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Selecting need for loot


Lostpenguins's Avatar


Lostpenguins
03.18.2013 , 04:02 PM | #191
Quote: Originally Posted by Jonrobbie View Post
But i would never force others to choose need or greed, one or the other, I would let them make that choice rather than attempt to dictate to them the decision they have to make.
As for that is what greed is for, can someone, anyone who knows this please show me a link on this site by the developers where it says exactly that? That greed is meant for companions only? If someone can direct me to a link that says (By developers) that greed is for companions then fine, i will do exactly that because that is what the game design is for.
If I were able to choose to play flashpoints with my companion rather than my character to need for the loot then I could see the point being made, but I dont have that choice, I HAVE TO play with my character therefore I play with my character to benefit my companion. Thats the choice i have.
Quote: Originally Posted by Ratajack View Post
Please show me where to find an in-game tool that defines what greed is for. I have not yet seen anything to define what greed is for versus what need is for, other than this "unwritten rule" invented by players trying to ensure that they get that new shiny they want.
OP and Ratajak: I really hope you're trolling, if not, then it's as simple as this: you're breaking the general code of etiquette in the gaming community. It doesn't matter if you don't agree to it. It doesn't matter if it's official or not. That's a simple rule of life. You break a general rule of etiquette and you will be ostracized by the community.

You can either:
1) Change
2) Continue to play that way and wonder why people reject you
3) Find like-minded people to continue this behavior

Ratajack's Avatar


Ratajack
03.18.2013 , 04:03 PM | #192
Quote: Originally Posted by BaronV View Post
but when you choose need instead of greed it is NOT a fair roll - so your statement doesnt stand.

By choosing need you automatically deny everyone who chose greed.... so they have a right to express their unhappiness at you choosing need if they felt you did not actually need it. Because need puts you at a higher position than greed - you have to be able to justify your actions to the group; and if they do not deem your explanation satisfactory they have every right to boot you.

Unless of course you were referring to people whining that you got an item when you selected greed - in which case i totally agree with you
Everyone of those people that chose greed had the same option to choose need. They made the choice to roll greed. No one forced them to make that choice. No one attempted to deny them the chance to roll. They made that choice of their own volition. It is the same choice I make when faced with that decision. When I make that choice to roll greed if that shiny is not an upgrade for my character, I do so knowing that it is possible that someone will roll need for whatever reason. I believe that because I chose to roll greed when I knew there was a possibility of someone rolling need, if someone rolls need, it would be immature of me to complain or attempt to punish the player who rolled need.

"Mom, Johnny took that toy I might have wanted even though I left it on the floor."

Ratajack's Avatar


Ratajack
03.18.2013 , 04:08 PM | #193
Quote: Originally Posted by Elyssandra View Post
So OP - just to clarify, you're happy with

1) Going into a flashpoint with 4 other players,
where you are the only consular
where the only columi piece that drops at the end is a willpower one that is a significant upgrade for you
and a jedi knight needs this item and takes it for his/ her Kira?

2) Repeating the above scenario three more times, with the consular piece dropping only once more and again you losing the roll to someone who says they need it for their Kira?

3) Going into a flashpoint with 4 other players, where everyone needs every single drop?
Because after all each player should be able to determine how they roll for themselves?

I'm curious what you would consider unreasonable or unfair behavior.
I'm not the OP, but I am fine with each and everyone of those scenarios. In fact, I've lost rolls to companions and congratulated the winner. It's not the end of the world. I will run the FP again, and that piece will drop again, or something better will drop. As I said in a previous post, I had to run an instance 43 times in that other game before I finally got the caster shield, after having lost it 4 times on previous runs-twice to the pally tank.

Ratajack's Avatar


Ratajack
03.18.2013 , 04:18 PM | #194
Quote: Originally Posted by itsmymillertime View Post
agent = cunning
kaliyo = aim

agent can swap with doctor or temple
My mistake. Thank you for the correction.

Ratajack's Avatar


Ratajack
03.18.2013 , 04:25 PM | #195
Quote: Originally Posted by Lung_Tien_Lien View Post
Players A, B and C don't want player D to pass on the roll, they want him not to simply take the item, which is what happens if he rolls need and everyone else greed. So he's denying them their chance at the item. If they don't want that to happen, they all have to roll need. Which leads to the scenario I described in my first post.

