that many snares that have no effect on it that you'll be slogging slowly toward your enemy anyhow. There are even some stuns that don't count toward it.

Mackuss's Avatar

01.03.2012 , 01:24 AM | #132
Quote: Originally Posted by Master-Nala View Post
Great post! Thanks OP!
It's not a good post at all. What, if a stranger came to your door and said eh was Jesus would you believe him?
while(horse.State == dead)

Squaglord's Avatar

01.03.2012 , 07:20 AM | #133
Quote: Originally Posted by Mackuss View Post
It's not a good post at all. What, if a stranger came to your door and said eh was Jesus would you believe him?

This.. what is..? I don't even..?

chungkuo's Avatar

01.03.2012 , 10:30 AM | #134
Quote: Originally Posted by Aragiel View Post
The first post is an awesome wall of text in order to help less experienced players. I appreciated that but i do not agree that system is fine. For a pvp game, no stun should allow you to receive damage and still be in stun. The most terrible thing what is happening over and over again is you are stunned, you get toons of damage and dead. my defensive ability with 2min cooldown doesnt make difference in most cases. So while im wathing my character doing nothing then receiving damage.. i can read some books, talk with wife, whatever.. is pretty much BAD SYSTEM FOR PVP..
Guild Wars 2 is comming - my hopes will be there.
This is a fundamental design flaw when you have a primarily PvE game that then has PvP put on top of it. No, this doesn't mean PvP is an "afterthought" (nobody designing an MMO today would ignore PvP until the last minute) but the core decisions made on the PvE side don't generally consider how that will impact PvP.

I generally consider two types of CC:

1) Player can't do anything -- Stuns, mez, fear, whatever. Player may as well leave the keyboard for its duration. No, a "trinket" is not a fix for this. It makes it less painful but you still have the situation where the trinket is on CD and then ... player goes to make a sandwich. Game design is about fun. Sitting in front of the keyboard with zero choice is not fun.

2) Player can do ... something, even if it isn't much -- Roots, snares, knockbacks. They are annoying, sure, but even if you were rooted in WAR everyone had at least one ability that was essentially "poke my target at range." And it COULD kill someone if they were low health and using their KB to try to save themselves and get off a heal.

As someone who agrees with you 100% about this, I have learned that there is no real point in complaining about it because there is exactly 0 chance that it will change. Blizzard is not going to remove Fear from WoW and BioWare is not going to remove Stun from swtor. When I heard the Mythic guys from WAR were moved to work on PvP in this game, I got super excited that maybe it would be different here, but no. I do think they have done a good job bringing some excellent ideas from WAR (guards, taunts, knockbacks) into this game, but this isn't going to be the PvP We've Waited For (though I have high hopes for GW2 like you ... thanks to the lack of sub fees over there, I can happily enjoy both games).

Given that we are stuck with Type 1 CC in this game Forever, I do think the Resolve system, if functional, is a much better way of dealing with it than a base immunity or diminishing return. It lets the designers tweak different abilities individually by adjusting resolve levels, and they should be able to make adjustments to balance more easily. It is also, and importantly, an interesting mechanic if it works.

Esaru's Avatar

01.03.2012 , 12:02 PM | #135
wait ***, i've been playing this game for weeks and I've yet to see a 'resolve' bar anywhere... now i'm confused... D:

edit: lol alright I see it now, can't believe I didn't know what it was... sad

GothicSaint's Avatar

01.03.2012 , 01:03 PM | #136
Quote: Originally Posted by sometimehero View Post
Could you explain the origin of the term "mezz?" I've never encountered it before.
Mesmerize a specific skill used back in the days of Eq1 or earlier perhaps
Terminus Est

fitterbr's Avatar

01.03.2012 , 04:14 PM | #137
You forgot to mention knockdowns. They DO fill the resolve bar but they CAN NOT be broken by the CC break ability that all classes have.

trotsky_tor's Avatar

01.03.2012 , 04:45 PM | #138
Would be nice if resolve lowered the duration of CC applied to you by the same % as your resolve bar is filled. Then just have it deteriorate when you're out of CC. Add in a 5-10 sec immunity if it does get full.

Planar's Avatar

01.03.2012 , 04:50 PM | #139
Quote: Originally Posted by Esaru View Post
wait ***, i've been playing this game for weeks and I've yet to see a 'resolve' bar anywhere... now i'm confused... D:

edit: lol alright I see it now, can't believe I didn't know what it was... sad
You probably dont know its a resolve bar, before PvP the only time I noticed it appear was on Corellia when I had to explode the item next to myself to be hurled at the datacron, I landed hard and my resolve bar was near full.

If you want to see where it would appear turn it on to always show the resolve bar in the settings, then you will know what your lookin for.

Akantis's Avatar

01.03.2012 , 05:01 PM | #140
I see your love for the game is excessive and most apreciated. My only question is how do you not work for bioware? Your knowledge exceeds that of thier own and thier are many situations that need your great detail.