Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Shields now work against enegy/kinetic

STAR WARS: The Old Republic > English > PvP
Shields now work against enegy/kinetic

LordExozone's Avatar


LordExozone
02.21.2013 , 03:55 AM | #11
Quote: Originally Posted by NoTomorrow View Post
You are confusing things. Weapon attacks are either Melee or Ranged.
The damage types are only Kinetic, Energy, Internal and Elemental.

For example Sniper MM does smotly ranged energy damage. Engineering: has tech kinetic (Explosive probe, frag grenades), tech energy (interrogation probe), tech elemental (plasma probe, orbital strike). Lethality does mostly tech internal (poisons, Cull, although cull has a ranged energy component as well)
Weapon damage refers to the damage type done by your weapon, which is indeed energy in most (all) cases. It is indeed unnecessary to list it as a seperate damage type, but doesn't harm either. I've edited my post to be more precise.
Kote! Kandosii sa kar'ta, Vode an.
Mandalore a'den mhi, Vode an. Bal kote, darasuum kote,
Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.

Soull's Avatar


Soull
02.21.2013 , 03:57 AM | #12
the frequency that deception sins/infiltrations shadows can pull off discharge/force breach will make them reliable tank busters. discharge/breach does internal damage, and hits like a truck. now if only they didn't nerf everything else to the ground with that spec.

Ycoga's Avatar


Ycoga
02.21.2013 , 04:58 AM | #13
edited actually.
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

NoTomorrow's Avatar


NoTomorrow
02.21.2013 , 05:08 AM | #14
Quote: Originally Posted by Soull View Post
the frequency that deception sins/infiltrations shadows can pull off discharge/force breach will make them reliable tank busters. discharge/breach does internal damage, and hits like a truck. now if only they didn't nerf everything else to the ground with that spec.
can you summarize what has been done to the spec actually?
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Tankqull's Avatar


Tankqull
02.21.2013 , 05:19 AM | #15
Quote: Originally Posted by ArchangelLBC View Post
Incoming: Tank classes actually wearing tank gear and being very tough to kill.

Also incoming: DPS specs favoring internal/elemental damage if possible.

Very nice change, only took them a year to do it.
massive buff to vanguard/pt as their sustaineted dps relies completly on elemental dmg.
the smash prblematic isnt touched either as it is a guaranteed crit wich bypasses the shieldmechanic entirely.

but overall a massiv boost for the 1vs1 ability of shadow/assasin tank-hybrids...

jupezz's Avatar


jupezz
02.22.2013 , 07:47 AM | #16
Quote: Originally Posted by LordExozone View Post
Smash can be shielded (Force attack that does Kinetic damage).
Smash can only be shielded coming from a non-Rage/Focus spec. Already read a couple of posts like "finally Smash can be shielded, yay!" while it still can't be shielded at all, for obvious reasons.


BTT: I really like this change, was about time. This will most definitely bring more variety into WZs.

Wainamoinen's Avatar


Wainamoinen
02.22.2013 , 07:55 AM | #17
Quote: Originally Posted by jupezz View Post
Smash can only be shielded coming from a non-Rage/Focus spec. Already read a couple of posts like "finally Smash can be shielded, yay!" while it still can't be shielded at all, for obvious reasons.


BTT: I really like this change, was about time. This will most definitely bring more variety into WZs.
For those who aren't aware: chance-to-crit pushes chance-to-shield off the table of possible results. So if an ability crits, it can't be shielded.

So 100% crit chance = 0% shield chance.

Therefore: Rage/Focus smash, with the auto-crit from leap = no shield.

...unless mechanics have changed further, or there's something else I'm not aware of.
Hasa'diga Eewokai
Ilmarinen 60 Scoundrel (Red Eclipse)

jupezz's Avatar


jupezz
02.22.2013 , 07:57 AM | #18
Quote: Originally Posted by Wainamoinen View Post
For those who aren't aware: chance-to-crit pushes chance-to-shield off the table of possible results. So if an ability crits, it can't be shielded.

So 100% crit chance = 0% shield chance.

Therefore: Rage/Focus smash, with the auto-crit from leap = no shield.
This.
I should have further clarified it in my post as it's true that many aren't aware of this. So thanks (;

CharterMonkKent's Avatar


CharterMonkKent
02.22.2013 , 08:28 AM | #19
Quote: Originally Posted by NoTomorrow View Post
The segregation between specs will be much more greater. Specs like carnage, even if they ignore armor, they will have to deal with the shields, and since crit rating has received a nerf across the board, you will not be able to override shielding with your own crit chance that often.

Overall i see a more specialized, and important role for tank buster specs. Carnage will be weaker against tanks, Smash will be weaker against tanks, sorc DPS will be weaker against tanks, Concealment will be terrible against tanks (kinetic damage mostly).

Snipers don't really care about this nerf apart from lower crit chances which will make MM mitigated more often. The only spec that will have slighly worse performance is engineering because it will be no longer able to bypass shields with frag grenades, explosive probe and interrogation probe.

Lethality will now be LETHALITY, a spec in its own league, extremely valued for being capable to actually bring Tanks down. What other spec can do that? Probably Pyrotech and that's about it. Madness has crushing darkness doing kinetic damage. AP must see how the tree has been reworked. cannot judge. And Pyrotech has Railshots vulnerable to shielding and defense. In the end, Lethality may end up as the most reliably tank buster in the game.

So yeah boys and girls, time to protect your lethality snipers and support them if you want thse budies to help you with your tank problem.
Just an fyi,

Lethality operative will (continue to) outshine it's brother class DPS wise. It was already easy to cull twice in row pre 2.0. It will be easy to do 3 culls in a row when this goes live. It will be possible to push that to 4 culls in 5 globals in certain situations (like using stim boost for free TA, or 2 proc fatality with shiv).

-New talent "fatality" 60% change to make next cull cost no energy and re-grant TA. If the oper has 1 TA that means 2 culls in a row, if the oper has 2 TAs than means 3 culls in a row. If the oper wants to use stim boost add another cull on to those figures.

For PvE leth opers will be great 100% mobile dps in 2.0. in PvP they may be the first class to get nerfed if all of the changes go live.

Edit: it should go without saying but oper culls are instant and have no cooldown
Wnk & Zlk & Knk & Xlk & Znk & Ynk & Tnk & Qnk & Chart
<Nothing Personal>
+ =

BanetheDarkLord's Avatar


BanetheDarkLord
02.22.2013 , 08:36 AM | #20
The Tank Buster now become ONLY Lethallity Sniper OR Operative. Deception spec seems like it could do some damage to tanks from internal damage from Surging Charge, but I've only scanned through it. Check out the skill calculator here: http://pts.swtor-spy.com/skill-tree-...-assassin/222/
Ry'tan-Juggernaut-55 | Treys'n-Powertech-55 | Velmir-Operative-55 |
Lurruh-Sage-21 | Sellysha-Mercenary-45 | Zarruh-Assassin-41