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Gear for Sniper?


migzmando's Avatar


migzmando
03.08.2013 , 12:37 PM | #21
Quote: Originally Posted by Svii View Post
Not the best to aim for 1000 power without sacrificing Critical rating for Snipers, balance is key. By unlettered mods we mean low endurance mods/enhancements with high secondary stats: Power/Crit.

Columi high power/crit mods/enhancements are better than low crit/power Rakata ones. More bang for your buck, so to say
I understand. I switched out some of the enhancements/mods of my Rakata gear with columi power/surge ones. my surge is at 205 now or 71.52% crit bonus damage. Power is 521 now. and my crit is at 35.41% buffed. Should I see an increase in DPS now in full Lethality? I'm going to go check the ops dummy. I'll report my findings. lol. But is 35 crit good?

migzmando's Avatar


migzmando
03.08.2013 , 01:11 PM | #22
I did a test on the ops dummy over 5 minutes.. DPS 1275. Which is still lower than what it needs to be.. Full lethality spec, 5/5/31. I'm at a complete loss now. I don't know what I can do to increase the DPS. It needs to be around 1500, doesn't it? The rotation used, CG-CD-WB-Cull-shatter shot-SoS-Cull and with a random Orbital Strike thrown in. I don't know what else I can do to increase the dps, I've increased surge, reduced crit rating, power rating around 540.

verfallen's Avatar


verfallen
03.08.2013 , 05:28 PM | #23
Well there is that:

Relic?
Earpiece/implants are rakata?
Fully augmented?

Don't sacrifice too much surge for accuracy either, its not a ratio go fetch 100% ASAP. I personnaly run 178 acc, 300 something surge right now, altough thats with the BM relics for now (still haven't worked on those, since I need the daily comms for DG ones)

And as for the lettered mod, as a rule of thumb

Columni non-lettered > rakata A > tio non lettered > columni A.

The B letter is a TANK stat distribution, even if you shove crit on it.

Lethality over has most of its damage from tech. Cull will have a miss of (110%-your effective acc rating )/3 since only one of its 3 hit is ranged. Thats going to change in 2,0, but for now thats the way it is.

So as far as tier one of MM tree goes for lethality : 6% cull damage > 3% accuracy.

Surge is also slightly more important than acc, but excess of it won't help much due to the high DR pass 75-76%.

As for your power/crit, please show us your current tech bonus power when stimmed. Coupled with surge %, crit % and acc, its all the info needed to see if a problem is holding you back with your gear.

migzmando's Avatar


migzmando
03.11.2013 , 02:29 PM | #24
Quote: Originally Posted by verfallen View Post
Well there is that:

Relic?
Earpiece/implants are rakata?
Fully augmented?

Don't sacrifice too much surge for accuracy either, its not a ratio go fetch 100% ASAP. I personnaly run 178 acc, 300 something surge right now, altough thats with the BM relics for now (still haven't worked on those, since I need the daily comms for DG ones)

And as for the lettered mod, as a rule of thumb

Columni non-lettered > rakata A > tio non lettered > columni A.

The B letter is a TANK stat distribution, even if you shove crit on it.

Lethality over has most of its damage from tech. Cull will have a miss of (110%-your effective acc rating )/3 since only one of its 3 hit is ranged. Thats going to change in 2,0, but for now thats the way it is.

So as far as tier one of MM tree goes for lethality : 6% cull damage > 3% accuracy.

Surge is also slightly more important than acc, but excess of it won't help much due to the high DR pass 75-76%.

As for your power/crit, please show us your current tech bonus power when stimmed. Coupled with surge %, crit % and acc, its all the info needed to see if a problem is holding you back with your gear.
Apologies for the delay, currently buffed with agent buff and rakata stim, power is a total of 575, crit chance 34%, surge 71.52. As for relics, one relic is the dread guard relic that has 47 power, 64 end and the damage proc that does 230 damage 30% of the time. The other relic I use is the one with surge, crit, etc until I get the other dread guard relic which on use gives 350 more power. I'm not sure with the tech bonus damage is as I am at work currently, but I will post once I know. As far as augmenting, my rifle, head, chest, legs, gloves, boots and dread guard relic are all augmented with skill 22 the 18 cunning 12 end. The other stuff I have not augmented because I will replace that gear.

Edit: accuracy rating for ranged is 97%. Tech is 108%.

verfallen's Avatar


verfallen
03.11.2013 , 05:51 PM | #25
As said, I'm interested in your Tech Bonus power, in the tech subwindow of your character screen.

Your crit seems low for lethality, with your 5% class buff as well.

350 crit rating gives me 40% crit without stim.

Power is important; but not at the cost of so much crit imo. Altough there are two schools of toughts here, one that says crit till X RATING, the other says crit till X %.

My own experience tells me crit should always be at 250-300 crit rating, and lethality energy mechanics also tend to prefer high crit ratings imo.

