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Selecting need for loot


SlimsPicken's Avatar


SlimsPicken
03.20.2013 , 09:35 AM | #391
It legit makes me laugh that people on a flashpoint mission with 3 other real human player characters thinks that a companion- who isnt even present or used in the flashpoint deserves any consideration at all in the loot rolls.

truly unbelievable.
For every man there is a sentence, a string of words, which has the power to destroy him.

ZionHalcyon's Avatar


ZionHalcyon
03.20.2013 , 09:36 AM | #392
Quote: Originally Posted by SlimsPicken View Post
It legit makes me laugh that people on a flashpoint mission with 3 other real human player characters thinks that a companion- who isnt even present or used in the flashpoint deserves any consideration at all in the loot rolls.

truly unbelievable.
Its how spoiled and selfish some people in the world have become.

cidbahamut's Avatar


cidbahamut
03.20.2013 , 09:38 AM | #393
Quote: Originally Posted by ZionHalcyon View Post
Because the impact of that gear profoundly affects a player more than a companion - as I said in an earlier post, PRESENCE stat affects comps much more than gear does, and you can get comp gear suitable to your level just by doing quests.

There is no statistical reason to gear comps from flashpoints. Socially, its a slap in the face if someone rolls need on something for their comp that you can use on your main toon.

You don't have to agree, you don't have to like it, you just have to understand that IS the social norm expected when grouping and if you deviate from that then prepare to be blacklisted - if people put you on ignore, you won't be paired with them any further. Enough people put you on ignore, well, get used to some VERY long flashpoint queue times.
The math behind it shouldn't matter though.
Unless the "social norm" is that contributing to a successful run does not warrant any compensation for one's efforts, then there shouldn't be any issue if someone decides that they'd like to choose a piece of loot that benefits their companion instead of their character.

Does contribution warrant compensation or are flashpoints supposed to be charity work?

Urael's Avatar


Urael
03.20.2013 , 09:40 AM | #394
Quote: Originally Posted by LadyKohastFel View Post
The basic rules for the priority for loot are as follows.

1: Actual players
2: Companions
3: Alts
4: Sell the item on the GTN

This is how I distribute loot in raids when I play MMOs (adapted a bit for SWTOR).

Firstly if I am raid leader and I have organized the raid I have master loot on at the beginning and tell everyone the loot rules so that anyone who disagrees can leave before we begin.

Basically actual players get first priority for loot that is a genuine upgrade on their existing gear (if 2 or more people have a need that gear they can roll for it or come to an agreement amongst themselves) , then if nobody needs the item for themselves they can put their hand up for taking it so that they can equip a companion with it, then if nobody wants it for a companion players can then roll for it so that they can pull the mods out of it and send it to an alt in a piece of legacy gear. And finally if nobody wants it to use everyone can roll for it just to sell or to use as a costume piece that has no use other than looking nice (this only really applies to characters that can equip any armor).
No. These are not THE rules for loot distribution. They are YOUR rules. I do agree with you in spirit. But, they are not THE rules. It would be nice if there was an actual set of rules that ALL players would abide by but, there is not. The loop hole in your rules set is this. I as an actual player can claim ALL the gear as need because *I* the actual player am present so therefore it is mine to loot. That is the logic that those that want to hit need will use even abiding by YOUR rules. The important thing to do is present a set of rules up front to all in a PUG and vote on them. If you don't like the results find another PUG. If someone lies and violates what they agreed to, kick them from the group.

ZionHalcyon's Avatar


ZionHalcyon
03.20.2013 , 09:42 AM | #395
Quote: Originally Posted by cidbahamut View Post
The math behind it shouldn't matter though.
Unless the "social norm" is that contributing to a successful run does not warrant any compensation for one's efforts, then there shouldn't be any issue if someone decides that they'd like to choose a piece of loot that benefits their companion instead of their character.

Does contribution warrant compensation or are flashpoints supposed to be charity work?
Like I said, you don't have to like the social norm, just abide by it or find yourself on a lot of ignore lists and find your groupfinder queue time getting even longer than it is now.

cidbahamut's Avatar


cidbahamut
03.20.2013 , 09:45 AM | #396
Quote: Originally Posted by Lostpenguins View Post
The general consensus of the MMO community is that gear must be a direct benefit to your character.
I'm saying that the general consensus is flawed and that it should be reexamined.

Lostpenguins's Avatar


Lostpenguins
03.20.2013 , 09:45 AM | #397
Quote: Originally Posted by cidbahamut View Post
The math behind it shouldn't matter though.
Unless the "social norm" is that contributing to a successful run does not warrant any compensation for one's efforts, then there shouldn't be any issue if someone decides that they'd like to choose a piece of loot that benefits their companion instead of their character.

