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[BUG]Darth Malak's Mouth Cover gives no muffled voice.

STAR WARS: The Old Republic > English > General Discussion
[BUG]Darth Malak's Mouth Cover gives no muffled voice.
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Monthigos's Avatar


Monthigos
03.20.2013 , 11:57 AM | #21
Quote: Originally Posted by AmberGreen View Post
This is exactly right! To be sure, I queried our developers to see if the mask was supposed to have modulation, and they confirmed that it was not designed to modify the voice.
That's true, however the player's lower face is completely encased in metal. While the vocabulator is implanted directly in Malak's throat giving him that unique sound, there should still be some sort of speaker setup on the outside of the prosthetic. There should be SOME modulation, even if it is not identical to Malak's.
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MillionsKNives's Avatar


MillionsKNives
03.20.2013 , 12:04 PM | #22
Quote: Originally Posted by RixoFutu View Post
I don't get the point of whole jaw thing ... just because Malak used it because he had no jaw at all. So how can players wear it? They cut off their jaw willingly just to wear that thing? It's all wrong ... somobody wasn't thinking while designing it and puting it into the game.
What about this image suggests that it couldn't be worn while still having a jaw? Just because Malak had one for his missing jaw doesn't mean it couldn't be made to fit a normal person's.

http://cdn-www.swtor.com/sites/all/f...em_854x480.jpg

TheGreatFrosty's Avatar


TheGreatFrosty
03.20.2013 , 12:21 PM | #23
Quote: Originally Posted by JimG View Post
Dude, you obviously have some sort of agenda here because your "point" has nothing to do with the dev post made. The thread is entitled "BUG" as if it is a bug that voice modulation is not present for Malak's headpiece. The dev responded that no, it is not a bug, as the headpiece was not intended to alter the voice....and she checked with people responsible for designing the particular piece of gear to make sure before she provided that answer. What on Earth more do you expect out of these people? Not sure how you turned that into some diatribe bashing the development team and EA (by the way, the development team here is Bioware...not EA) but your comments here are out of line.
The comments here stipulate the difference between the helmet and non-helmet versions of the voice. What the OP was suggesting, and what the Dev went hand-in-hand to suggest, was the possibility of their being a unique sound for the mask, akin to the sound created in the original KOTOR storyline of Darth Malak.

If I'm wrong in my reading of that, then of course my point is null. But having just reread it, that is exactly how it comes across to me.

Jaing's Avatar


Jaing
03.20.2013 , 12:30 PM | #24
Quote: Originally Posted by AmberGreen View Post
This is exactly right! To be sure, I queried our developers to see if the mask was supposed to have modulation, and they confirmed that it was not designed to modify the voice.
Don't know if anyone else has noticed, but Malak's Jaw is basically just a reskinned version of the Guerilla helm from the cartel market, the difference in skin is that the portion that goes over the head has been removed. (try previewing both helms back-to-back in the preview window: no change except for that bit that covers the head)

http://dulfy.net/wp-content/uploads/...male_thumb.jpg

I don't think the Guerrila armor affected the player's voice, so it makes sense that the reskinned Malak jaw wouldn't either.
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TheNahash's Avatar


TheNahash
03.20.2013 , 12:44 PM | #25
Quote: Originally Posted by TheGreatFrosty View Post
The comments here stipulate the difference between the helmet and non-helmet versions of the voice. What the OP was suggesting, and what the Dev went hand-in-hand to suggest, was the possibility of their being a unique sound for the mask, akin to the sound created in the original KOTOR storyline of Darth Malak.

If I'm wrong in my reading of that, then of course my point is null. But having just reread it, that is exactly how it comes across to me.
and if you look at it lore-wise, there shouldn't be a different voice, because as Aelther pointed out Darth Malak had no jaw and used a voicebox.
All players have jaws, therefore there is no need for a voicebox.
This is not one of the breather headpieces that, naturally, change the voice of the character and it's not even a "full" headgear that would make the character sound more like a robot (like the endgame headpieces for Warriors).
Theoretically, the mouth is not covered because...you know...you have one, so there is no need for a different voice. If Malak's headpiece is supposed to cover the character's mouth, then they would have to remove the character's voice altogether.

And I think the OP wasn't asking for a specific voice, he was just pointing out that there is no robotic voice effect (similar to, but not specifically, Malak's). After all, it wouldn't make sense: we are not Malak and even if there was a vociebox it would still change our voice to something else but again, not specifically Malak's

PS: And Amber never went hand-in-hand to suggest anything about a unique voice. She simply quoted Aelther and confirmed that it was not the devs' intention for this headpiece to have a different (not unique, but modulated) voice, therefore it's not a bug.

Twickers's Avatar


Twickers
03.20.2013 , 02:54 PM | #26
Quote: Originally Posted by TheGreatFrosty View Post
It's about having honest and straight forward communication, something that EA is seldom capable of. It's about giving the community realistic expectations of the game's current development potential and future. It's about not misleading the community to promote the idea of unyielding success, health and growth.
So what the hell did you want them to do, completely ignore the question leading to whining about how "the dev team never listens!"?

Sheesh...
The loneliest people are the KINDEST, the saddest people smile the BRIGHTEST, the most damaged people are the WISEST, ALL because they do not wish to see another soul suffer the same way they did. - Author Unknown

Monthigos's Avatar


Monthigos
03.20.2013 , 04:14 PM | #27
Quote: Originally Posted by Jaing View Post
Don't know if anyone else has noticed, but Malak's Jaw is basically just a reskinned version of the Guerilla helm from the cartel market, the difference in skin is that the portion that goes over the head has been removed. (try previewing both helms back-to-back in the preview window: no change except for that bit that covers the head)

http://dulfy.net/wp-content/uploads/...male_thumb.jpg

I don't think the Guerrila armor affected the player's voice, so it makes sense that the reskinned Malak jaw wouldn't either.
I just did as you suggested, and they don't line up. They are completely different models. I am currently wearing the Malak headpiece on my Sith Warrior.
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Mevan's Avatar


Mevan
03.20.2013 , 06:13 PM | #28
Quote: Originally Posted by AmberGreen View Post
This is exactly right! To be sure, I queried our developers to see if the mask was supposed to have modulation, and they confirmed that it was not designed to modify the voice.
Been wondering if it had a voice effect, I was hoping it would have the same effect as the BH Warrior helmet has. That said, a piece of metal covering your mouth would alter your voice, no?

Lunafox's Avatar


Lunafox
03.20.2013 , 06:16 PM | #29
It's a fugly headpiece anyway. I don't use it, even though one of my toons has the full Malek set otherwise.

Magnusheart's Avatar


Magnusheart
03.20.2013 , 06:35 PM | #30
If you look at it with a Realistic aspect, you couldnt talk at all with a thick hunk of metal. It should change our voice if the mouth is covered regardless.