Everything you just said you've said before and it doesn't answer my questions to you. I accept that you don't always roll need and yet seem to think it's fine if someone does, but then why wouldn't everyone always roll need? Why do we have the system of need/greed in the first place?

Of course it's not the end of the world. It's an item in an MMO. It's utterly insiginficant, but if none of us cared, we wouldn't be playing this game, would we?
Player A vanguard tank
Player B sentinel DPS
Player C gunslinger DPS

Player D scoundrel healer

Aim chestpiece drops. How is telling player D that he cannot roll need on that chest piece (that might be a huge upgrade for Corso) when the tank rolls need (even if he is already wearing the same chest piece) not denying Player D a chance at that chest piece?

SlimsPicken's Avatar


SlimsPicken
03.18.2013 , 04:36 PM | #196
Quote: Originally Posted by Jonrobbie View Post
But why is their character more important? I play with my companion beside me every second im not playing a flashpoint and my companion is critical in my winning each mission. So i dont understand why their gaming is more important than mine. I dont understand this sense of entitlement that someone else has over another gamer. If you pay for a game it should not be dictated on someone elses terms how you play should it? As long as you arent cheating.
...

hope you enjoy your one piece of gear and doing the FP over again after the kick.
For every man there is a sentence, a string of words, which has the power to destroy him.

SithKoriandr's Avatar


SithKoriandr
03.18.2013 , 04:41 PM | #197
Quote: Originally Posted by JPryde View Post
The ruling is to actually use the chat and ASK, if it is okay to need it for the looks only.

Seriously, 99% of all social problems could easily be solved, if people were actually still talking to each other.
Which I have done (ask), it was more a curious thing, in that, since I'm using it, on my character, do I need to even bother asking?

What exactly constitutes Need? Obviously, it's items your PC can use, well, my Agent (if I had started leveling one up yet), could use that item, and would use it, just wouldnt be fore the mods. It'd be for the adaptive armor piece.

SithKoriandr's Avatar


SithKoriandr
03.18.2013 , 04:44 PM | #198
Quote: Originally Posted by Ratajack View Post
Player A vanguard tank
Player B sentinel DPS
Player C gunslinger DPS

Player D scoundrel healer

Aim chestpiece drops. How is telling player D that he cannot roll need on that chest piece (that might be a huge upgrade for Corso) when the tank rolls need (even if he is already wearing the same chest piece) not denying Player D a chance at that chest piece?
This is a good point!

I've seen to many times, players rolling NEED on items they already had equipped, and they didn't need it. Really, how many times do you need that lightsaber? You have it equipped already!

Lostpenguins's Avatar


Lostpenguins
03.18.2013 , 04:51 PM | #199
Quote: Originally Posted by Ratajack View Post
Player A vanguard tank
Player B sentinel DPS
Player C gunslinger DPS

Player D scoundrel healer

Aim chestpiece drops. How is telling player D that he cannot roll need on that chest piece (that might be a huge upgrade for Corso) when the tank rolls need (even if he is already wearing the same chest piece) not denying Player D a chance at that chest piece?
That's obvious that Player A is also in the wrong as he's rolling on need for something that wasn't an upgrade to his personal toon.

Although I haven't done a FP in over a month, when I was, I never needed anything as I'm full BiS. I was just going for the BH comms. Still, I never rolled need. Didn't even need to look at the drop. None of it, obviously, was going to be an upgrade. So I rolled need. Then if someone asked if they could roll need because they wanted the mods, or off-spec, or for a comp I didn't care.

That's how you do it (both on my end and the other peoples' ends) unless you want to get ostracized.

PlayLoud's Avatar


PlayLoud
03.18.2013 , 05:12 PM | #200
Quote: Originally Posted by Lostpenguins View Post
That's obvious that Player A is also in the wrong as he's rolling on need for something that wasn't an upgrade to his personal toon.
This. If it's not an upgrade for your character, it's not a Need. Even if you are the only appropriate class there.

I this situation, I (as a Vanguard tank) would roll Greed if the item wasn't an upgrade. If player D rolled Need without asking, I would be upset. If he asked, I would give my consent to roll Need.
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