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Here come the multi-boxers >.<

STAR WARS: The Old Republic > English > General Discussion
Here come the multi-boxers >.<
First BioWare Post First BioWare Post

Gankstah's Avatar


Gankstah
03.08.2013 , 03:03 PM | #41
Quote: Originally Posted by SithKoriandr View Post
I'm actually at a loss as to why people are hating/lolin on the multiboxer I never understood the desire to even dual box in a MMO, but still, the hate
Because it ruins the spirit of the game. If we were referring to a PvE only game, like LOTRO for instance, no one really cares. Yeah, there's some PvP in LOTRO but it's completely different than what you experience here and vastly under played. So in games like that, no one cares because those multi-boxers aren't hurting anyone.

But when you multi-box in PvP you are now cheating other players. You're not cheating the game. You're cheating me.

There is absolutely no moral difference, besides legality, between a multi-boxer who ganks me with 4 accounts and a hacker who has changed the game system to allow him to do 4x as much damage as he would normally. Multi-boxing is essentially just a legal way to hack/cheat.

What's not being taken into account though is the fact that you don't need /follow to multi-box. REAL multi-boxers don't use /follow. The high tech ones have several wireless receivers keyed to one wireless keyboard. Hell, you don't even have to be wireless. If you know how to use a soldering iron you can do it wired.

So this /follow bit isn't the actual problem. That just dissuades "fake" multi-boxers. The real ones won't be stopped by a laggy in game mechanic that is easily bypassed if you know what you're doing.

Razdek's Avatar


Razdek
03.08.2013 , 03:21 PM | #42
There is no place in any game for multi boxers. It ruins the game for others. Really if you need 2 tooms or more running at te same time to beat others in pvp etc then its a learn to play issue. Its skill less an just ruins any game. One of the reasons i gave up on wow was te amount of multi boxers in instances and pvp. If it happens here i guess ill be going back to wow now that they have sorted it, unless of course bioware takes a strong stance against multi boxing.

MariaD's Avatar


MariaD
03.08.2013 , 05:19 PM | #43
Quote: Originally Posted by Razdek View Post
There is no place in any game for multi boxers. It ruins the game for others. Really if you need 2 tooms or more running at te same time to beat others in pvp etc then its a learn to play issue. Its skill less an just ruins any game.
Here is my experience with two-boxing in WoW. I made two new characters, a warrior and a priest. I called them Left and Right after the two keyboards I used on the two sides. I set them up with macros so I could play each with one hand. For example, I could target the warrior with the healer and cast a quick heal with one press of a button (it was legal in WoW to do so, just not cast two different spells with one button click).

It was a lot of fun to wrap my brain around the experience. I enjoyed figuring out what macros to make. I also enjoyed doing two things at once, or sequentially in rapid switches. Of course, leveling lowbies isn't much of a challenge, but it got harder toward level 8 or so with denser mobs in a little starter dungeon (and with more buttons to press). I did not PvP, because I consider it an ethics issue too.

I realize this is different from the "classic" multi-boxing, but I wanted to throw it out there as an example of why it may be fun. Figuring out how to coordinate 5-6-40(!!) toons can be an interesting programming, UI and brain-power challenge, as well. I can see that as a hobby for a UI or optimization specialist.
Quicker
Easier
More seductive


DarthOvertone's Avatar


DarthOvertone
03.08.2013 , 05:22 PM | #44
Multi-Boxers in WZs would get absolutely crushed. OPvP they would fair better, but they would have no chance in Instanced PvP.
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Phillip_BW's Avatar


Phillip_BW
03.08.2013 , 05:34 PM | #45 This is the last staff post in this thread.  
Personally I didn't realize /follow had been removed from WoW. It’s an interesting move on Blizzard’s part and (now that I ask internally) we are already looking at any possible negative aspects that might occur if multi-boxing within SWTOR was to become a ‘thing’. I'll be clear that certain ways of technically implementing multi-boxing are very much against the Terms of Service, so I would suggest erring on the side of caution and not depend on existing functionality staying static...

Phillip Holmes
SWTOR Head of Security

Eldriq's Avatar


Eldriq
03.08.2013 , 06:29 PM | #46
Thanks all that is holy for the Dev response someone should buy you guys a beer
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Orlesian's Avatar


Orlesian
03.08.2013 , 06:30 PM | #47
I really cannot understand people doing this... I once saw someone doing just that on the Imperial Fleet several months ago.
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Antasius's Avatar


Antasius
03.08.2013 , 06:55 PM | #48
Quote: Originally Posted by Phillip_BW View Post
Personally I didn't realize /follow had been removed from WoW. It’s an interesting move on Blizzard’s part and (now that I ask internally) we are already looking at any possible negative aspects that might occur if multi-boxing within SWTOR was to become a ‘thing’. I'll be clear that certain ways of technically implementing multi-boxing are very much against the Terms of Service, so I would suggest erring on the side of caution and not depend on existing functionality staying static...
What a rush to read!

I feel like the Paul Revere of MMOs :P

AsheraII's Avatar


AsheraII
03.08.2013 , 07:52 PM | #49
There is something very different between WoW and TOR, which makes some multiboxing a lot harder in TOR. WoW supports in-game macro's, TOR doesn't. In WoW, a multiboxer can easily make a macro on the "slaves" using target of target, to always attack the target of the "main" character. In TOR, you can't. You have to move around and position the whole pack nearly perfectly to really focus fire on one enemy.
It's not "just a matter of the keystrokes". Keystrokes in TOR are directly tied to abilities. Keystrokes in WoW can be tied to abilities, but they can also be tied to macro's. And this is the main reason why multiboxing in TOR with more than 2 slaves is basically a recipe for disaster. And this is also one of many reasons why I'm so dead against adding macro's to TOR.
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Koyaanisqat's Avatar


Koyaanisqat
03.08.2013 , 07:54 PM | #50
Head of Security?

You're the bouncer?
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