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Could use some more stuns in this game

STAR WARS: The Old Republic > English > PvP
Could use some more stuns in this game

DarkPharohEclip's Avatar


DarkPharohEclip
02.28.2013 , 10:55 PM | #1
Anyone think there is too many stuns in this game or should we have more? Just curious to know what the devs have planned for the future , any changes to the stuns?

Volxen's Avatar


Volxen
02.28.2013 , 11:02 PM | #2
There should be more stuns, and they should have no cooldown.

Zajfien's Avatar


Zajfien
02.28.2013 , 11:41 PM | #3
Quote: Originally Posted by DarkPharohEclip View Post
Anyone think there is too many stuns in this game or should we have more? Just curious to know what the devs have planned for the future , any changes to the stuns?
Stun'tastic StunWars. i love having enough time to drink my mtn dew while Stun Locked

Kubernetic's Avatar


Kubernetic
03.01.2013 , 01:08 AM | #4
I love these stuns! And I love the Resolve system.

Because I find it incredibly awesome that through the Resolve system, if we get stunned too much, we can become immune to stuns and thus go on our way. So when I get caught by a few Imps and stunned to death in rapid succession, so fast I can't respond, can't break the stuns, and can't do anything, even heal myself, before they've slashed me to death, I really take heart and thank my lucky stars that the Resolve bar is there.

Without it, I might have, you know, been stunlocked until I died, or something.

Awesome part is that once I'm dead, well now my awesome Resolve bar is back to zero. So I can run back into the warzone and be stunlocked to death all over again before the Resolve bar kicks in! Yeah! Awesome!
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Helig's Avatar


Helig
03.01.2013 , 01:19 AM | #5
Oh, be quiet, OP. It's not half as bad as WoW, at least by the time I left it in mid-WOTLK (tried out Cata, but didn't pvp much). There, you could catch 6-second stuns, and waaaaaaaaaaay worse burst damage (not as bad AoE as lolsmash though).

But, what was even more inconvenient, all CC was on separate diminishing returns, meaning you could get stunned, feared, polymorphed, dazed, etc in a succession.


On the other hand, I do agree that stun, as it is implemented in ToR, is a rather poor PvP mechanic. Now then, if more defensive cooldowns could be used from under stuns, and/or the stun broke after you take damage equal to %% of your HP pool, then it would be so much better.

Resolve breaking active CC when it activates (naturally would take some adjustments to the speed of resolve generation) would, hopefully, prevent mindless CC spam.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

foxmob's Avatar


foxmob
03.01.2013 , 02:24 AM | #6
Quote: Originally Posted by Helig View Post
But, what was even more inconvenient, all CC was on separate diminishing returns, meaning you could get stunned, feared, polymorphed, dazed, etc in a succession.
you're calling this "worse" why? the dr on each abil is a lot more stun the first time, but it completely wastes "stun resources." it does, however, give you the option of "selling out" with your cc for a particular moment. <-- that's a more strategic use of stuns than swtor...by a mile.

I've played wow, but wotlk was my most recent sustained pvp as well. using that as a benchmark, I would much prefer that to the current state of resolve. DR on individual "spells" makes individual players responsible for their own choices. there are virtually no repercussions for spamming cc in swtor - especially since 1.4. I don't think that's even debatable. you may prefer it to wow, but the absence of repercussions and, thus, responsibility...I really don't see how that's debatable.
Quote: Originally Posted by Zoom_VI View Post
dealing over 50% of a target's health in a single GCD is just insipid in terms of quality of gaming experience.

Helig's Avatar


Helig
03.01.2013 , 04:34 AM | #7
Quote: Originally Posted by foxmob View Post
you're calling this "worse" why? the dr on each abil is a lot more stun the first time, but it completely wastes "stun resources." it does, however, give you the option of "selling out" with your cc for a particular moment. <-- that's a more strategic use of stuns than swtor...by a mile.

I've played wow, but wotlk was my most recent sustained pvp as well. using that as a benchmark, I would much prefer that to the current state of resolve. DR on individual "spells" makes individual players responsible for their own choices. there are virtually no repercussions for spamming cc in swtor - especially since 1.4. I don't think that's even debatable. you may prefer it to wow, but the absence of repercussions and, thus, responsibility...I really don't see how that's debatable.
More strategic, yes. More potential for chain lockdown - definitely yes. One of the reasons FOTM Arena setups are (were, back when I was playing), so powerful due to no small part of varying DRs of CC.

But, as I said, I'd rather have stuns break after the target receives x% max HP damage.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

UltimateKrucible's Avatar


UltimateKrucible
03.01.2013 , 07:37 AM | #8
Yay! I'm all for it!

How about they introduce a mechanic that lets you put a barrier around yourself, sort of a bubble, which negates all damage - and then stuns the damage-doer when it finally bursts!

Better yet - why not allow the person who can create this 'bubble' to be able to give one to all his teamtates.

And here's the clincher - let them be able to burst this 'bubble' with a click of the mouse whenever they want.

'Course, having so many 'bubbles' would mean that resolve would be pretty useless as everyone would be stunned all the time. So make it not hardly fill the resolve bar AT ALL!

It's win on top of win, I tell ye.
. Shine on, you crazy pixel.

Funny post! The nine circles of SW:TOR PvP hell

Luckeyduckey's Avatar


Luckeyduckey
03.01.2013 , 09:53 AM | #9
Quote: Originally Posted by UltimateKrucible View Post
Yay! I'm all for it!

How about they introduce a mechanic that lets you put a barrier around yourself, sort of a bubble, which negates all damage - and then stuns the damage-doer when it finally bursts!

Better yet - why not allow the person who can create this 'bubble' to be able to give one to all his teamtates.

And here's the clincher - let them be able to burst this 'bubble' with a click of the mouse whenever they want.

'Course, having so many 'bubbles' would mean that resolve would be pretty useless as everyone would be stunned all the time. So make it not hardly fill the resolve bar AT ALL!

It's win on top of win, I tell ye.
Then have Veng Juggs force leap, pop the bubble, and not get stunned! Then we look at a dead sorc! Woooo go team!
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TUXs's Avatar


TUXs
03.01.2013 , 10:06 AM | #10
I've been saying this for a year...we need more CCs!!!

We should get rewards like stun guns, grappling guns and trip wires, that all bypass resolve from events we do or PvP comms we acquire. I want the new accomplishment system to show how much time I've spent CC'd in PvP.

Nothing is more fun in PvP than having absolutely no control over your character...makes me lol every time. In mumble, we all laugh when we get stunned/CCd while someone caps or 3 guys pummel us to death while we sit there with absolutely no option but to die. Many good times have been had by all while CC'd, and we've never ever been frustrated by the system.
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