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Putting a little faith in 2.0 Sorc.

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Putting a little faith in 2.0 Sorc.

Sosajoshua's Avatar


Sosajoshua
03.15.2013 , 12:51 PM | #11
I can't wait til Madness 2.0. Yeah we have useless abilities in our tree that should get switched with some lightning abilities *cough switch Focal lightning with Focal Darkness* and whirlwind nerf sucks but outside of that im excited for it!

And if it came down to giving us stances (which im impartial to but hey madness sins have one) then they should go something like this imo:

Force Conduit (Lightning/Telekinetics)- Increase damage of all Force attacks by 6%. In addition, increases the critical hit damage of secondary Force attacks by 3% (double Shock, Lightning Strike, etc)

Alchemist/Mender (Corruption/Seer)- Increases healing done by 6% and increases the critical chance of next 3 healing abilities. Stack up to 3 with each following healing ability consuming 1 stack.

Dark Side Prowess/Luminous Force (Madness/Balance)- Increases all periodic damage and healing 6% and lengthens duration of periodic effects by 3 secs


Literally just came up with that.....could be better or worse but take notes BW
<A Wretched Hive> Jedi Covenant Rhaegis, Madness Sorcerer / Youngdragon, Advanced Proto-tech / Kha'leesi, Engineering Sniper / Dragonbane, Vengence Juggernaut

langaandy's Avatar


langaandy
03.26.2013 , 04:56 PM | #12
Quote: Originally Posted by Sosajoshua View Post
I can't wait til Madness 2.0. Yeah we have useless abilities in our tree that should get switched with some lightning abilities *cough switch Focal lightning with Focal Darkness* and whirlwind nerf sucks but outside of that im excited for it!

And if it came down to giving us stances (which im impartial to but hey madness sins have one) then they should go something like this imo:

Force Conduit (Lightning/Telekinetics)- Increase damage of all Force attacks by 6%. In addition, increases the critical hit damage of secondary Force attacks by 3% (double Shock, Lightning Strike, etc)

Alchemist/Mender (Corruption/Seer)- Increases healing done by 6% and increases the critical chance of next 3 healing abilities. Stack up to 3 with each following healing ability consuming 1 stack.

Dark Side Prowess/Luminous Force (Madness/Balance)- Increases all periodic damage and healing 6% and lengthens duration of periodic effects by 3 secs


Literally just came up with that.....could be better or worse but take notes BW
^^ this guy.

EVERYONE LISTEN TO THIS GUY.

totally agreed
There is No Light Side, There is No Dark Side : There is only The Force