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State of the Game #3

First BioWare Post First BioWare Post

alecohall's Avatar


alecohall
03.23.2013 , 12:04 PM | #401
Hello everyone. I don't normally post frequently on here, however I feel compelled to put in my two cents. I've been an active player and subscriber since beta and have experienced nearly everything the game has to offer. I myself favor running operations with my guildies, but I've also pvp'd (valor 75), and I have 5 level 50s.

Here are my biggest complaints:
1. The cartel market is flooding the game with worthless items and meaningless pets/mounts -- In other MMOs I prefered having to earn my rare pets/mounts/customizations because when people see it actually means something.
2. You're not developing enough on end-game content for those players who focus their time on PVP and running the operations. We are the loyal life-blood of your game! We don't want another stupid pet to throw in our trove of other meaningless pets. We want operations with lots of bosses and new challengses. We want new pvp maps with fresh ideas, and open world pvp that actually works! I'm tired of my own faction killing each other in illum until we're so bored that after 2 days of the gree event we start waiting in line to use the pylon node. We don't need 4 difficulties of operations, we need more operations. I'd be happy with 2 difficulties so long as the hard mode is a good challenge.
3. The cartel market IS NOT new content. Give me something big to kill in my fancy new outfit! Give me new quests and dailies that stay in the game. Give us reputation rewards that are actually worth earning such as rep faction specific relics or other useful gear only available to said faction.
4. Are we ever going to see the class and companion main storylines advance or is this just a pipe dream that EA/Bioware will never pay for?
5. EA/Bioware neds to take a closer look at rebalancing the classes. Seeing the powertechs and mauraders at the top the charts in operations for the past year is getting old. My main is a sniper and I've optimized his gear (full 63s), read most of the guides, and played every spec time and time again and my dps is usually rather average (and I am not a low dps sniper). Meanwhile a powertech in 61s can come in and out damage me with the simple use of 4 buttons (yes, I've played a powertech before).
6. My friends on the asia-pacific servers have been asking for a solution to their low-population problems for long enough. I've seen the thread on the forums, put them all on the same server and offer free transfers to other realms if they don't want to stay. Stop promising them a solution and give them one. We want this game to not only survive, but progress *shock*
7. Lag and bugs - some of which has been a problem since launch. I run a three year old machine and these days the fleet is massive lag haven. Other parts of the game and operations have lag or hiccups that are clearly server-side and often felt throughout our whole team. Certain classes such as the sorcs have abilities that seem to guarantee that your game will hiccup when you cast them.
Sometimes I miss the days back on Sith Wyrm (R.I.P.), we didn't have a full fleet every night but at least I could move in it. It almost feels as though they consolidated the US servers a little too much or they packed too many people per instance of the fleet.
8. I've taken a look at the upcoming skill additions in 2.0 and i have to say, I'm rather disappointed that some classes get new dps type skills such as built-in rocket launchers while others get non-damaging skills that only help with movement mechanics. Personally I think I speak for most of us when I say that generally we enjoy it when we have some new skill that factors into our rotation.

In closing I think what will keep myself, friends, and guildies playing this year will hinge on class changes, operations advancements, and a smooth running experience.

Sincerely,
Empirical - The Shadowlands

ayobreezie's Avatar


ayobreezie
03.23.2013 , 12:44 PM | #402
Lol.. I love how people are like "you guys should just be happy with what they're giving us.." Garbage packaged in a gift wrapped box, scented with lavendars doesn't equate to s***. Lol, garbage is still garbage. Keep with this, and plenty of people will be unsubbing.. I came back in January thinking "more players = more fun." I'm already bored.. AGAIN.. with end game.. and there's only so many alts you can level before you find the same planets mundane.

But good job, BW. Looks like you've thought about your long-term goals..
Pull up to the scene with my saber missin'! Middle finger up to my competition!

bryceman's Avatar


bryceman
03.23.2013 , 02:43 PM | #403
Quote: Originally Posted by SukaShen View Post
I was a subscriber and then I stopped playing for awhile and came back as a preferred status player. I was shocked by the changes to the game and how little freedom I had as a non-subscriber. I really don't think things like toggling helmets on and off, matching armor colors, displaying titles (that you earned by investing time in the game), sharing gear and currency between alts, and medical probes should have to be purchased from the Cartel Market. I think these particular changes to the game are ridiculous. Most of these things come standard with any other MMO and I think SWTOR is going to antagonize a lot of people by denying these features to free-to-play players.

