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Revan's Chestplate; any word on a fix?

STAR WARS: The Old Republic > English > General Discussion
Revan's Chestplate; any word on a fix?
First BioWare Post First BioWare Post

Magnusheart's Avatar


Magnusheart
09.03.2013 , 03:16 PM | #871
http://i.imgur.com/JtNp1m1.jpg
http://i.imgur.com/Kr9gX29.jpg

Quote: Originally Posted by Reno_Tarshil View Post
Then please post a screenshot for us to view and make our own judgement.

Need a Black Primary only or a Black and Medium Red. and of course... them to actually remove the lore locks.


Black and Deep red just wouldn't work.

Reno_Tarshil's Avatar


Reno_Tarshil
09.03.2013 , 03:21 PM | #872
Quote: Originally Posted by Magnusheart View Post
http://i.imgur.com/JtNp1m1.jpg
http://i.imgur.com/Kr9gX29.jpg




Need a Black Primary only or a Black and Medium Red. and of course... them to actually remove the lore locks.


Black and Deep red just wouldn't work.
Easy fix. Un-unify the mask and gloves and then please post a shot.

Magnusheart's Avatar


Magnusheart
09.03.2013 , 03:23 PM | #873
You can't.

previewing a DYE overwrites all unified.

Reno_Tarshil's Avatar


Reno_Tarshil
09.03.2013 , 03:29 PM | #874
Quote: Originally Posted by Magnusheart View Post
You can't.

previewing a DYE overwrites all unified.
It only previews the items you have unified.

Edit: Seems they have stealth fixed that.

SithEBM's Avatar


SithEBM
09.03.2013 , 03:38 PM | #875
Quote: Originally Posted by Magnusheart View Post
http://i.imgur.com/JtNp1m1.jpg
http://i.imgur.com/Kr9gX29.jpg




Need a Black Primary only or a Black and Medium Red. and of course... them to actually remove the lore locks.


Black and Deep red just wouldn't work.
Some of the textures are also wrong. However, it looks nicer than the current version. :P

Slipfeed's Avatar


Slipfeed
09.03.2013 , 05:12 PM | #876
Since the release of this game, so often, I've had the urge to find whoever it is at Bioware that keeps insisting that "Bigger shoulders R POWAAR" because WoW and belt them over the forehead repeatedly with a novelty Styrofoam fish until they have said "This is not world of warcraft" ten thousand times.

Please go back to Revans original designs and give us that, because whats on offer right now is just sad.

Magnusheart's Avatar


Magnusheart
09.03.2013 , 05:40 PM | #877
Revans set we get is the original version. what are you getting at? Revan was one of the first characters they made in this game, look at his hair its completely solid. Look at him in the Beta. http://www.youtube.com/watch?v=928Q6HY92Ec

His shoulders were never an issue. I think its time to let this thread die. Because Bioware already refuses to fix the Light Grey color bug, dye blocking us from doing it ourselves. and they wont release a Black Primary only dye which would be the solution. They don't care about the bugs in the Cartel Market armor anymore since the classic incident. Preceptors still has its buttflap going out of the robe. Double Hoods in the investigator and the pathfinder, every new helmet that should have a Voice Modulator past shipment 2 in the C.M. doesn't.

SithEBM's Avatar


SithEBM
09.03.2013 , 06:51 PM | #878
I mean, I understand the importance of testing patches, and developing new content.... but surely they must have someone that can fix these kind of bugs.

P.S. - Magnus, I sub every other month and I won't be able to post tomorrow because I am Free to play.

I am returning by the end of September though.

Excypher's Avatar


Excypher
10.10.2013 , 06:46 AM | #879
Please unroll the cape, Please unroll the cape, Please unroll the cape.

Cozur's Avatar


Cozur
10.10.2013 , 08:42 AM | #880
Quote: Originally Posted by SithEBM View Post
I mean, I understand the importance of testing patches, and developing new content.... but surely they must have someone that can fix these kind of bugs.

P.S. - Magnus, I sub every other month and I won't be able to post tomorrow because I am Free to play.

I am returning by the end of September though.
If they just released the model, players could make the adjustments needed, and give it a much better texture, then mail it back to Bioware for implementation. Problem solved.