Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

new vengeance buffs are niiiiiice

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
new vengeance buffs are niiiiiice

drummerinthesun's Avatar


drummerinthesun
02.27.2013 , 09:20 PM | #41
Quote: Originally Posted by TwistedTony View Post
drop alacrity and crit COMPLETELY and stack power with the rest for surge. that is all. atm alacrity and crit are inferior, plain and simple. you will notice a difference. pts btw
Well I took your advice. Put in the mods and enhancements from the vindicator greaves in everything that wasn't power/surge, while keeping around 100% accuracy (dumping led to way too much dps loss). 16.65% crit with 0 crit rating and I just parsed over 2250 dps. I also used the 2 piece challenger set bonus for the ravage buff. Here's the parse if anyone cares to look, keeping in mind that I don't use adrenals. Some ravage hits were huge (6.8k on the last hit although my vicious throw hit for 8.2k on a HM FP mob the other day), and others completely missed due to lag and whatnot. Also, the destroyer talent has some problems as well via either not going away after a successful vicious throw, or not counting the vicious throw altogether. http://www.torparse.com/a/147524/8/0/Damage+Dealt
Darkness Assassin - Cai'us, The Shadowlands
Vengeance Juggernaut- Ca'ius, The Shadowlands
Pandamonium

mrekxxx's Avatar


mrekxxx
02.28.2013 , 12:14 PM | #42
it seems vengeance will be much easier to play than rage after 2.0

what i dont like is why they removed sunder before shatter... now there is no rotation...just press random buttons what is up and you cannot do big mistake...

and for pvp : there is for me only 1 pvp fun attribute - unstoppable 4 secs ... but now shatter doesnt need sunder ...

rage has: obliterate - big jump + speedbuff
smash - can easy miss targets


and i guess many ppl here dont play just rage or venge... they all played in ranked rage spec, because pvp leader said thats the best, now is situation different after 2.0 but still the best is respec in every game depends on map and team setup ... no point have some love to one spec or another ... its still our juggernaut class ...

BlownSi's Avatar


BlownSi
03.01.2013 , 06:56 AM | #43
Finally got my Jugg to copy over last night. Did a few parses and worked on getting the Veng rotation down. It is definitely different. I optimized my gear to the best of what I could get. Looks like crit % is going to be a bit lower, but with most everything falling in as force attacks and the auto crit on Scream, it should be fine.

I ended up with about 26% (~490 rating) on crit, 70% surge (which seems to be the new DR), and about 98% accuracy. Accuracy seems to not scale as easily as it did before.

A 6 minute parse on my ship dummy, with all 4 buffs, rakata stim and adrenal, and DG power on click relic, I was able to easily keep 2100 DPS. I am pretty sure this will be a bit higher once I get more solid on the rotation. The surprising thing I noticed is that after that 6 minutes, Bleed damage was the top damage dealer, with Ravage sitting closely behind, followed by Scream.

I will be doing some more parses with some increased accuracy (100%) and adding some more crit and see how it effects the results. It will be interesting to say the least, but there is no doubt Veng Jugg dps is gonna be ridiculous when 2.0 hits live.

On a side note, Rage spec seems to flow MUCH better and I think will be even more viable in PVE than it is now. I was able to hit 2200 DPS on a boss fight in Mando Raiders last night. Was pretty fun.
Harmeggido - J'anin - Zophie - Kaase
DaMG - The Shadowlands

Never_Hesitate's Avatar


Never_Hesitate
03.01.2013 , 07:09 AM | #44
My Veng build

So much tankyness ^^
T3-M4 - Lvl 60 Chars:
LeoniŽ&Caipha PT, Eleondra&Eleondraa Op
T'hana Jugg, Saleona Sniper
Hannahla Merc, CaphalÝr Sorc, Kindarya Assa

Eurynamous's Avatar


Eurynamous
03.01.2013 , 02:33 PM | #45
So it seems our new rotation will focus on making a few things happen differently. Dot up time will be much more important, though it looks like using our abilities to kill the ravage CD and increase our stacks for scream (max 2) and watching for our free throw which also builds rage, is how we will be focused.

I was able to maintain 2200-2400 dps by using ravage, then impale - shatter - stacks at 2 - scream - proc for vicious - ravage again - repeat. Clearly there is going to need to be some fine tuning in this rotation, as alacrity has a cap I am not aware of yet. I am thinking that 10/11% is a realistic goal, which would get shatter to 10 seconds and help for sustained damage throughout a fight.