Does contribution warrant compensation or are flashpoints supposed to be charity work?
It's not charity work. You joined the flashpoint to: gain experience, get comms (if using the LFG tool), complete FP quests, and A CHANCE at loot. Sometimes you'll end up in a FP getting no drops, sometimes all the drops. That's how it works. It's the nature of RNG. You can't have the last piece of loot from the final boss just because you haven't gotten anything and now it's going to some guy who can't use it, but his toon he never plays gets to use it. That's the biggest misappropriation of loot there can be. That's as bad as someone saying, "I didn't get any drops so I'm taking this to vendor to compensate for my time in here".

That's not how it works. Why do you think your viewpoint is greater than 3 other people's viewpoint who are actively grouped with you and making efforts to complete the FP as well? You seem to think this is your viewpoint versus my viewpoint when it's more like your viewpoint versus the 3 other people in the group who would most likely disagree with you. So far I've seen like 3 or 4 people who actually side with you and over 10x as many people who disagree. Put those numbers into perspective.

ZionHalcyon's Avatar


ZionHalcyon
03.20.2013 , 09:46 AM | #398
Quote: Originally Posted by Urael View Post
No. These are not THE rules for loot distribution. They are YOUR rules. I do agree with you in spirit. But, they are not THE rules. It would be nice if there was an actual set of rules that ALL players would abide by but, there is not. The loop hole in your rules set is this. I as an actual player can claim ALL the gear as need because *I* the actual player am present so therefore it is mine to loot. That is the logic that those that want to hit need will use even abiding by YOUR rules. The important thing to do is present a set of rules up front to all in a PUG and vote on them. If you don't like the results find another PUG. If someone lies and violates what they agreed to, kick them from the group.
He IS right though in that those ARE the default rules by which most flashpoints and ops gravitate towards, to the point of an unspoken rule there. They might not be hard coded in the game, but they ARE what most people use.

Which is why if you decide you want to buck the norm, always ask first if you want to continue running flashpoint groups - as long as a person who wants to roll for a comp is willing to back down and hit greed when someone else in the group needs it, I have no issues with someone asking to roll need on an item otherwise no one else really needs for their comp.

But the key is to ask, and to respect and back down if someone else legit needs it for their main.

But see, this requires social interaction and common courtesy. And what we've learned is that the people who are arguing for just blindly rolling need on items for their comp and not suffering any consequences is that these are selfish, antisocial jerks.

codycroft's Avatar


codycroft
03.20.2013 , 09:46 AM | #399
Quote: Originally Posted by cidbahamut View Post
The math behind it shouldn't matter though.
Unless the "social norm" is that contributing to a successful run does not warrant any compensation for one's efforts, then there shouldn't be any issue if someone decides that they'd like to choose a piece of loot that benefits their companion instead of their character.

Does contribution warrant compensation or are flashpoints supposed to be charity work?
A FP is a risk, with a reward possible, not automatic. But again, if everyone went into it with the known fact that everyone was going to 'need' everything, all is well. That is not what happens though, people like OP know the social convention, expect everyone else to follow the social convention, and then game it and hit need to guarantee they get the roll. That is the real underlying issue of this thread.

If everyone one knows the rules, cool. When some take the known rules and then wait till the end to break them, assuring they get the loot, the other rules about kicking them comes into effect. If you want to need on anything or everything, state it. If the group disagrees, they'll boot you, which is fine. You have no RIGHT to that particular group, even if you feel you have a right to all the loot or a right to the FP.

But OP won't do that because if he states his intentions, he can't game the system and get what he wants.

Risq's Avatar


Risq
03.20.2013 , 09:47 AM | #400
Quote: Originally Posted by Ratajack View Post
This is where the root of the problem lies. What happens when you assume? If people took a couple of minutes before the run begins and decide as a group how loot will be divided, there would be no need to make assumptions. If the group does not agree on loot rules, then if you choose to roll greed, you may lose to someone rolling need. Losing a roll is not ninja'ing.
Yes and no.

What you're trying to do is put all the blame on one side. If that's your plan, how hard is it to say "Hey I plan to roll need on gear my companion can use" from the start as well. That's what I do so that there isn't any hard feelings or misunderstandings.

It's far easier to say "Hey from the start I said that's what I'm doing" than trying to say "why wouldn't I do that" if no one "knows" to expect it.

That's why I just tell everyone when I roll for a companion, since I personally have no idea what's going on in their head.
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