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2.0 Madness Build


Cerconus's Avatar


Cerconus
02.26.2013 , 08:46 PM | #1
So, does anyone have a line on a new Madness build for 2.0? Sorry if this has been discussed before. I just looked at a few threads and I've only found hybrid builds. Thanks in advance for any help.

glocklB's Avatar


glocklB
03.07.2013 , 04:23 AM | #2
Unfortunately I didn't have much time to test.

Anyway I would separate 1v1 build and wz-type builds, since madness is probably still one of the best 1v1 builds, but wz-wise lightning is far ahead due to it's incredible burst.

1v1 build could be something like this:
http://pts.swtor-spy.com/skill-tree-...0120100&ver=20

wz madness build could be something like this:
http://pts.swtor-spy.com/skill-tree-...2120100&ver=20

Well, with some possible changes. I still didn't decide if new madness procs worth much. They are not for 1v1 apparently, but might be of use in warzones.
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

Sosajoshua's Avatar


Sosajoshua
03.07.2013 , 07:55 AM | #3
The madness build I use for pvp I also use for pve which is the basic 3/7/31 build and it works great. With 2.0 ill continue using the basic via 3/7/36 and judging from the tree will be much higher dps output. Considering for me that Wrath procs every other ForceLightning i dont think ill have a problem using LS in my rotation
<A Wretched Hive> Jedi Covenant Rhaegis, Madness Sorcerer / Youngdragon, Advanced Proto-tech / Kha'leesi, Engineering Sniper / Dragonbane, Vengence Juggernaut

SEANeD's Avatar


SEANeD
03.07.2013 , 04:15 PM | #4
http://pts.swtor-spy.com/skill-tree-...2020100&ver=20
5-4-37. I don't see a benefit to surging speed because it only works for the 10 seconds polarity shift is up. And although 10 seconds is a long time, polarity shift increases alacrity which is only good when standing still and casting. I'll probably spec into this for huttballs if I don't go heals, but I think the perfect madness build shouldn't have this. Calcify will also include creeping terror. I haven't played pts yet, but if their are any holes or a better madness spec feel free to criticize.

SEANeD's Avatar


SEANeD
03.16.2013 , 04:07 PM | #5
over 300 people have viewed this since I posted and no one has anything to say or another build? Most people going lightning or something?

AdmiralParmesan's Avatar


AdmiralParmesan
03.16.2013 , 10:08 PM | #6
Well the lightning and hybrid are pretty good. I think people aren't very excited for full madness because it lost its instant whirlwind and the crit rating nerf hurt it a lot. The damage might be slightly better but without dot crits you aren't going to be bursting anyone down in pvp.

Madness appears to just be very lackluster in 2.0
Depreva (Sith Sorcerer) - Prophecy of the Five-

SEANeD's Avatar


SEANeD
03.16.2013 , 11:30 PM | #7
Quote: Originally Posted by AdmiralParmesan View Post
Well the lightning and hybrid are pretty good. I think people aren't very excited for full madness because it lost its instant whirlwind and the crit rating nerf hurt it a lot. The damage might be slightly better but without dot crits you aren't going to be bursting anyone down in pvp.

Madness appears to just be very lackluster in 2.0
I thought they took away dr on crit again? And with alacrity buffs you put out dots faster and whirlwind is near instant if spec'd into it. Death field hits 5 people meaning theres 5 death marks, there is a 4th dot that comes with force lightning, and dots do more damage without even specing for 9 percent more damage on them. I think hybrid is a viable spec, but not as many escapes as madness. Lightning will turn out to be an op arsenal merc and will give people more of a reason to focus sorcs.

AdmiralParmesan's Avatar


AdmiralParmesan
03.17.2013 , 12:46 PM | #8
Yeah I didn't notice the last changes, I've been too busy to play the last few days. They did fix crit, but sadly it doesn't change the position of full madness very much. A 1.5 second cast of whirlwind is still a long cast. Even still the survivability isn't the problem with madness, its the killing power.
Depreva (Sith Sorcerer) - Prophecy of the Five-

SoonerJBD's Avatar


SoonerJBD
03.17.2013 , 12:58 PM | #9
The DPS parse tracking post on the PTS shows Madness/Balance putting out the most DPS of any Sorc/Sage spec in PvE, a good 100 DPS over the hybrid. And it is pretty competitive with other ACs.

As for PvP, it is the same old argument. Madness/Balance isn't going to wow you with burst, but a skilled player can do really well with it. It has good kiting utility, excellent AOE, DOTs actually hit harder now. If you want massive crits, you really need to roll another class. Madness/Balance will put out a lot of damage, but much of it will be from DOTs and Death Field.

Everyone seems to think DOT damage doesn't matter in PvP, but it's a lot easier for a team to defend a node if you have a Sorc using death field and DOTing every attacker. Makes it easier for everyone else to burn them down. Puts pressure on healers. I love my Madness Sorc in PvP.

SEANeD's Avatar


SEANeD
03.17.2013 , 01:04 PM | #10
Quote: Originally Posted by SoonerJBD View Post
The DPS parse tracking post on the PTS shows Madness/Balance putting out the most DPS of any Sorc/Sage spec in PvE, a good 100 DPS over the hybrid. And it is pretty competitive with other ACs.

As for PvP, it is the same old argument. Madness/Balance isn't going to wow you with burst, but a skilled player can do really well with it. It has good kiting utility, excellent AOE, DOTs actually hit harder now. If you want massive crits, you really need to roll another class. Madness/Balance will put out a lot of damage, but much of it will be from DOTs and Death Field.

Everyone seems to think DOT damage doesn't matter in PvP, but it's a lot easier for a team to defend a node if you have a Sorc using death field and DOTing every attacker. Makes it easier for everyone else to burn them down. Puts pressure on healers. I love my Madness Sorc in PvP.
A player hit with deathfield will have a deathmark plus 4 dots on him. Imagine 4 dots, some of them criting, and force lightning hitting someone. Sorcs have good burst and are versatile in the respect that they could burn a single target or put pressure, slows, and roots on the entire opposing team.