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Commando's don't suck you suck at them. (PvP)

STAR WARS: The Old Republic > English > Server Forums > Jedi Covenant
Commando's don't suck you suck at them. (PvP)

Carter_Mathis's Avatar


Carter_Mathis
02.26.2013 , 11:41 PM | #11
Wait, an Operative (which should never loose to a commando) and a Sorc (who probably shouldn't lose) just barely scrapped by against a commando. I've solo'd mando's who can break 850k in VS because the class is that weak, that was definitely player error, not some semblance of class balance.

Ghost_Spectre's Avatar


Ghost_Spectre
02.27.2013 , 12:37 AM | #12
Quote: Originally Posted by Carter_Mathis View Post
Wait, an Operative (which should never loose to a commando) and a Sorc (who probably shouldn't lose) just barely scrapped by against a commando. I've solo'd mando's who can break 850k in VS because the class is that weak, that was definitely player error, not some semblance of class balance.
Ah so according to whom, you? Ah, that’s right; you are the premier PvP player in the entire world. Ah yes, I'm a baddie. I suck so much that I cannot get out of the way of my own shadow. On top of that, I'm a clicker too! So I'm doubly bad. I'll never be as good as any of you, especially you elitists in Prime Defense, QQ, and LD50.

foxmob's Avatar


foxmob
02.27.2013 , 12:51 AM | #13
Quote: Originally Posted by Nitromonger View Post
Maybe I'll have to start breaking my commando back out again. I've been playing him off and on but not nearly as much as my gunslinger or guardian lately.
I like that sig.
Krackerjack/Deinon/Antiphon
JC -- Harb -- TEH

foxmob's Avatar


foxmob
02.27.2013 , 12:59 AM | #14
Quote: Originally Posted by Carter_Mathis View Post
Wait, an Operative (which should never loose to a commando) and a Sorc (who probably shouldn't lose) just barely scrapped by against a commando. I've solo'd mando's who can break 850k in VS because the class is that weak, that was definitely player error, not some semblance of class balance.
he's talking about my healer. I'd probably kill you too if you didn't at least cleanse every once in a while. of course, you would probably open from stealth. the op did not.

Quote: Originally Posted by Ghost_Spectre View Post
I have to say Commandos do not suck. They and the Vanguards are some of the toughest to face much like Powertechs and Mercenaries. I finally faced Krackcommando with my Sorcerer tonight in PvP. He held off two of us in Voidstar, killing the Operative and I barely came out of that one. We did this twice, the second time the clock ran out on phase one. We lost that match. lol. Krack is a very skilled player; my hat is off to him. I hope to pick his brain sometime to help me level my own commando sitting on Coruscant.
you were trying to dps a healer with what looked like a lightning spam and a healing operative. I have no idea why the op didn't just stop trying to dps and heal himself...or cleanse himself. I'm not amongst the top 5 combat medics. I might krack the top 10...out of like 15. lol

in any case, I don't think healers is what the "commandos don't suck" thread is all about. grav does suck, btw. your dmg is completely dependent on how good the rest of your team is or how little the other team cares about you. no. positioning is not a skill. it's a prerequisite. assault can require some skill, but it's burst is considerably less than their VG cousin. they are, however, a lot more mobile than gunnery and can dot up a lot of ppl for good numbers in reg.
Krackerjack/Deinon/Antiphon
JC -- Harb -- TEH

Ghost_Spectre's Avatar


Ghost_Spectre
02.27.2013 , 11:42 AM | #15
Quote: Originally Posted by foxmob View Post
you were trying to dps a healer with what looked like a lightning spam and a healing operative. I have no idea why the op didn't just stop trying to dps and heal himself...or cleanse himself. I'm not amongst the top 5 combat medics. I might krack the top 10...out of like 15. lol

in any case, I don't think healers is what the "commandos don't suck" thread is all about. grav does suck, btw. your dmg is completely dependent on how good the rest of your team is or how little the other team cares about you. no. positioning is not a skill. it's a prerequisite. assault can require some skill, but it's burst is considerably less than their VG cousin. they are, however, a lot more mobile than gunnery and can dot up a lot of ppl for good numbers in reg.
I cannot answer why the Operative didn't try to heal himself. I know I had to do a few times to stay ahead of the dps you were hitting me. Spamming lightning with my hybrid build, procs up Wrath a lot allowing me to hit with Crushing Darkness and Lightning Strike. Since I cannot stop to do Lightning Storm for Chain Lightning proc in the situation we were in, I have to either spam Lightning or Lightning Strike. Since Force Lightning has no cool down it's easier to get my proc hoping it will lead to gaining a Chain Lightning instant cast. Anyway, I enjoyed our encounter. It is refreshing to fight someone in a WZ 1 v 1 (well there were 2 of us until you finished him off). That was some great work on combating both of us Foxmob.

