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X Server rateds


Paulman's Avatar


Paulman
03.19.2013 , 11:50 AM | #31
Quote: Originally Posted by TwitchWINs View Post
I am not going to fill this whole space with a text wall like some people! Please just make cross server rated queues it is the only way you are going to have any sort of lasting warzone pvp base.
Honestly, I don't know why they would. Most of the player base left after rated warzones came out even though it being heralded as the fix for pvp back then. Truth is not many people play rated, so why cater to the select few elite players.

What they need to do is create a decent open world pvp environment. Make the game enjoyable for everyone and the pvp player base will swell. This is why gw2 kicked the crap out of this game.

Pistols-GS's Avatar


Pistols-GS
03.19.2013 , 12:06 PM | #32
Quote: Originally Posted by Paulman View Post
Honestly, I don't know why they would. Most of the player base left after rated warzones came out even though it being heralded as the fix for pvp back then. Truth is not many people play rated, so why cater to the select few elite players.

What they need to do is create a decent open world pvp environment. Make the game enjoyable for everyone and the pvp player base will swell. This is why gw2 kicked the crap out of this game.
Open World doesn't work in this game on a massive scale, due to the lagtastic terribad engine this game runs on. Player created events are ok, but even then can lack a little incentive for some to get out, but I do enjoy them. Fact is, this game cannot handle World PvP on a decent scale, which is why 95% of the PvP takes place in WZ's.

The reason a lot players/teams do not partake in Rated currently, is the utter lack of a ladder system that places teams accordingly, and of course lack of PvP types per server. If cross-server or paid transfers were about, with a legitimate ladder based system, teams would do these more often without a doubt.

PS: More teams/players queue for Ranked matches than World PvP, so why cater to the lagfest called World PvP?
Pistols Shield

<S Key To Victory>

Paulman's Avatar


Paulman
03.19.2013 , 01:42 PM | #33
Quote: Originally Posted by Pistols-GS View Post
Open World doesn't work in this game on a massive scale, due to the lagtastic terribad engine this game runs on. Player created events are ok, but even then can lack a little incentive for some to get out, but I do enjoy them. Fact is, this game cannot handle World PvP on a decent scale, which is why 95% of the PvP takes place in WZ's.

The reason a lot players/teams do not partake in Rated currently, is the utter lack of a ladder system that places teams accordingly, and of course lack of PvP types per server. If cross-server or paid transfers were about, with a legitimate ladder based system, teams would do these more often without a doubt.

PS: More teams/players queue for Ranked matches than World PvP, so why cater to the lagfest called World PvP?
95% of pvp takes place in warzones because all incentive was removed for everything else. Remove rewards for warzones and you'll see the same thing. If designed well, open pvp wouldn't have to be laggy, the issue is poor design.

Ps- as badly as ilum was designed. More players played there than have ever done ranked warzones. It amazes me how people think they can do the same things over and expect different results. You think that ranked is failing because the lack of player base. After the server mergers there were tons ranked groups. It only reduced the population further. Losers get tired of losing and even the winners get tired of winning. Just look at your own guild.

reapex's Avatar


reapex
03.19.2013 , 03:37 PM | #34
Bumping thread, Bioware just plz give us cross server ranked, the competition on live server's and the number of teams playing is just appalling
'I think it's ultimately our fault for not communicating enough' - Bioware famous last words...

Pistols-GS's Avatar


Pistols-GS
03.19.2013 , 03:53 PM | #35
Quote: Originally Posted by Paulman View Post
95% of pvp takes place in warzones because all incentive was removed for everything else. Remove rewards for warzones and you'll see the same thing. If designed well, open pvp wouldn't have to be laggy, the issue is poor design.

Ps- as badly as ilum was designed. More players played there than have ever done ranked warzones. It amazes me how people think they can do the same things over and expect different results. You think that ranked is failing because the lack of player base. After the server mergers there were tons ranked groups. It only reduced the population further. Losers get tired of losing and even the winners get tired of winning. Just look at your own guild.
Incentives on Ilum were also farmed, which is just another reason Ilum failed to deliver worthy content. I don't see how EA could design a legitimate system that would combat the lag the comes with this game, short of scrapping the current Hero engine and placing the game on something else. Heck, we get enough lag issues in WZ's lol.

More players played on Ilum because that essentially was a farm (not too mention the playerbase was 10 times what we have now). Ilum was horrid, absolutely horrid PvP. Pullfests into enemy turrets was not fun, nor engaging, couple that with 4-6 framerate...and yeah. This game doesn't have the player incentives to just open world PvP...and honestly I've come to realize WZ's just takes more skill and coordination than what we get from world PvP in TOR. I'm not saying I dislike a good world battle, just stating why I (and many others) prefer WZ's.

I think Rankeds are failing due to a ladder system, because the current set-up is not conducive to new teams trying them out. It's not uncommon to see new teams try Rankeds, get lolstomped by shark teams, and then never queue again. It sucks lol. If we had that ladder based system, where they pitted teams against similar rated teams, perhaps more guilds/teams would give it a whirl knowing the odds of getting curb-stomped would potentially be lessened.

If they were to introduce a working World model that couldn't be farmed, the server latency didn't make people puke, and the general population took it in stride I would be just fine with that. But at the same time, I'm not waiting on that pipedream because I know it's difficult for this team from a developing standpoint. More people "farmed" on Ilum than anyone has farmed in Rankeds btw. But hey, the more legitimate PvP options, the better man. Who knows, maybe World PvP, cross-server queue's and Season 1 are all pipedreams...and no idea what the last part was supposed to mean.
Pistols Shield

<S Key To Victory>

Laforet's Avatar


Laforet
03.19.2013 , 08:11 PM | #36
bumpin for PvPz.
Believer - Seer - Fatman - RETIRED

Some people once said i was arrogant. The state of sorc healing throught RotHC taught me humility. Bioware made me a better person.

reapex's Avatar


reapex
03.20.2013 , 04:57 AM | #37
Bump
PLZ GIVE XFER RANKED
'I think it's ultimately our fault for not communicating enough' - Bioware famous last words...

TwitchWINs's Avatar


TwitchWINs
03.20.2013 , 07:18 AM | #38
Quote: Originally Posted by Laforet View Post
bumpin for PvPz.
Thanks boss.

Quote: Originally Posted by reapex View Post
Bump
PLZ GIVE XFER RANKED
Good support.
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Kaane's Avatar


Kaane
03.20.2013 , 09:26 AM | #39
Thank god for Bastion where Rateds do happen and it's not the same 2 teams every night or just 1 team with zero competition.

So if your server sucks reroll bastion!
Lokarr - Powertech

Z-ToXiN's Avatar


Z-ToXiN
03.20.2013 , 09:40 AM | #40
I think its too late for that. Cross server rateds should have been in a year ago.

At least thats my perspective. Almost everyone I used to play with from my first 2 servers is gone. We had some very competetive rated teams back in the day. And we were asking for cross servers soon after rateds came out. BW screwed up with rateds - released them too late and never got cross server going or any type of real reward/incentive, rankings, etc.

Most of the best PVPers are long gone, and the game has been steadily bleeding PVPers since. Dont mean to be too negative, maybe this is just my perspective, but I think its too late. Too much damage has already been done, NOTHING has been done with rateds since they were introduced.
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