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Accuracy?


FrumpytheClown's Avatar


FrumpytheClown
02.25.2013 , 10:56 PM | #1
I hear it is now going to be super important during PVP? My Sorc has 101% already. Doesn't that means that 100% (because the one is redundant) I am going to hit? What is the deal with the change to importance of Accuracy, if any at all.
"Peace is a lie, there is only Passion..." Ghandi was peaceful, now he is dead. Ghangis Khan was passionate and nearly conquered the known world.

mastirkal's Avatar


mastirkal
02.25.2013 , 11:31 PM | #2
force and tech are not automatically going to hit any longer. Defensive rate can now resist your moves entirely. Accuracy is now important for builds with high burst, but little DoT. Madness sorcs do not need it, and neither does healing sorcs. Lightning sorcs "could" use it, but it's really not super important.

verfallen's Avatar


verfallen
02.25.2013 , 11:32 PM | #3
For pvp it will actually not be important unless they change the way shielding work, since it rolls against crit, not acc, and players are still at 0% force resistance on the PTS (at least for now)

For PvE, its going to be important since ops boss will now have a 10% resist chance, so a real 100% acc is 110%.

DarthZak's Avatar


DarthZak
02.26.2013 , 09:23 AM | #4
Quote: Originally Posted by mastirkal View Post
force and tech are not automatically going to hit any longer. Defensive rate can now resist your moves entirely. Accuracy is now important for builds with high burst, but little DoT. Madness sorcs do not need it, and neither does healing sorcs. Lightning sorcs "could" use it, but it's really not super important.
Well a bit of Accuracy for Madness helps since DoT's can be resisted as can Death Field
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Atramar's Avatar


Atramar
02.26.2013 , 09:27 AM | #5
Quote: Originally Posted by DarthZak View Post
Well a bit of Accuracy for Madness helps since DoT's can be resisted as can Death Field
Death field, yes, DoT's - don't think so.

I didn't see anything about defense working against force/tech, just shield working on weapon/energy/force/tech damage (not internal and elemental)

editfcourse, I forgot about internal/elemental resitance (since it's so bloody rare)
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Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
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to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

Eternalnight's Avatar


Eternalnight
02.26.2013 , 09:48 AM | #6
For force powers accuracy over 100% reduces the target's chance to resist them.

Even "now" while we are still in the patch 1.7 assassin/shadow tanks have 2% chance to resist force attacks.
So if a sorcerer does pvp agains them and have only their base accuracy (which is 100% for force powers) they will have 2% chance be resited.
If a sorcerer has 101% accuracy (base accuracy + 1% form companion legacy buff) they will still have 1% chance to be resisted when attacking shadow/assassin. They would need 102% force accuracy to make sure that the force powers will always hit and not get resisted.
Is it worth it to add a stat that is only useful against 1 class and will only make that small difference? Not really.

If you pvp against any other class/advanced class, they have 0 resist chance and bonus accuracy for force powers is completely useless. (although you can still also be hit by abilities that lower your accuracy by 5%)

I have not seen any sign yet that this will change for PvP in 2.0

In PvE currently all enemies have 0 resist chance (unless you are a low level trying to kill mobs higher level than you) and bonus accuracy for force powers is again currently completely useless.
When 2.0 goes live, this will change and PvE enemies will have resist chance and bonus accuracy for force powers will be needed.

Gankstah's Avatar


Gankstah
02.26.2013 , 10:38 AM | #7
Nevermind

Atramar's Avatar


Atramar
02.26.2013 , 10:42 AM | #8
Quote: Originally Posted by Gankstah View Post
The above poster clearly hasn't read the change to Shield.
shield is not part of accuracy formula, and there was nothing in patch notes about defense chance change.
in example, force lightining now can be shielded, but not 'blocked' (unless something changed).
Tracer Legacy, The Red Eclipse.
Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
L55:Sniper,Operative,Juggernaut,Assassin,Marauder, Powertech,Guardian,Commando,Scoundrel
to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

verfallen's Avatar


verfallen
02.26.2013 , 11:44 AM | #9
Lots of misconception in this thread so far:

1st- shielding, as mentionned higher do not roll against acc. Shielding is rolled after the game determine you hit the target.

2nd internal/elemental resistance is not a "resist" but a damage reduction that isn't affected by armor. Sintanks currently deals with it the best.

So in PvP DF, CT, affliction, TB will not be affected by shields compared to 1,7.

Force lightning, LS, CL, CD will also NOT be affected by accuracy in PvP (thats with current 2,0 on the PTS, but could change)

They will however be shieldable, so rolling against crit.

In PvE however, ALL direct attack can be resisted by new ops boss.

In its current state, it means PvP gear and PvE for sorc will have dramatically more alacrity/surge, since you'll need to sacrifice a few enhencement for accuracy in PvE.

Since you have a 3% accuracy talent linked with lower force cost now on the tier one lightning talent, all sorcs should take it and nullify the sintanks resist chance.

Again, I suspect players resistance may be implemented eventually.

Eternalnight's Avatar


Eternalnight
02.26.2013 , 12:11 PM | #10
Quote: Originally Posted by verfallen View Post
2nd internal/elemental resistance is not a "resist" but a damage reduction that isn't affected by armor. Sintanks currently deals with it the best.
Of course it isn't.

Damage reduction and resistance are indeed completely different things

Assassin tanks can have up to 23% (only 21% without PvE set bonus) damage reduction against internal/elemental damage, meaning every attack that hits them that does internal/elemental damage gets their damage reduced by 23% (or 21%). Accuracy does not affect this in any way.

But just to clarify assassin tanks also have 2% resistance. That is 2% chance to avoid damage completely from any force/tech attack regardless of which damage type (kinetic, energy, internal or elemental) it is. This can be countered by accuracy.
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