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[Dev Post] There is HOPE for Mercenary!

STAR WARS: The Old Republic > English > Classes > Bounty Hunter > Mercenary
[Dev Post] There is HOPE for Mercenary!

MarkXXIV's Avatar


MarkXXIV
03.15.2013 , 05:16 PM | #2
i will believe it when they actually make a change. i would be playing merc right now if it was not so bad. i like the 2 pistol feel over pt's 1.

Macroeconomics's Avatar


Macroeconomics
03.16.2013 , 07:26 AM | #3
Once burned, twice shy. 16 times burned, you simply don't believe it.

Let's be honest - they've already rolled out some of the new Merc 'improvements" in the 3/14 patch. And what were they? Effectively a nerf to Thermal Detenator, and a whopping 50% nerf to CGC. LOL. Of course they used spin control and called the 50% nerf to CGC, a "rebalancing". Doesn't matter what you call it, it is a huge nerf to CGC.

Phrase's Avatar


Phrase
03.16.2013 , 10:48 AM | #4
It looks like they're trying to turn Arsenal into the burst spec and pyro into a burn DoT kiting spec similar to madness/ balance for consular/ inquisitors. The only problem is that we still don't have near the kiting tools available as does balance/ madness, e.g. talented instant cast mezz, shorter CD on mezz, instant-cast secondary attack (our powershot should be similar to project), secondary mezz, talented CD reduction on stun, etc.

I'm hoping they really consider the suggestions regarding CD reductions for power surge, tso and electro-net as those changes will help somewhat. And TD needs to go back to its spike damage iteration.

And what's the deal with the CGC change? We didn't need the proc rate upped for Rapid Shots as we have a guaranteed on demand proc from Missile Salvo.

Sixgun
The Bastion

Macroeconomics's Avatar


Macroeconomics
03.16.2013 , 08:44 PM | #5
That's the point. Half your CGC procs will come from Rail Shot's auto proc. The marginal increase in Rapid Shots' proc rate, means that overall a Merc Pyro *might* proc CGC 10% more often. At the cost of a 50% damage nerf. It is a nerf. They call it a "rebalancing", but it is a nerf. Just like they nerfed Merc Pyro when they "rebalanced" Sweltering Heat.

MachoLL's Avatar


MachoLL
03.17.2013 , 05:42 AM | #6
It is about time the merc/commando gets some love I haven't being playing much PvP on my commando for a century.
THE SUR'KASH LEGACY
Hydian Way > Nightmare Lands > Red Eclipse > Tomb of Freedom Nadd

MarkXXIV's Avatar


MarkXXIV
03.21.2013 , 10:00 AM | #7
http://www.swtor.com/community/showt...15#post5350215
they said this 6 months ago... they say they will take action but until they do I would not get my hopes up.

Hylentor's Avatar


Hylentor
03.21.2013 , 10:27 AM | #8
Lies & slander!

killmaimburn's Avatar


killmaimburn
03.25.2013 , 04:30 AM | #9
Pyro spec needs to be scrapped and something new put in to differentiate between pt's and mercs. i personally would like an alternative to arsenal. I hate just standing there and feeling like I'm not doing anything. (Takes forever for them missles to launch.) Pyro has way too much heat to be used effectively in long term battles.

Also. Something insidious happened to this game last year. The community favorite went from mercenaries to marauders. Yes, we were op. But the class was fun and controllable. Now every noob that wants to be op rolls a marauder and force leap pulls everything in sight while yelling at the healer that he's not doing his job or trying to tell the tank how to do his. When's the last time we were yelled at for anything? I miss those days.

Macroeconomics's Avatar


Macroeconomics
03.25.2013 , 12:48 PM | #10
Quote: Originally Posted by killmaimburn View Post
Something insidious happened to this game last year. The community favorite went from mercenaries to marauders. Yes, we were op. But the class was fun and controllable. Now every noob that wants to be op rolls a marauder and force leap pulls everything in sight while yelling at the healer that he's not doing his job or trying to tell the tank how to do his.
Merc was never OP. But the player base didn't know that. The player base didn't know how to use interrupts. The player base didn't know how to keep their target within range and their frontal arc as a melee dps. Now they do (or more of them do). That is why Merc sucks now.