Lastest hybrid parses put me at 1700 dps with the BH pieces I acquired this week, bonus tech power at 894 unstimmed, 934 with an exotech stim, accuracy at 97,9%, surge at 78,31%, crit at 40,50 % (357 rating).

Full lethalithy damage is lower a bit, but should be around 1550-1600 I'd guess, fully buffed with exotech stim. Rakata really should hit at least 1400.

I know have the strangest mix of BH enhencements, tio/BH mods =D

Small note tough, have you completed all types of companions convos around your character?

This gives 1% bonus to crit, surge and acc, permanently.

migzmando's Avatar


migzmando
03.12.2013 , 10:53 AM | #26
Quote: Originally Posted by verfallen View Post
As said, I'm interested in your Tech Bonus power, in the tech subwindow of your character screen.

Your crit seems low for lethality, with your 5% class buff as well.

350 crit rating gives me 40% crit without stim.

Power is important; but not at the cost of so much crit imo. Altough there are two schools of toughts here, one that says crit till X RATING, the other says crit till X %.

My own experience tells me crit should always be at 250-300 crit rating, and lethality energy mechanics also tend to prefer high crit ratings imo.

Lastest hybrid parses put me at 1700 dps with the BH pieces I acquired this week, bonus tech power at 894 unstimmed, 934 with an exotech stim, accuracy at 97,9%, surge at 78,31%, crit at 40,50 % (357 rating).

Full lethalithy damage is lower a bit, but should be around 1550-1600 I'd guess, fully buffed with exotech stim. Rakata really should hit at least 1400.

I know have the strangest mix of BH enhencements, tio/BH mods =D

Small note tough, have you completed all types of companions convos around your character?

This gives 1% bonus to crit, surge and acc, permanently.
I will check when I get home from work and post my findings. I know that until I switched my gear to the columi mods and enhancements with surge rating my crit was above 41% buffed. The issue with that was my surge and power were abysmally low. Surge was at 60% bonus damage and power was around 470. So I crit a lot but for weak damage. I will let you know on my other relic and what my tech power is, also, my x52 wraith infiltrator my head piece, chest piece, gloves, boots, and dread guard relic are all augmented with skill augment 22. The only pieces that aren't are the ones I will be replacing. (Columi ear piece and implants and belt/bracers.).

Edit: also my knife is augmented with skill 22.

migzmando's Avatar


migzmando
03.12.2013 , 08:06 PM | #27
Tech Bonus Damage, 851.7. Tech power: 1217. Relics Dread Guard Relic of Dark Radiance with Skill Augment 22. other Battlemaster Relic of Boundless Ages. Use Columi Enforcer armguards, Columi Field Medic's Ear piece, and Field Medic System Implants.

verfallen's Avatar


verfallen
03.12.2013 , 09:39 PM | #28
Quote: Originally Posted by migzmando View Post
Tech Bonus Damage, 851.7. Tech power: 1217. Relics Dread Guard Relic of Dark Radiance with Skill Augment 22. other Battlemaster Relic of Boundless Ages. Use Columi Enforcer armguards, Columi Field Medic's Ear piece, and Field Medic System Implants.
Your gear looks fine.

Get more surge, make sure all mods are decent one (not those with a crapload of endurance) and all mods are unlettered for max power/crit. Accuracy is good, but not above surge since most of your dps comes from tech.

3 enhencement with acc on it should do, you'll move closer to 100% with 61-63 enhencements.

4x51 + the 100 you get from your earpieces will put your surge to a decent level and should help nicely.

Crit should be no lower than 250 for lethality, ideally around 300. Rest in power.

But imo if your surge go up, so should your dps.

Infalliable's Avatar


Infalliable
03.14.2013 , 09:36 AM | #29
Quote: Originally Posted by migzmando View Post
...Relics Dread Guard Relic of Dark Radiance with Skill Augment 22.
Is that relic the internal damage proc one? I never remember their names.


At any rate, for snipers, the internal damage proc one is the best for DPS.

The energy/elemental ones have critical % based on your force crit rate, which is terrible. So they crit at a very low rate for bounty hunters and agents.

The kinectic/internal damage ones use tech crit rates, so they end up doing a lot more damage (You'll crit more than 2x as much as you would with a force crit based one). B/c of the armor penetration available to snipers, the internal damage one ends up being the best for DPS.

Thaydin's Avatar


Thaydin
03.14.2013 , 10:57 AM | #30
Icefang, mwahaha. Run your numbers on a dummy with rotation. Then brag....Nerds love that as a test. Though ive never fought a dummy with no resitance that stands still. Last I looked you should gear same.as me with aim instead of so much power. campaign gives your silly bonus. If you truly want to dmg in the top of class, disregard the safety of your crew. i lose so much dmg healing button m a sshers a nd rotations well, there is a saying : All your plans and tactics go out the window as soon as that first hit lands....good luck Agent. hit me up as Kidwell if you need a hand.