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So...Assassin changes in 2.0


IronmanSS's Avatar


IronmanSS
02.20.2013 , 09:04 PM | #11
You guys are missing the big picture which is that they did not reveal the changes to the skills in the trees when they gave a "General" overview of the changes to the classes. VS missing the shock buff might not be such a deal breaker when you're getting a "free" Duplicity buff from every Low slash and Spike separate from the normal rate limit of 9sec (if the datamined info continues to very closely coincide w todays reveal). In PvE, that's 2x the procced mauls at a minimum, plus one for every time you cloak out to refresh your regen rate. In PvP Spike, auto-proc maul, low slash, auto-proc maul, VS (maul proc) maul again... our burst Dmg in Deception is still going to be there, but it appears like they are moving it to a backstab heavy motif.

Also, who knows what they buffed Surging charge dmg to, plus the fact that you will now likely only need 3 stacks to max out discharge now vs. the 5 we currently never build up to. Nerve Wracking is supposedly moving to our tree and I'm also very psyched about the new +10% dmg to all targets under 30% hp talent if it shows up here as well. If even half the datamined info makes it into 2.0 - we will be in a much better place than we are today, which is not such a bad place to begin with.
Sulvira - Sith Assassin <E>

Xethis's Avatar


Xethis
02.20.2013 , 10:46 PM | #12
BTW @ OP, umm, its not 1.2, that was like back in April of last year. 2.0 is the Patch number that the post should be titled.

MiaRB's Avatar


MiaRB
02.20.2013 , 11:35 PM | #13
Quote: Originally Posted by IronmanSS View Post
You guys are missing the big picture which is that they did not reveal the changes to the skills in the trees when they gave a "General" overview of the changes to the classes. VS missing the shock buff might not be such a deal breaker when you're getting a "free" Duplicity buff from every Low slash and Spike separate from the normal rate limit of 9sec (if the datamined info continues to very closely coincide w todays reveal). In PvE, that's 2x the procced mauls at a minimum, plus one for every time you cloak out to refresh your regen rate. In PvP Spike, auto-proc maul, low slash, auto-proc maul, VS (maul proc) maul again... our burst Dmg in Deception is still going to be there, but it appears like they are moving it to a backstab heavy motif.

Also, who knows what they buffed Surging charge dmg to, plus the fact that you will now likely only need 3 stacks to max out discharge now vs. the 5 we currently never build up to. Nerve Wracking is supposedly moving to our tree and I'm also very psyched about the new +10% dmg to all targets under 30% hp talent if it shows up here as well. If even half the datamined info makes it into 2.0 - we will be in a much better place than we are today, which is not such a bad place to begin with.
havnt test on PTS myself yet but... someone in shadow section posted that they went from 37% crit on live server all the way down to 26% on PTS because of new DR to stats. also surge was down from 76% to 66% i think. changes to crit DR gimps inf/desc specs. noncrit damage isnt very good so being able to get a few extra backstabs in isnt going to make up for what is lost. also, 30% less damage on projects/shock and upheavals added to 11% lower critrate is a big nerf. inf/desc specs are now more true melee instead of having a good mix of short range and melee attacks. we are actually more melee than sents and mars are now.

with changes to how shielding works, KC/Darknes specs are the way to go, sadly.
can't wait for this game to come out!

Aragost's Avatar


Aragost
02.21.2013 , 12:35 AM | #14
Not sure how stats are meant to be now, but my def rating has gone from 33.54% to 26% in the same gear, absorb is down from 53% to 38%, thats wearing the old gear though, and not accounting for things like dark wards new absorption bonus.
Fréd - Supersinofdoom
Lolà - Powertechofdoom
Saciela - Supersorcofdoom

Zaxem's Avatar


Zaxem
02.21.2013 , 12:50 AM | #15
lol with the new changes in 1.2 i'm kinda confused how to gear now for dps sin now since apparently alacrity is good now my guess is get 100% or as close to it accuracy 75% surge and and rest in alacrity/power and crit i have no idea since with a full set of the new pve gear only got liek 21% crit idk just a guess
Peace is a lie, there is only passion.-Through passion, I gain strength.Through strength, I gain power.Through power, I gain victory.Through victory, my chains are broken.The Force shall free me 55 Juggernaut55 Assassin 50 Sniper 55 Mercenary50 Guardian55 Marauder

TherealDUKE's Avatar


TherealDUKE
02.21.2013 , 01:03 AM | #16
Every time I read that section I get a different picture of how that rotation is meant to work. I will give it a shot tho. I hope that overcharge saber gets a decent cd reduction.Depending on how this marker system plays out phase walk could be the next stun bubble in pvp. If it doesn't reset when you break stealth it could be kiting tool.

Soull's Avatar


Soull
02.21.2013 , 01:25 AM | #17
after testing some stuff out on the PTS, there's some odd and/or interesting changes. now, maul can proc induction, lowering the cost of shock by 25% stacking twice. also, chain shock has been moved into the bottom of the deception tree. so no need to go into the 2nd tree of madness. although getting the lowered cost shock/vs/thrash might be worth it now. and, you need 35 points in a tree to get the top talent.

also, its rather easy to get 3 stacks of surging charge, so you can use discharge quite often at full power. but shock hits for a lot less. even with another tier of assassin training granted along the way to 55, the shocks aren't hitting all that hard.

i will say, i couldn't get my main to copy over to the PTS, so i had to use an old character copy, which has only WH gear and no augments. i also picked up as many of the new pve gear they give you for free when you use the level booster. still, i was seeing similar numbers as i get on live with my EWH gear. maybe having all augmented gear will be a big enough boost. but from the numbers ppl are claiming to see in wz's, i'm not too sure how well deception will pan out.

rmitchell's Avatar


rmitchell
02.21.2013 , 02:22 AM | #18
from what I can see assassins are only viable for rwz as a node guard and they are by far the best node guard in the changes, everything got buffed so hard and decep got nerfed to the ground, may still be viable for 1v1 etc, but other than that if you want to do rwz have fun node guarding guess im going to level something else
RYRE -> Ryere
Nadd's Sarcophagus -> The Bastion
The grand legacy of delicious breads
<Hey Im Nostrum>

tacito's Avatar


tacito
02.21.2013 , 02:51 AM | #19
Assassins may not be the unrivaled best node guard there is. Snipers get +30 stealth detection, another getaway tool, are already equipped with CC immunity, immunity to leaps/pulls, that nice plasma probe for cap stopping... oh, and they get a new shiny "remove all debuffs" button.

rmitchell's Avatar


rmitchell
02.21.2013 , 02:53 AM | #20
Quote: Originally Posted by tacito View Post
Assassins may not be the unrivaled best node guard there is. Snipers get +30 stealth detection, another getaway tool, are already equipped with CC immunity, immunity to leaps/pulls, that nice plasma probe for cap stopping... oh, and they get a new shiny "remove all debuffs" button.
snipers cant hide, if a team does a good switch from say the middle node in tcw to the opponents off node a sniper will get destroyed.
RYRE -> Ryere
Nadd's Sarcophagus -> The Bastion
The grand legacy of delicious breads
<Hey Im Nostrum>