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Rome-fu's Resolve Guide

STAR WARS: The Old Republic > English > PvP
Rome-fu's Resolve Guide

Scerion's Avatar


Scerion
12.28.2011 , 07:08 PM | #91
Quote: Originally Posted by dark_ View Post
Thanks alot for this post, defn going to increase my skill as a new pvper. Also i hope they keep the resolve bar and do not listen to the ppl wanting DR
Heheh - you're a new pvp'er. See what you think in a few days ;-)

Zunayson's Avatar


Zunayson
12.28.2011 , 07:44 PM | #92
I still don't quite understand the system. I get all that's stated above, but my problem is what you didn't state. How does the resolve bar fill? Does it fill up the longer you're CC'd, then go back down? Do you have to wait near the end of the CC to break it to gain this advantage? Some answers would be appreciated. Although CC break is quite annoying
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

MortalTrick's Avatar


MortalTrick
12.29.2011 , 03:47 AM | #93
Quote: Originally Posted by Felnadir View Post
Resolve, Crowd Control (CC) and You
bla bla bla
I do not understand why discuss, much less attach such useless topics like this.
There are tons of bugs, brake mechanics, and moronic UI, PvP disgusting because of this, and you dilute teorikraft about the use of skills. Skills can be anything that is not so important, the class balance in PvP is never perfect, some a class is usually dominant in a particular patch always, it's not a problem.
There are serious problems with PvP mechanics, so that does not implement the basic things without which the modern PvP can not be, people write about it here and you remove the whole topic, instead, attach a blank and uninteresting subject.

Fight's Avatar


Fight
12.29.2011 , 04:29 AM | #94
One appreciates your post, thank you.

Aragiel's Avatar


Aragiel
12.29.2011 , 06:47 AM | #95
The first post is an awesome wall of text in order to help less experienced players. I appreciated that but i do not agree that system is fine. For a pvp game, no stun should allow you to receive damage and still be in stun. The most terrible thing what is happening over and over again is you are stunned, you get toons of damage and dead. my defensive ability with 2min cooldown doesnt make difference in most cases. So while im wathing my character doing nothing then receiving damage.. i can read some books, talk with wife, whatever.. is pretty much BAD SYSTEM FOR PVP..
Guild Wars 2 is comming - my hopes will be there.

Kazzuk's Avatar


Kazzuk
12.29.2011 , 08:05 AM | #96
Quote: Originally Posted by astrocyte View Post
But they could just as easily "pop everything" during the first stun duration.
The one you want to "ride out" if possible is the "mez" since they by definition cannot damage you without breaking it themselves.
Squad 367
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Kazzuk's Avatar


Kazzuk
12.29.2011 , 08:20 AM | #97
Quote: Originally Posted by Illwill- View Post
Resolve bar? Chain-cc is a constant, I've never noticed any form of diminishing/immunity. Of course, with the absurd lag in this game's pvp...I could have been immune for quite a while...or dead for quite a while...or just waiting a minute to roll into cover....

Is the game broken or does it just have a few (lots) of bugs? Time will tell, but right now I am disgusted that a 2012 game (well, it should have been...EA responsible for the early release?) is released with so many game breaking issues. Sure, the story is cute and the single-player PvE is pretty decent (now that Taris is fixed), but PvP is beyond broken. PvP is unplayable pretty much, if insta-abilities take 2 seconds...nm...doubt BW reads here.
This sounds like a underpowered PC issue, I have NONE of these issues and very low lag even on crappy hotel internet connections when travelling over the Holidays. Now I do have a very nice Gaming laptop by Alienware.

My son has a decent middle of the line HP laptop that works great for most things but he gets the odd stuttered lag (not "minutes as you quoted above, but very noticeable) and it appears to be the mobility chipset his graphics card in the laptop uses. his lag is most profound indoors if that makes any sense.
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heinywb's Avatar


heinywb
12.29.2011 , 11:04 AM | #98
Quote: Originally Posted by heinywb View Post
1. full white resolve bar only makes you immune to CC while its ticking down. Once the full bar goes white, there is a 1-1.5 second lag until it actually starts to tick down. During this time you can still be CC'd even though the bar is full and white.

2. If you are in a CC that turned your full bar white and are CC'd again before coming out of the previous CC, you get no immunity. Theoretically you can be CC'd indefinitely since the full white resolve bar will never start to tick.
Played another 20 or so matches last night....both of these still hold true.

DarthOvertone's Avatar


DarthOvertone
12.29.2011 , 11:26 AM | #99
Quote: Originally Posted by heinywb View Post
1. full white resolve bar only makes you immune to CC while its ticking down. Once the full bar goes white, there is a 1-1.5 second lag until it actually starts to tick down. During this time you can still be CC'd even though the bar is full and white.
Even though I detest them for the most part, I played a bunch of WZs last night to test the Resolve system myself and I noticed the above as well. Once the Resolve bar goes full, it just doesn't kick in right away. Seemed like more than a second lag to me, but then again, in combat one second can feel like an eternity. It's functionality is definitely buggy in this regard and I reported it with a screenshot included.

My recommendation to all who are giving the Resolve system a worthwhile test is that you bug report any findings. Just posting anecdotes on the Forums won't help the Devs in the slightest.

That said, I haven't experienced any of these CC spam issues in open world pvp. Those fights usually go much smoother and have lacked any of the CC spam problems I've experienced in WZs.
Alphabolt - Alphanoob - Alphawood - Garbage S1 Champion
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Ruan's Avatar


Ruan
12.29.2011 , 02:28 PM | #100
Quote: Originally Posted by Felnadir View Post
[B][U][SIZE="4"]An experienced player uses his damage mitigation abilities in preperation of an incoming CC.
This is a huge point of contention for me. As a Vengence Juggernaut I have no damage mitigation abilities which work while stunned. Saber Ward doesn't help - can't parry while stunned. Endure Pain doesn't reduce damage taken and usually leaves the user with 1HP 10 seconds later.

Even in Soresu Form I am usually dead or dying by the time my resolve fills up IF it ever does.

Resolve on paper is an awesome system, but it needs some adjusting in practical implementation. It can't be balanced around "using mitigation abilities" to survive a stunlock when different classes have different abilities.
Social features; cantinas, player housing, guild cities, these are what SWG did right.
PvP specific gear is the best way to kill PvP by segregating your player base.