I can understand selling cosmetic items through the Cartel Market like special gear skins, vehicles, pets, race change, racial unlocks, etc.--a lot of other MMO's charge for similar items, but expecting people to pay real currency for features that come free with most other free-to-pay MMO's isn't good business. You may make a little extra money early on, but eventually people are going to navigate to other free-to-play games that don't put as many restrictions on game play.

Free-to-play needs to be revamped.
I would agree with you but here is the thing; you get the play the core game...FOR FREE. You can get a character from lvl 1-50 FOR FREE. You still get to do a couple fps and wzs a week and you get to lvl without paying for any money what so ever.

bryceman's Avatar


bryceman
03.23.2013 , 02:48 PM | #404
Quote: Originally Posted by alecohall View Post
Hello everyone. I don't normally post frequently on here, however I feel compelled to put in my two cents. I've been an active player and subscriber since beta and have experienced nearly everything the game has to offer. I myself favor running operations with my guildies, but I've also pvp'd (valor 75), and I have 5 level 50s.

Here are my biggest complaints:
1. The cartel market is flooding the game with worthless items and meaningless pets/mounts -- In other MMOs I prefered having to earn my rare pets/mounts/customizations because when people see it actually means something.
2. You're not developing enough on end-game content for those players who focus their time on PVP and running the operations. We are the loyal life-blood of your game! We don't want another stupid pet to throw in our trove of other meaningless pets. We want operations with lots of bosses and new challengses. We want new pvp maps with fresh ideas, and open world pvp that actually works! I'm tired of my own faction killing each other in illum until we're so bored that after 2 days of the gree event we start waiting in line to use the pylon node. We don't need 4 difficulties of operations, we need more operations. I'd be happy with 2 difficulties so long as the hard mode is a good challenge.
3. The cartel market IS NOT new content. Give me something big to kill in my fancy new outfit! Give me new quests and dailies that stay in the game. Give us reputation rewards that are actually worth earning such as rep faction specific relics or other useful gear only available to said faction.
4. Are we ever going to see the class and companion main storylines advance or is this just a pipe dream that EA/Bioware will never pay for?
5. EA/Bioware neds to take a closer look at rebalancing the classes. Seeing the powertechs and mauraders at the top the charts in operations for the past year is getting old. My main is a sniper and I've optimized his gear (full 63s), read most of the guides, and played every spec time and time again and my dps is usually rather average (and I am not a low dps sniper). Meanwhile a powertech in 61s can come in and out damage me with the simple use of 4 buttons (yes, I've played a powertech before).
6. My friends on the asia-pacific servers have been asking for a solution to their low-population problems for long enough. I've seen the thread on the forums, put them all on the same server and offer free transfers to other realms if they don't want to stay. Stop promising them a solution and give them one. We want this game to not only survive, but progress *shock*
7. Lag and bugs - some of which has been a problem since launch. I run a three year old machine and these days the fleet is massive lag haven. Other parts of the game and operations have lag or hiccups that are clearly server-side and often felt throughout our whole team. Certain classes such as the sorcs have abilities that seem to guarantee that your game will hiccup when you cast them.
Sometimes I miss the days back on Sith Wyrm (R.I.P.), we didn't have a full fleet every night but at least I could move in it. It almost feels as though they consolidated the US servers a little too much or they packed too many people per instance of the fleet.
8. I've taken a look at the upcoming skill additions in 2.0 and i have to say, I'm rather disappointed that some classes get new dps type skills such as built-in rocket launchers while others get non-damaging skills that only help with movement mechanics. Personally I think I speak for most of us when I say that generally we enjoy it when we have some new skill that factors into our rotation.

In closing I think what will keep myself, friends, and guildies playing this year will hinge on class changes, operations advancements, and a smooth running experience.

Sincerely,
Empirical - The Shadowlands
I agree with all your points (except the last one since my scrapper is getting a much needed boost); the cartel market provides so much crap the only thing I have bought from it recently are the major xp boosts for power lvling my gunslinger alt during the double xp weekend. You should not be focusing all your time to that trash heep give us more wz, events, pve content, and ffs some gosh darn mini games like pazaak or swoopbike racing on the fleet.

DarthVengeant's Avatar


DarthVengeant
03.23.2013 , 03:57 PM | #405
You guys want proof that the guy was lying through his teeth when he said all his feedback from players was positive? Read this thread!!! End of Story.

Either they don't read the forums, or they are on drugs. When in reality, more than half the players in SWTOR are upset at Bioware and want the things alot of us have been wanting since the game launched. Stuff like Armor Dye, Hood up or Down, PVP having gear based que's so it is more fair and balanced, etc. If Bioware was really reading feedback, those things would have been in the game LONG ago. Not giving us worthless Party Jawa's, Fireworks, and Cartel updates constantly.