shadowopsx's Avatar


shadowopsx
02.27.2013 , 01:48 PM | #16
Guys, relax. This forum post was to prove commando's can put up good numbers, nothing more. I just wanted to prove it being-so I've heard a good number of people trash commando's dps numbers.
Fusrodah, Tartarus, Kodur, Pyrodraco
The Dovakiin Legacy
This game is beyond dead

foxmob's Avatar


foxmob
02.27.2013 , 10:41 PM | #17
Quote: Originally Posted by Ghost_Spectre View Post
I cannot answer why the Operative didn't try to heal himself. I know I had to do a few times to stay ahead of the dps you were hitting me. Spamming lightning with my hybrid build, procs up Wrath a lot allowing me to hit with Crushing Darkness and Lightning Strike. Since I cannot stop to do Lightning Storm for Chain Lightning proc in the situation we were in, I have to either spam Lightning or Lightning Strike. Since Force Lightning has no cool down it's easier to get my proc hoping it will lead to gaining a Chain Lightning instant cast. Anyway, I enjoyed our encounter. It is refreshing to fight someone in a WZ 1 v 1 (well there were 2 of us until you finished him off). That was some great work on combating both of us Foxmob.
hmm. don't look for 1v1s like that. it usually bad for your team. and wz's are objective driven. I kept 2 of you occupied for a while. you'd have been better off letting me kill you or jumping off the bridge. you'd have respawned about 200m ahead of me. and I'd have been back by the start of the bridge with my *erm* giant assault cannon in my hand.

1v1s you want to look for usually involve taking nodes from sole guards. best to have the measure of the person before you go in there though. if you can't burn him fast enough, help will come, and you won't get the node.

my only dps was hammer shot (the mando auto attack which also gives me residual heals) and plasma grenade + hib when the former is off cd and I have enough hp to stand there and cast it. in truth, I should never have gotten a grenade off unless I stunned you before I cast it. umm...speaking of interrupts, you want to interrupt a mando's medical probe, but let the advanced med probe go through as it heals for less (unless he's really low and you think you can execute). i will also drop mortor volley on you if you're going to tether yourself to the ground. but...well...if you see a reticule on the ground, move out of it. As a lone lightning spammer, you'll never solo any healer. they can los you for cast heals and burst from one turret takes too long to build up. so I wouldn't bother.

at the end of the day, though, there's no point in going after a lone healer away from an objective. let me be out there. I'm not helping my team. if you chase me, then I'm keeping you and the op from going after doors. I shouldn't have killed the dude at all, but I like the idea of death by hammer shot (weakest attack in the game next to a sage actually using his light saber!)
Krackerjack/Deinon/Antiphon
JC -- Harb -- TEH

Ghost_Spectre's Avatar


Ghost_Spectre
02.27.2013 , 10:57 PM | #18
Quote: Originally Posted by foxmob View Post
hmm. don't look for 1v1s like that. it usually bad for your team. and wz's are objective driven. I kept 2 of you occupied for a while. you'd have been better off letting me kill you or jumping off the bridge. you'd have respawned about 200m ahead of me. and I'd have been back by the start of the bridge with my *erm* giant assault cannon in my hand.

1v1s you want to look for usually involve taking nodes from sole guards. best to have the measure of the person before you go in there though. if you can't burn him fast enough, help will come, and you won't get the node.

my only dps was hammer shot (the mando auto attack which also gives me residual heals) and plasma grenade + hib when the former is off cd and I have enough hp to stand there and cast it. in truth, I should never have gotten a grenade off unless I stunned you before I cast it. umm...speaking of interrupts, you want to interrupt a mando's medical probe, but let the advanced med probe go through as it heals for less (unless he's really low and you think you can execute). i will also drop mortor volley on you if you're going to tether yourself to the ground. but...well...if you see a reticule on the ground, move out of it. As a lone lightning spammer, you'll never solo any healer. they can los you for cast heals and burst from one turret takes too long to build up. so I wouldn't bother.

at the end of the day, though, there's no point in going after a lone healer away from an objective. let me be out there. I'm not helping my team. if you chase me, then I'm keeping you and the op from going after doors. I shouldn't have killed the dude at all, but I like the idea of death by hammer shot (weakest attack in the game next to a sage actually using his light saber!)
Of course, you're right about staying with the objective. However, when I saw your toon, I had to give it a try. We were already behind the eight ball anyway as your team had already gotten across and opened the door. Normally I don't stop to engage like that; I just couldn't pass up the chance. Thanks for the insight though, I appreciate it. Hopefully, we can end up on a team sometime. I look forward fighting with you, not just against you.

totherkins's Avatar


totherkins
03.01.2013 , 05:49 AM | #19
So what you have proved is that commando's can do 500-700 dps? Hmm lets take a look at any other class in all of swtor that can do 1k+ dps....thanks for letting everyone know that commandos do not in fact suck but do 50% + less damage you so pro ^^
Tötherkins - 50 tank Juggernaut
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http://www.swtor.com/community/showt...78#post6184878

EnzoForMe's Avatar


EnzoForMe
03.01.2013 , 09:59 AM | #20
In their present state, commando dps are a waste of an ops slot in ranked. They add nothing that the other rdps can't do better. That includes both numbers and more importantly, objectives. For example, a gunslinger hunkered down at mid in huttball can win the game, commandos have no such ability. Any class can succeed in regs, but that's not indicative of their viability in competitive play. I will say though that I've been playing an arsenal merc on the Pts and the class WILL be viable in 2.0
Caprica <The Squirtle Squad>
S-3/S-6 #1 Group Ranked Sniper, S-2 #1 Solo Gunslinger