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[BUG]Darth Malak's Mouth Cover gives no muffled voice.

STAR WARS: The Old Republic > English > General Discussion
[BUG]Darth Malak's Mouth Cover gives no muffled voice.
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Alec_Fortescue's Avatar


Alec_Fortescue
03.20.2013 , 11:13 AM | #11
Quote: Originally Posted by AmberGreen View Post
This is exactly right! To be sure, I queried our developers to see if the mask was supposed to have modulation, and they confirmed that it was not designed to modify the voice.
Characters should not be able to talk at all because that jaw casing is actually a tight cover/shield for the jaw area ;]
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Skodan's Avatar


Skodan
03.20.2013 , 11:22 AM | #12
Quote: Originally Posted by AmberGreen View Post
This is exactly right! To be sure, I queried our developers to see if the mask was supposed to have modulation, and they confirmed that it was not designed to modify the voice.
can we get it to modify the voice
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TheNahash's Avatar


TheNahash
03.20.2013 , 11:27 AM | #13
Quote: Originally Posted by TheGreatFrosty View Post
It's about having honest and straight forward communication, something that EA is seldom capable of. It's about giving the community realistic expectations of the game's current development potential and future. It's about not misleading the community to promote the idea of unyielding success, health and growth.
So your suggestion is that because EA is almost never capable of honest and straightforward communication, when they communicate and are being honest and straightforward we should insult them?

Pscyon's Avatar


Pscyon
03.20.2013 , 11:33 AM | #14
Quote: Originally Posted by Alec_Fortescue View Post
Characters should not be able to talk at all because that jaw casing is actually a tight cover/shield for the jaw area ;]
It's disturbing how often I find myself agreeing with your posts.

But yeah. Considering the fact normal speech would be hard to hear at all, wouldn't it make sense that the mask provided some sort of mechanical aid? Guess that wouldn't neccessarily change the voice though, cool as that is. Thanks for the input Amber.
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TheGreatFrosty's Avatar


TheGreatFrosty
03.20.2013 , 11:34 AM | #15
Quote: Originally Posted by TheNahash View Post
So your suggestion is that because EA is almost never capable of honest and straightforward communication, when they communicate and are being honest and straightforward we should insult them?
What? How have you missed what is my only point? That reply lacked any trace of honesty or straight forwardness. It was simply "Oh we could've done that, but we chose not to because you haven't actually lost your voice boxes. So we did it for immersion, not because we lack the development resource".

Whereas it should have gone along the lines of "We're not in a position to modify the entire game's voice content for the sake of one IRL cash sold cosmetic items, but hopefully one day in the future it is something we can consider"

RixoFutu's Avatar


RixoFutu
03.20.2013 , 11:41 AM | #16
I don't get the point of whole jaw thing ... just because Malak used it because he had no jaw at all. So how can players wear it? They cut off their jaw willingly just to wear that thing? It's all wrong ... somobody wasn't thinking while designing it and puting it into the game.
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Kubernetic's Avatar


Kubernetic
03.20.2013 , 11:41 AM | #17
Quote: Originally Posted by TheGreatFrosty View Post
What I dislike about this is that you seem to suggest that it would have ever been a possibility for the Development team. They can scarcely draw out content, and you're checking up with them to see if they modified every piece of existing voice acting script for the sake of a single cosmetic piece.

I hope that trip was part of your coffee run or toilet break, or something.
The funniest thing about this snarky reply is that it most likely took Amber less time to shoot off an email to the development team to get a response than it took for you to formulate this rant
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TheNahash's Avatar


TheNahash
03.20.2013 , 11:48 AM | #18
Quote: Originally Posted by TheGreatFrosty View Post
What? How have you missed what is my only point? That reply lacked any trace of honesty or straight forwardness. It was simply "Oh we could've done that, but we chose not to because you haven't actually lost your voice boxes. So we did it for immersion, not because we lack the development resource".

Whereas it should have gone along the lines of "We're not in a position to modify the entire game's voice content for the sake of one IRL cash sold cosmetic items, but hopefully one day in the future it is something we can consider"
Seriously?
Are we reading the same reply?
The one that says she asked the developers and they confirmed that it was not designed to modify the voice?
The one to which you replied by bashing her for even asking?

It's one thing to want an honest answer and to not be satisfied by it when you get it, but to somehow make it about the developers not being able to do it (especially since there are already a lot of headpieces that modify your voice, therefore the code is there for them to use it should they choose to) is just...well... I'd tell you but you probably won't consider it honest or straightforward because it's not what you want to hear.

Capt_Beers's Avatar


Capt_Beers
03.20.2013 , 11:51 AM | #19
Quote: Originally Posted by TheGreatFrosty View Post
What? How have you missed what is my only point? That reply lacked any trace of honesty or straight forwardness. It was simply "Oh we could've done that, but we chose not to because you haven't actually lost your voice boxes. So we did it for immersion, not because we lack the development resource".

Whereas it should have gone along the lines of "We're not in a position to modify the entire game's voice content for the sake of one IRL cash sold cosmetic items, but hopefully one day in the future it is something we can consider"
Do you seriously think they re-recorded all the VO's to have a helmet and no helmet version?

It's a SFX added whether or not you are wearing a helmet. My trooper didn't sound like he had a helmet on in any conversation where he wasn't wearing one. But when I did get one for him to wear his voice had the SFX for ti.
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JimG's Avatar


JimG
03.20.2013 , 11:55 AM | #20
Quote: Originally Posted by TheGreatFrosty View Post
What? How have you missed what is my only point? That reply lacked any trace of honesty or straight forwardness. It was simply "Oh we could've done that, but we chose not to because you haven't actually lost your voice boxes. So we did it for immersion, not because we lack the development resource".

Whereas it should have gone along the lines of "We're not in a position to modify the entire game's voice content for the sake of one IRL cash sold cosmetic items, but hopefully one day in the future it is something we can consider"
Dude, you obviously have some sort of agenda here because your "point" has nothing to do with the dev post made. The thread is entitled "BUG" as if it is a bug that voice modulation is not present for Malak's headpiece. The dev responded that no, it is not a bug, as the headpiece was not intended to alter the voice....and she checked with people responsible for designing the particular piece of gear to make sure before she provided that answer. What on Earth more do you expect out of these people? Not sure how you turned that into some diatribe bashing the development team and EA (by the way, the development team here is Bioware...not EA) but your comments here are out of line.