I get sick of reading this "happy happy joy joy" pretty flowers and sunshine reports from the SWTOR staff. It's not true. These guys are NOT living in reality about the State of the Game. Not even close. Again, the proof is in this thread that they lie through their teeth.

gandan's Avatar


gandan
03.23.2013 , 04:16 PM | #406
(Specifically for anyone at BioWare who may read this) Does this mean Cathar will be in soon, why did you choose Cathar as the first post-launch playable species, and why has it taken this long? (Not being impatient, just curious. Was it really such a time consuming process, were they too busy with other stuff, or was there some other reason?) Aside from those questions, the future of the game is looking quite bright, and I look forward to whatever is to come.

gandan's Avatar


gandan
03.23.2013 , 04:19 PM | #407
Quote: Originally Posted by DarthVengeant View Post
Either they don't read the forums, or they are on drugs.
Everything will have its haters. Also, in response to the rest of your comment. I have been here since the beginning too, and while I agree that some of the features that have yet to be implemented would be cool, they are no more necessary or important than their regular Cartel Market updates.

DeltaCharlieTwo's Avatar


DeltaCharlieTwo
03.23.2013 , 08:11 PM | #408
Quote: Originally Posted by alecohall View Post
Hello everyone. I don't normally post frequently on here, however I feel compelled to put in my two cents. I've been an active player and subscriber since beta and have experienced nearly everything the game has to offer. I myself favor running operations with my guildies, but I've also pvp'd (valor 75), and I have 5 level 50s.

Here are my biggest complaints:
1. The cartel market is flooding the game with worthless items and meaningless pets/mounts -- In other MMOs I prefered having to earn my rare pets/mounts/customizations because when people see it actually means something.
2. You're not developing enough on end-game content for those players who focus their time on PVP and running the operations. We are the loyal life-blood of your game! We don't want another stupid pet to throw in our trove of other meaningless pets. We want operations with lots of bosses and new challengses. We want new pvp maps with fresh ideas, and open world pvp that actually works! I'm tired of my own faction killing each other in illum until we're so bored that after 2 days of the gree event we start waiting in line to use the pylon node. We don't need 4 difficulties of operations, we need more operations. I'd be happy with 2 difficulties so long as the hard mode is a good challenge.
3. The cartel market IS NOT new content. Give me something big to kill in my fancy new outfit! Give me new quests and dailies that stay in the game. Give us reputation rewards that are actually worth earning such as rep faction specific relics or other useful gear only available to said faction.
4. Are we ever going to see the class and companion main storylines advance or is this just a pipe dream that EA/Bioware will never pay for?
5. EA/Bioware neds to take a closer look at rebalancing the classes. Seeing the powertechs and mauraders at the top the charts in operations for the past year is getting old. My main is a sniper and I've optimized his gear (full 63s), read most of the guides, and played every spec time and time again and my dps is usually rather average (and I am not a low dps sniper). Meanwhile a powertech in 61s can come in and out damage me with the simple use of 4 buttons (yes, I've played a powertech before).
6. My friends on the asia-pacific servers have been asking for a solution to their low-population problems for long enough. I've seen the thread on the forums, put them all on the same server and offer free transfers to other realms if they don't want to stay. Stop promising them a solution and give them one. We want this game to not only survive, but progress *shock*
7. Lag and bugs - some of which has been a problem since launch. I run a three year old machine and these days the fleet is massive lag haven. Other parts of the game and operations have lag or hiccups that are clearly server-side and often felt throughout our whole team. Certain classes such as the sorcs have abilities that seem to guarantee that your game will hiccup when you cast them.
Sometimes I miss the days back on Sith Wyrm (R.I.P.), we didn't have a full fleet every night but at least I could move in it. It almost feels as though they consolidated the US servers a little too much or they packed too many people per instance of the fleet.
8. I've taken a look at the upcoming skill additions in 2.0 and i have to say, I'm rather disappointed that some classes get new dps type skills such as built-in rocket launchers while others get non-damaging skills that only help with movement mechanics. Personally I think I speak for most of us when I say that generally we enjoy it when we have some new skill that factors into our rotation.

In closing I think what will keep myself, friends, and guildies playing this year will hinge on class changes, operations advancements, and a smooth running experience.