Problem is, a lot of fights seem tight. I did cad last night and the boss enraged at 3 minutes. So hitting more often and keeping those dots active is going to be a major focus IMO.
The Red Zone
Amadus Starcrusher
I will take your light, force you into darkness and give you true freedom and power

vadess's Avatar


vadess
03.01.2013 , 04:57 PM | #46
Quote: Originally Posted by TwistedTony View Post
Let ppl jump over to vengeance, there needs to be more ppl who role it. It just shows how many ppl really want to play a melee dps other than a marauder. Last night there was a crap load of veng jugs hitting the dummy with everyone loving it. Bout time
You said it! I've always loved vengeance spec, and now they've made it even better! Now I just have to tell myself I have to visit the real game once in awhile.

So what does everyone's rotation look like? I'm tweaking mine now and would appreciate feedback. Here's my latest combat log from the PTS server.
Forum Posts Pro-SGR in SWTOR
Companion SGR: http://www.swtor.com/community/showthread.php?t=634157
Same Gender Romance Discussion: http://www.swtor.com/community/showthread.php?t=590526

wadecounty's Avatar


wadecounty
03.01.2013 , 08:53 PM | #47
Quote: Originally Posted by Eurynamous View Post
So it seems our new rotation will focus on making a few things happen differently. Dot up time will be much more important, though it looks like using our abilities to kill the ravage CD and increase our stacks for scream (max 2) and watching for our free throw which also builds rage, is how we will be focused.

I was able to maintain 2200-2400 dps by using ravage, then impale - shatter - stacks at 2 - scream - proc for vicious - ravage again - repeat. Clearly there is going to need to be some fine tuning in this rotation, as alacrity has a cap I am not aware of yet. I am thinking that 10/11% is a realistic goal, which would get shatter to 10 seconds and help for sustained damage throughout a fight.

Problem is, a lot of fights seem tight. I did cad last night and the boss enraged at 3 minutes. So hitting more often and keeping those dots active is going to be a major focus IMO.
I haven't seen an enrage once on any of the new flashpoints, not sure about the fights seeming tight.

Also, you wouldn't want any Alacrity, it doesn't help our resource regen, the only effect would be shorter GCD's, Shatter's cooldown would still be 12 seconds, you'd just have room to fit in an extra Vicious Slash or something in that time and I doubt that would be worth it when your Accuracy and Surge would suffer a lot to stack that much Alacrity.

Mittomain's Avatar


Mittomain
03.02.2013 , 07:53 AM | #48
Quote: Originally Posted by wadecounty View Post
I haven't seen an enrage once on any of the new flashpoints, not sure about the fights seeming tight.

Also, you wouldn't want any Alacrity, it doesn't help our resource regen, the only effect would be shorter GCD's, Shatter's cooldown would still be 12 seconds, you'd just have room to fit in an extra Vicious Slash or something in that time and I doubt that would be worth it when your Accuracy and Surge would suffer a lot to stack that much Alacrity.
Actually alacrity helps our resource regen, since you can use your resource generating abilities faster(less gcd)+more often(less cd). Well I'm not entierly sure if it lowers ability cd too, but it'll surely help with assault spamming. Ofc I still don't think it's the stat we should aim for.

Andrew_Past's Avatar


Andrew_Past
03.02.2013 , 11:07 AM | #49
Quote: Originally Posted by Mittomain View Post
Actually alacrity helps our resource regen, since you can use your resource generating abilities faster(less gcd)+more often(less cd). Well I'm not entierly sure if it lowers ability cd too, but it'll surely help with assault spamming. Ofc I still don't think it's the stat we should aim for.
Unless it lowered ability CD, then it's still a net loss. This is due to our main rage builder, sundering assault, being on CD.
And'rew - Guardian || And'ria - Sentinel || Praeteria - Juggernaut
The Past Legacy || POT5, Fatman Native
First Guardian Representative
AndrewPast - Twitch

Never_Hesitate's Avatar


Never_Hesitate
03.04.2013 , 05:26 AM | #50
Quote: Originally Posted by Mittomain View Post
Actually alacrity helps our resource regen, since you can use your resource generating abilities faster(less gcd)+more often(less cd). Well I'm not entierly sure if it lowers ability cd too, but it'll surely help with assault spamming. Ofc I still don't think it's the stat we should aim for.
doesn't lower ability cd's
But the gcd decrease is so tiny and as we do not benefit from shortened casttimes (ravage stays the same), we can just focus on the stats, that are really important to us
T3-M4 - Lvl 60 Chars:
LeoniŽ&Caipha PT, Eleondra&Eleondraa Op
T'hana Jugg, Saleona Sniper
Hannahla Merc, CaphalÝr Sorc, Kindarya Assa