Sincerely,
Empirical - The Shadowlands
reply to #1
I agree fully with this, I will admit I like the new clothes, but I can't say I care at all about the pets/mounts and I also will say I like the pets that are harder to get because I can take pride in having them because they're either hard to get or were limited to an old event I completed.

reply to #2
yeah, events are fun but I haven't been doing the gree event at all this time around because of seeing Republic fighting Republic forces and not their "enemy." (as a trooper, I've gotten more help from sith then jedi in pvp areas) but that aside, what I want more than ops with the guild is more single player options such as more character/class only quests/story missions.

Reply to #3
yeah... I got nothing to add to that, you got everything I'd want to say. lol

Reply to #4
yeah, I want more class campaigns more than anything else, what I also what to see is more of my character fighting along side Republic/Imperial forces (depending on the character's military alignment). I played as a trooper and through out all 3 chapters I wanted to fight along side fellow soldiers and almost never did do any campaigns where I was one soldier in an army of infantry and tanks, it was always "go ahead of the army and be a One Man Army"
I'd also like it if I could bring in more than one companion along with me, because yeah, it works (kinda) for jedi since they go around with their Padawan. but as a Soldier I want to work with my team, not just "well you're the healer so I have to take you."

Reply to #5
can't say I pvp anymore so I don't really have any input here.

Reply to #6
all through I don't have friends on the asia servers, nor have I played on them I still agree with you that they need to address that problem. 'nuff said.

Reply to #7
I agree, I even got a new PC for this game and I hate the fleet cause of all the people, it's a nightmare trying to do anything so I'm very thankful that my ship has the upgrades I'd need to go to the fleet for.

I don't have anything to say to #8 since I haven't looked for any new skills, for my trooper, I'd like it if more skills fired lasers and not packs of C4, railgun shots, and all that nonsence. I want to see more laser fire. but hey, they may just be me.

also thank you for having this well thought out list, as much as I want more character customization and the ability to change how my characters look, I'd happily trade that for what you mentioned.
I hurt you to death!

NLxAROSA's Avatar


NLxAROSA
03.24.2013 , 03:23 AM | #409
Great article, good to hear there's more and more cool stuff coming our way, keep up the great work EA/BW!

Jett-Rinn's Avatar


Jett-Rinn
03.24.2013 , 01:52 PM | #410
Quote: Originally Posted by HoloTweed View Post
One QoL change I'm hoping they'll consider is a restructuring of ship boarding/take-off/landing. This wouldn't really affect gameplay but would reduce unnecessary loading screens AND make the player feel more in control of his shipboard experience.

Here's the suggestion:

1) SHIP STAYS IN HANGER UPON BOARDING
Ship interiors are already instanced. It becomes problematic to board your ship, deal with the take-off animation, then deal with "space" loading -- especially when some missions require you to use your holo-terminal and then immediately disembark back to the planet you just left, including dealing with landing animation and the arduous re-loading of the planet.

The hanger interior already exists, so this wouldn't require new art assets. It would make it MUCH simpler to deal with any on-board mission requirements (that don't require travel to another system) plus conversations with companions.

From an RP standpoint, the ship shouldn't automatically take-off on auto-pilot just because I walk in the door.

2) PLAYER MUST MANUALLY LAUNCH THE SHIP FROM THE COCKPIT
This way the ship will stay in dock/hanger until the player wants to leave.

The transition can be handled one of two ways - either the player activates take-off from the cockpit, the animation plays and orbital space loads (the way it does now) OR the player sets course from the cockpit, the take-off animation plays, orbital space loads up then immediately plays the hyperspace animation that transitions to the orbit around the destination planet.

Holo-terminal calls could either take place now or wait until the player has landed the ship in dock or planetary hanger.

3) PLAYER MANUALLY LANDS THE SHIP FROM THE COCKPIT
The landing animation would play as normal, followed by the usual planet loading. The difference is that the ship doesn't auto-land while the player stands idly at the door.

After loading, the player would still be in their cockpit with the hanger/dock viewable through the window. The player could then perform whatever shipboard functions he chooses before going to the door and disembarking.

Not only would this QoL change make more sense from an RP standpoint (which is part of the gameplay) but also avoid the inconvenience of unnecessary load times - especially in circumstances where the player has forgotten to use the holoterminal before leaving the ship and then has to deal with double load times when going back inside because of the auto take-off.
Bingo!

Also they need to get rid of the useless orbital stations, let us land on the planets at least some of the planets..this and the abysmal lack of Star wars music have always been major pet peeves of mine.
Remember kids say anything remotely positive about SWTOR and you're automatically labeled a Bioware employee.